As of right now (7:55 p.m. CDT), Nutrient Blocks are once again 1x1. However, you don't have an option to eat them any more! I really wish they'd stop messing with them. [EDIT:] This only applies to new games. If you have a save game with edible NBs in it, they're still edible. Start a new save, though, and no more eating NBs.
As of right now (7:55 p.m. CDT), Nutrient Blocks are once again 1x1. However, you don't have an option to eat them any more! I really wish they'd stop messing with them. [EDIT:] This only applies to new games. If you have a save game with edible NBs in it, they're still edible. Start a new save, though, and no more eating NBs.
Oh no. A bug in a pre-release game. You posted that in the correct forum as well, right?
Maybe they even need a mix out of Fish, fruit and vegetables to make a Nutrient Block.
This, a well rounded preserved food needs protein, vitamins, minerals, etc. none of which are likely to be present in a single source. I also second the notion of 'reclaimed water' being made as a byproduct, as anything better would make alternate sources redundant.
The water purifier is because there are some water near to the base (excepting if you build it on an island). There is already a Food Fabricator, the Vending Machine, and a Nutrient block fabricator should be much. Also, the hystory says the nutrient blocks are synthetic food, and directly there aren't so much ways to make synthetic things in the planet.
The water purifier is because there are some water near to the base (excepting if you build it on an island). There is already a Food Fabricator, the Vending Machine, and a Nutrient block fabricator should be much. Also, the hystory says the nutrient blocks are synthetic food, and directly there aren't so much ways to make synthetic things in the planet.
Do... do you understand how food works? I mean really, do you understand the concept of chemical compounds, and how organisms metabolize them?
Pretty much all food is processed. While it might be technically possible to assemble molecules out of elements for REALLY synthetic food, it's far easier to process things obtained from farms. Or the wilderness.
By using a machine that grinds it up and does stuff to it. Like a nutrient block fabricator could grind up fish and use magical space tech to process it into blocks that don't spoil.
As far as game-balance, you trade a larger points value of food for a lesser value that doesn't spoil, and probably has little to negative water value.
The water purifier is because there are some water near to the base (excepting if you build it on an island). There is already a Food Fabricator, the Vending Machine, and a Nutrient block fabricator should be much. Also, the hystory says the nutrient blocks are synthetic food, and directly there aren't so much ways to make synthetic things in the planet.
Do... do you understand how food works? I mean really, do you understand the concept of chemical compounds, and how organisms metabolize them?
Pretty much all food is processed. While it might be technically possible to assemble molecules out of elements for REALLY synthetic food, it's far easier to process things obtained from farms. Or the wilderness.
By using a machine that grinds it up and does stuff to it. Like a nutrient block fabricator could grind up fish and use magical space tech to process it into blocks that don't spoil.
As far as game-balance, you trade a larger points value of food for a lesser value that doesn't spoil, and probably has little to negative water value.
Food isn't that complicated. An organism absorbs other organics for the energy. How an organism does it is complicated, but compressing 2 fish and 2 seaweed into a block of nutrients, well, isn't.
The water purifier is because there are some water near to the base (excepting if you build it on an island). There is already a Food Fabricator, the Vending Machine, and a Nutrient block fabricator should be much. Also, the hystory says the nutrient blocks are synthetic food, and directly there aren't so much ways to make synthetic things in the planet.
Do... do you understand how food works? I mean really, do you understand the concept of chemical compounds, and how organisms metabolize them?
Pretty much all food is processed. While it might be technically possible to assemble molecules out of elements for REALLY synthetic food, it's far easier to process things obtained from farms. Or the wilderness.
By using a machine that grinds it up and does stuff to it. Like a nutrient block fabricator could grind up fish and use magical space tech to process it into blocks that don't spoil.
As far as game-balance, you trade a larger points value of food for a lesser value that doesn't spoil, and probably has little to negative water value.
Food isn't that complicated. An organism absorbs other organics for the energy. How an organism does it is complicated, but compressing 2 fish and 2 seaweed into a block of nutrients, well, isn't.
My problem was that they said:
... there aren't so much ways to make synthetic things in the planet.
And the definition of synthetic, and as to how the nutrient blocks wound up on the Aurora in the first place. Food blocks of any sort are very likely to originate on a farm somewhere. It's likely the easiest and cheapest way to make them. They're heavily processed, sure, but they're not magical. No reason that the Aurora wouldn't have the plans to make a machine that makes more from locally available biomaterial.
i think like the water purifier, the nutrient block fabricator should also extract content directly from the ocean. Unless you need to speedup the process by adding stuff like fish into it.
Just like some creatures on earth survive on eating tiny shrimp-like creatures, the smaller marine creatures in subnautica should survive in a similar fashion which means there should be tiny organisms just floating and swimming around in the ocean that the eyes can't see.
i mean if the fabricator can rearrange molecules and cooks, it shouldn't be too hard to make a machine that extract proteins or nutrient directly from the ocean containing those substances.
Oh, also forgot to mention algae is edible and nutritious too, and it should also exist in large quantities!
i think like the water purifier, the nutrient block fabricator should also extract content directly from the ocean. Unless you need to speedup the process by adding stuff like fish into it.
Just like some creatures on earth survive on eating tiny shrimp-like creatures, the smaller marine creatures in subnautica should survive in a similar fashion which means there should be tiny organisms just floating and swimming around in the ocean that the eyes can't see.
i mean if the fabricator can rearrange molecules and cooks, it shouldn't be too hard to make a machine that extract proteins or nutrient directly from the ocean containing those substances.
