Things Players Would Really Like UWE to Address in Subnautica

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Comments

  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    edited May 2017
    Jacke wrote: »

    REMOVE ABILITY FOR KNIFE TO DAMAGE BASE
    I really hope this is an unintended feature that the devs simply haven't gotten around to rather than an intentional design decision. It is far too easy to accidentally cut holes in your base with the knife when harvesting plants. This is unrealistic, immersion breaking, and extremely annoying. Please fix this ASAP.
    I've done some testing in Experimental and it appears you can no longer damage the base from the inside with a knife. And that was with the Thermoblade.


    I just loaded up my savegame in the latest experimental build [48081], and my survival knife was still able to damage the base.

  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    garath wrote: »
    I just loaded up my savegame in the latest experimental build [48081], and my survival knife was still able to damage the base.
    I just did the same and can confirm my Thermoblade now damages the base as well. What's weird is that I swung it exactly where I'd swung the blade before and not had damage. Nevermind, being able to damage the base with a knife is definitely true.

    At least when I reap Marblemelon on the bridge of my Cyclops, I don't damage it. For now.
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    I perfer being able to damage my base with a knife. I like flooding them sometimes to make my own abandon base. It is s lot faster with the knife than the repulsion cannon
  • Kyman201Kyman201 Washington State Join Date: 2016-01-23 Member: 211880Members
    I perfer being able to damage my base with a knife. I like flooding them sometimes to make my own abandon base. It is s lot faster with the knife than the repulsion cannon

    Think they could make it so you don't damage your base when you're inside an Alien Containment Pool gathering farmed plant parts?
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
  • AmbaireAmbaire Join Date: 2016-06-27 Member: 219206Members
    I perfer being able to damage my base with a knife. I like flooding them sometimes to make my own abandon base. It is s lot faster with the knife than the repulsion cannon

    Howabout this: using a knife, base cannot be damaged from inside but can be damaged from outside.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    CYCLOPS, STEALTH & SEA DRAGON IMPROVEMENTS:
    • Picture-in-picture (PiP) the cam views to the cockpit or bring all cockpit HUD info to the cam views.
    • Assign hotkeys to the cockpit functions (cams, shield, sonar, decoy, drive speed, ...)
    • Make the sonar toggle on/off and draw more power instead. It's annoying to renew the sonar all time.
    • Make the shield a stealth cloak that hides the Cyclops for close range when the sub doesn't move.
    • Decoys should work long enough to place them strategically and lure leviathans away.
    • Allow Cyclops flooding with damages.
    • Rework the malicious floodlights that only blind your sight.
    • Give the Cyclops a cargo upgrade module.
    • The pressure upgrades should make the Cyclops more tough.
    • Silent running should be an engine upgrade that replaces the standart drive with a magnetohydrodynamic drive (MHD).
    • Divers should be as silent as a MHD sub, but the Prawn should stay very noisy.
    • Sonar should make incredible noise and primarily attract leviathans.
    • Improve blocking the leviathans pathing through rock.
    • Reduce the Sea Dragon's detection range if there is no line of sight to the player.
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