A war of attrition faught in processing, where the mairnes were decked out in heavy armor and HMG's, welding each other while the entire alien team rallied behind the wall of fades that soaked up bullets while the skulks rushed in to nibble, where the gorges stepped up to web, and where both teams knew that the outcome of the game would be decided by who took this one room. In the end, the marines overpowered us, simply bacuse of one seige being able to kill the whole hive from through the wall, and because that phase gate had so damn many HP. The commander mentioned in passing to us at the end of the game that after that onslaught, he had only 12 RP's left.
Between health packs, ammo, and turrets, that would have left _very_ few RP's left over for scan-targeting of the seiges. I beleive that these changes could have given us the extra 15-30 seconds we needed to kill the phase, rush in, and rip the turrets to pieces, turning the tide, and making the battle last much, much longer, on even footing, till one team out-played the other.
Guys, especially those of you that were'nt forum junkies before release, just relax! Believe a junkie, that the Dev team have put forth a share of ideas that the community rejected, but were put into effect and kicked bum anyway. There were even one or two ideas (limiting node RP's, anyone?) that were horrible failures, but because of the great PT staff and Dev team, were ironed out. Believe someone who has seen his share of change logs and Dev team reports on playtests, that no matter wht they end up doing, everything is gonna be alright.
So grab youself a cold drink, sit down, and enjoy the ride.
Julia Roberts is one scary lady. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I'm a little concerned about the changes to marines. But I'm willing to try out the changes and see how they work. I can really see how these changes would slow down the marine rush. As in the beginning of the game, resources are critical, making sieges target sighted objects, and the scans costing 3 will mean A LOT.
I still think the fade can be toned down a tiny bit more, but then again, I've found marines to be marginally more effective with some upgrades by the time fades come around. So I think the reason why fades became so much of a problem was commanders not getting critical upgrades, and the fade splash damage killing too many marines at once.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wow...that post was edited before it was posted.
<b>Posted on <span style='color:red'> Dec 22 2002, 11:42 PM</span> </b> <b>This post has been edited by Julia Roberts on <span style='color:red'> Dec 23 2002, 12:41 AM</span></b>
<!--QuoteBegin--Kickboy+Dec 21 2002, 02:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kickboy @ Dec 21 2002, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well thats it the model exploit has spread. I just went to 3 seperate servers in a row, 2 with model exploits, 1 with marines building outsited the map. Basically if an admin is not playing the "special needs" players are going to show up and ruin the game.
Hell I would take 1.031 with only the model fix in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Har har har!!
I bow down to the wisdom of the hive mind, in your liberal use of censorship on my enemies and correction of my errorful ways you have once again proven your greatness.
From this day foward I shall never use my immense powers for evil again (I don't care, I still have the demo of when I got 27 kills in a row, so I have something to remeber the golden days with).
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Posted: Dec 23 2002, 06:42 AM ** I Love You **
This post has been edited by Julia Roberts on Dec 23 2002, 12:41 AM<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
this "skin hack" or "model hack", is that the reason i sometimes see marines darting around the map and killing other marines like it was a skulk, oh wait it is a skulk, but it looks like me ahhhhhhhhhhhhhhh, and its got a gun. I was playing a game in caged where a marine looked like he was welding the com chair. Well he was but the CC health was going down!! it was a damn disguised alien!!! Good thing we had motion tracking, otherwie i wouldn't have noticed. I thought it was slightly strange that my marines pal had a big blue circle around him.
Comments
<span style='font-size:8pt;line-height:100%'> This post has been edited by <b>Julia Roberts</b> on Dec 23 2002, 12:41 AM </span>
Cool.
A war of attrition faught in processing, where the mairnes were decked out in heavy armor and HMG's, welding each other while the entire alien team rallied behind the wall of fades that soaked up bullets while the skulks rushed in to nibble, where the gorges stepped up to web, and where both teams knew that the outcome of the game would be decided by who took this one room. In the end, the marines overpowered us, simply bacuse of one seige being able to kill the whole hive from through the wall, and because that phase gate had so damn many HP. The commander mentioned in passing to us at the end of the game that after that onslaught, he had only 12 RP's left.
Between health packs, ammo, and turrets, that would have left _very_ few RP's left over for scan-targeting of the seiges. I beleive that these changes could have given us the extra 15-30 seconds we needed to kill the phase, rush in, and rip the turrets to pieces, turning the tide, and making the battle last much, much longer, on even footing, till one team out-played the other.
Guys, especially those of you that were'nt forum junkies before release, just relax! Believe a junkie, that the Dev team have put forth a share of ideas that the community rejected, but were put into effect and kicked bum anyway. There were even one or two ideas (limiting node RP's, anyone?) that were horrible failures, but because of the great PT staff and Dev team, were ironed out. Believe someone who has seen his share of change logs and Dev team reports on playtests, that no matter wht they end up doing, everything is gonna be alright.
So grab youself a cold drink, sit down, and enjoy the ride.
I'm a little concerned about the changes to marines. But I'm willing to try out the changes and see how they work. I can really see how these changes would slow down the marine rush. As in the beginning of the game, resources are critical, making sieges target sighted objects, and the scans costing 3 will mean A LOT.
I still think the fade can be toned down a tiny bit more, but then again, I've found marines to be marginally more effective with some upgrades by the time fades come around. So I think the reason why fades became so much of a problem was commanders not getting critical upgrades, and the fade splash damage killing too many marines at once.
Cool. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Auctually...
<b>Posted on <span style='color:red'> Dec 22 2002, 11:42 PM</span> </b>
<b>This post has been edited by Julia Roberts on <span style='color:red'> Dec 23 2002, 12:41 AM</span></b>
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
lol
Also it appears sometimes the times on the posts will get a little messy.
I just went to 3 seperate servers in a row, 2 with model exploits,
1 with marines building outsited the map.
Basically if an admin is not playing the "special needs" players are going to
show up and ruin the game.
Hell I would take 1.031 with only the model fix in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Har har har!!
Special needs?
Are you saying they rode the short bus to school?
HAhahaha
From this day foward I shall never use my immense powers for evil again (I don't care, I still have the demo of when I got 27 kills in a row, so I have something to remeber the golden days with).
** I Love You **
This post has been edited by Julia Roberts on Dec 23 2002, 12:41 AM<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
heh... timezone stuff ofcourse..