Oh, also forgot to mention algae is edible and nutritious too, and it should also exist in large quantities!
Now you're into game balance, though. If a MFR full of fabricators/desalinators and some thermal generator spam could feed the player easily, it would BE too easy, IMO.
If the game requires the player to take plants/fish and stick them in an input hopper, it feels more like a survival game. Like you're doing something. And it doesn't obsolete tanks, alien containment, fishing, and grow beds.
Algae tanks might be interesting. If the game gave them to you easy, but you came back to base one day to find it mysteriously killed off (Carar, ofc) it might be nice plot, plus a bit of an easier start. Also, you get to make the player eat algae goo, and that's kind of funny.
Well, having read all the responses in this thread, I dare to summarize the best proposal!
A Nutrient Compression Machine follows a basic model alike the Water Filtration Machine, namely a large structure that fills a single wall-slot of the MPR.
It requires a combination of fish (for animal proteins), vegetable matter (creepvine, purple vegetable, ... - for fibers) and fruits (lantern fruit, bulbo tree piece, watermelon, ... - for long-chain sugars and vegetable vitamins).
It produces a waste-product of 3 Bio-Fuel (essentially waste-products that can be used in the Bio-Reactor) per 1 Nutrient Block.
It uses the same energy-consumption and timing as the WFM.
Its blueprint can be deduced from 5 Fragments (like the WFM), which are spread out across 3 end-stage biomes with the surface-level above them (excluding the LR, the ILZ and the PCF).
You know definitely a neat idea yet again as seen in other comments it would take away from the killing/breeding aspect of the game.
On the other hand though what would be neat is if there was a way you could harvest bigger fish when you kill them. Wouldn’t take away from the killing and or breeding aspect of the game but add another way in gaining food and get that feeling of satisfaction you gained something for your kill.
Comments
Oh no. A bug in a pre-release game. You posted that in the correct forum as well, right?
This, a well rounded preserved food needs protein, vitamins, minerals, etc. none of which are likely to be present in a single source. I also second the notion of 'reclaimed water' being made as a byproduct, as anything better would make alternate sources redundant.
Do... do you understand how food works? I mean really, do you understand the concept of chemical compounds, and how organisms metabolize them?
Pretty much all food is processed. While it might be technically possible to assemble molecules out of elements for REALLY synthetic food, it's far easier to process things obtained from farms. Or the wilderness.
By using a machine that grinds it up and does stuff to it. Like a nutrient block fabricator could grind up fish and use magical space tech to process it into blocks that don't spoil.
As far as game-balance, you trade a larger points value of food for a lesser value that doesn't spoil, and probably has little to negative water value.
Food isn't that complicated. An organism absorbs other organics for the energy. How an organism does it is complicated, but compressing 2 fish and 2 seaweed into a block of nutrients, well, isn't.
My problem was that they said:
And the definition of synthetic, and as to how the nutrient blocks wound up on the Aurora in the first place. Food blocks of any sort are very likely to originate on a farm somewhere. It's likely the easiest and cheapest way to make them. They're heavily processed, sure, but they're not magical. No reason that the Aurora wouldn't have the plans to make a machine that makes more from locally available biomaterial.
Just like some creatures on earth survive on eating tiny shrimp-like creatures, the smaller marine creatures in subnautica should survive in a similar fashion which means there should be tiny organisms just floating and swimming around in the ocean that the eyes can't see.
i mean if the fabricator can rearrange molecules and cooks, it shouldn't be too hard to make a machine that extract proteins or nutrient directly from the ocean containing those substances.
Oh, also forgot to mention algae is edible and nutritious too, and it should also exist in large quantities!
Now you're into game balance, though. If a MFR full of fabricators/desalinators and some thermal generator spam could feed the player easily, it would BE too easy, IMO.
If the game requires the player to take plants/fish and stick them in an input hopper, it feels more like a survival game. Like you're doing something. And it doesn't obsolete tanks, alien containment, fishing, and grow beds.
Algae tanks might be interesting. If the game gave them to you easy, but you came back to base one day to find it mysteriously killed off (Carar, ofc) it might be nice plot, plus a bit of an easier start. Also, you get to make the player eat algae goo, and that's kind of funny.
What if that's how you make nutrient blocks, and every time you eat one, the player makes a choking sound instead of the usual crunch?
A Nutrient Compression Machine follows a basic model alike the Water Filtration Machine, namely a large structure that fills a single wall-slot of the MPR.
It requires a combination of fish (for animal proteins), vegetable matter (creepvine, purple vegetable, ... - for fibers) and fruits (lantern fruit, bulbo tree piece, watermelon, ... - for long-chain sugars and vegetable vitamins).
It produces a waste-product of 3 Bio-Fuel (essentially waste-products that can be used in the Bio-Reactor) per 1 Nutrient Block.
It uses the same energy-consumption and timing as the WFM.
Its blueprint can be deduced from 5 Fragments (like the WFM), which are spread out across 3 end-stage biomes with the surface-level above them (excluding the LR, the ILZ and the PCF).
On the other hand though what would be neat is if there was a way you could harvest bigger fish when you kill them. Wouldn’t take away from the killing and or breeding aspect of the game but add another way in gaining food and get that feeling of satisfaction you gained something for your kill.