Share your ideas for new alien upgrades
Nordic
Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
Each hive had three upgrade choices right now. It used to be only two choices. What if there were more than three upgrade choices per hive? What would those be?
I am not saying there should be more than three upgrades per hive. The purpose of this thread is to share ideas for other cool upgrade ideas. I am curious if anyone can think of any new upgrades better than the ones we have.
EDIT: THIS IS A FUN THREAD ABOUT COOL IDEA'S, NOT ACTUALLY PUTTING THINGS INTO THE GAME.
I am not saying there should be more than three upgrades per hive. The purpose of this thread is to share ideas for other cool upgrade ideas. I am curious if anyone can think of any new upgrades better than the ones we have.
EDIT: THIS IS A FUN THREAD ABOUT COOL IDEA'S, NOT ACTUALLY PUTTING THINGS INTO THE GAME.
Comments
Fight or flight - when the player has 50% or less health remaining, they receive 1.25x the effect of both celerity and adrenaline. (Shift hive)
Chemosynthesis - all resource nodes not occupied by the other team heal you at the rate of crags. (Crag hive)
Shift - Dodge - a short range teleport while running backwards or run strafing (i.e. whenever you're running in any direction except forward).
Shade - Parabite - Any damaging attack final
(including AoE attacks) parasites its target(s).
Disclaimer: I suck at naming things, so these could probably all use better names. lol
Sabertooth - Reduced hp (or armor) with increased bite range
Venom - Bites inflict poison... negative % to movement speed for X seconds
Frenzy - Drains hp to use attacks/skills when energy is gone. (can cause death! only for emergency use!)
On the flip side some purchasable items you can get from the armory would be a nice addition (of course after they're researched)
IR goggles - Passive ability reveals cloaked aliens/structures at the cost of reduced armor (to make room for a battery pack) 1-3 res
Motion tracker - A small mine-like device you can drop that will alert you with a beep when it detects alien movement (1 max per marine, no mimimap spotting!) 2 res
Jump jets - Lets marines have an extra jump while airborne (useful for making it into vents/over gorge walls) reduced sprinting speed (or distance) 4-6 res
Might take a bit of balancing work to ensure none of it was OP.. but stuff like this would inject some fun into the game.
Heh. I wrote about this one internally a long time ago. I called it 'Pact'. I've always been a black mana Planeswalker at heart.
Shroud [Shade] - A chance to activate at low health for 3 or more seconds. Places the player into a mode where bullets travel through you for 2 seconds, where you cannot attack or be attacked. Complete with Blinking's cool negative light and smoke effect. Use it to run from a fight or even (maybe) gain distance on your opponent.
Heartburn [Crag] - Smaller, 2 second timed Xenocide on death.
There are services that do that still. That is not my purpose here. Voting would imply that there is a purpose in that something will be done with these ideas. I made this thread as a fun thing, without a purpose. My purpose is that there is no purpose. This was intended to be a fun exercise. I want to see what cool ideas people have.
For example, vault sounds incredibly fun. I also think it might look hilarious in game, but still fun. I think everyone here has put forward some cool ideas.
There is indeed that danger of, just adding stuff for the sake of... Which is kinda a balancing war of attrition waiting to happen, perhaps ending up with the best options left over or alternatively a total annihilation of player base manpower
Did you just read the title and then respond? This thread is not actually about adding anything, or replacing.
If I said replace instead of add, many people would try to think of ideas that had similar functions. Since I said new upgrades, it encourages people to think outside the box.
THIS IS A FUN THREAD ABOUT COOL IDEA'S, NOT ACTUALLY PUTTING THINGS INTO THE GAME.
20% time, buddy?
I'm pretty sure this is brainstorming for the upcoming patches. I 100% expect to see some of these ingame soon.
You got me. UWE is planning to double the amount of upgrades. There will be six upgrades per hive.
Shift - Leader of the pack - applies a slightly weaker form of celerity to yourself and aliens behind you. Does not affect aliens that already have celerity.
Crag - Good Patient - Makes gorge's healspray on you more effective. If it turns out to be overpowered, taking slightly more damage in return could be an interesting drawback. (e.g. you get healed 20% more, but take 5% more damage)
Shade - Doppelgänger* - if the commander creates hallucinations from you, 1/2 additional hallucinations of your lifeform are created (1-2/3 veils)
Last one probably wouldn't see much use, as phantom and aura are super powerful.
* Stealing your name, @IronHorse
I despise lifeform-based synergy upgrades with a passion. That stuff should be left to the khamm.
Bring back primal scream. See related thread: https://forums.unknownworlds.com/discussion/131266/primal-roar
EXO melee slap, but aside from that marine bit...
Weldable/breakable doors
Knock over turrets (like that underground level in HL2 with that antlion turret defense)
Mostly not suited for NS2, but still cool...
I'm in the wrong thread aren't I...
If we're throwing ability discussion into the mix, I'd love to have a good replacement for fade stab, something useful that isn't just "here's a slightly different way to jab marines with your sharp pointy things".
I propose "Shadow Twin". You activate the ability as fade. Suddenly, you're having an out of body experience! You still look like a fade, move like a fade, and attack like a fade, but you can see your body where you were standing a moment ago. This is you recording your "shadow twin". You can move, attack, and taunt, do whatever you can normally as a fade -- but marines cannot see you, you don't collide with them, and you cannot damage them. After a short amount of time, you get sucked back into your old body, and your clone appears in front of you, just as you were a moment ago, except now you're controlling the real fade. Your "shadow twin" is now materialized and following the recording you just made a few moments ago. Marines can see it, shoot it, and kill it, just like a hallucination. So you could use this fade to enter the room, get the marines' attention, and then enter a moment later behind it to do the REAL damage. (If you've played Talos Principle, you kind of know what I'm talking about here, re: the recorder puzzles)
Anyways, just an idea I've had for a while. What do you guys think?
Cool idea, but will make good fade players even more dominant in pubs. It's hard to kill them as is.
edit: I mean you're basically giving them completely free, zero risk scouting. It would make setting traps a lot harder.
Someone above mentioned primal scream, and kouji was talking about exo attacks, so...
Obviously, we want Primal Scream as an Upgrade, not an ability... So everyone can do it
This was designed to indicate the level of seriousness in the comment...
I guess I better chalk it up as *another* design failure...
Note To Self: *Explicitly detail when you are having a laugh on the internet, laughing icons are not enough*
Well
Could mean one of two things:
- Don't take me serious here -> the old school J/K is better IMHO and of course the tongue in cheek smiley
- What I said seems pretty neat to me
That is kinda how I see them smileys