Ns_whatever

SinisterSinister Join Date: 2002-04-15 Member: 451Members
<div class="IPBDescription">Ok, tell me what you think!</div>Ok, I included a shot of my map...
Ofcourse its only the layout so far.
(if you cant see what the red text says it is: "Vents (Aliens only)", Crappy jpeg images! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> )

So, what do you think?

It takes about 15-20 seconds to get from hive to hive or marine start to hive, but ofcourse there will be doors n stuff when the map is finished! duh!

sure hope the attachment works, it seems spooky...
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Comments

  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    hmm, looks cool, good work, maybe a bit small?
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm, is it just me or is this map 2 levelled? it will be etiher too small for the commander down the bottom or too big up the front, not to mention crossover areas (thats considering it is two levelled =D)
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Yeah, it does have two levels... personally, I think he does a pretty good job of avoiding excessive overlap.  Is the distance-to-ground really that big of a problem?  Playtesters?
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    The two levels dont cross over eachother other than some bridges that will probably be func_seethroughs...

    And eah, the map might be quite small, I might move the rooms farther ayay from eachother and resize them a little. (pherhaps even add a few more, such as living quarters or something?)

    Thanks for your help! Ill post some screenies some time... (that is, when Ive got something to take them off.)  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Suggestions for a  name would be apreciated.
    Its supposed to be a map centered around a new kind of reactor using gravitational forces to rip atoms apart, turning them into pure energy. Everything is located in a station in the middle of space for testing purpouses of the reactor stability.
    If it would help...  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yeah, you're probably going to have to move your rooms away from each other. The problem with having level over level, even if things don't -actually- cross over each other is that you're effectively halving the amount of detail you can put into a room, if they're too close, simply because the commander can see both levels, and you have to design the map with r_speeds for him in mind as well.



    <!--EDIT|Moleculor|April 16 2002,07:24-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Neat layout.  Where are the resoruce nodes goint to be?
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Hmm... Moleculor, Im not really sure I know what you mean... having two levels shouldnt cause that much trouble I think, Ive built some, now scrapped, maps with two levels differing about 512 units, and still the commander had better r_speeds than the player walking around in the map.
    heh, the player got up to 1300 wpolys at one point!
    But ofcourse, that map had alot of its details such as pipes in the ceiling (func_seethrough) n stuff... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    ok, Ill think about it... heh

    As for the resource points Ill probably put them in:
    Main reactor
    Command center
    Fuel tanks +pump
    Processed waste dump airlock
    and one in Generator A or B

    Any suggestions? And im still looking for a name for the map...

    Ok, now Ill just get started and I might get some screenies for later today or tomorrow... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    What he means is, that if your rooms are close together, then the commander can see down into more than one room at a time easily, which will roll up his r_speeds.

    The main concern I see, though, is how close two of your hives are together - the two coolant areas are just a hop away from each other for marines.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    hmm... yeah, Ive thought about that... maby i should re route some corridors in that area...
    Thx!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Plaguebearer+April 16 2002,10:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Plaguebearer @ April 16 2002,10:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The main concern I see, though, is how close two of your hives are together - the two coolant areas are just a hop away from each other for marines.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Actually, they're not... the two things that *appear* to be quick ways there are
    1) a "trashed" corridor which marines can't go through, and
    2) a jetpack route, which would only be accessible late-game.

    There's actually a fair amount of walking distance between them.  I suppose the map could be bigger overall, though.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Ok, NOW Ive got some screenshots!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    #1
    The marine dropship in the docking bay:
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    #2
    The dropship again, but another angle:
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    #3
    The commandcenter room (looking away from the commandcenter):
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    #4
    The commandcenter itself:
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    #5
    The command console:
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I really like your layout, and your shots!  However I suggest you add more lighthing around the marine start.  A lot more lighting.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    It does look brighter in-game, I even removed 6 lights because it was too damn bright! But ok, it could be a little brighter...  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Sinister, if you're using env_gamma, don't do any lighting changes just yet. Pick what looks good in game, because screenshots won't get the proper lighting. Env_gamma doesn't effect screenshots. But if you have Photoshop, you can make screenshots look like they do in game, by using the formula in the Mapping Forum FAQ.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    hey! thats a TOTAL alien vd. predator RIP! (atleast the first two)
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    If that's true, you'll prolly either have to trash your map, or just release it seperately from NS. It won't make official status. NS is trying to stay as far away from copyrights (especially Fox's, since they've actually shut down an HL mod before).

    [edit]Sorry, I mean trash -those parts- of your map.[/edit]



    <!--EDIT|Moleculor|April 16 2002,17:34-->
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Uhh... do you really think it looks like AvP? Then you should see my other dropship! (not in this map) That one is a total rip, but with other textures! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Honestly, I dont see which similarities you see... AvP?Yeah... um... where? I see more similartities to another dropship i found in some forum post, maby like the one i was inspired by?  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    And about that lighting...
    Later that day i noticed that my screens brightness was on top! (And the map really was dark! ) So I apologize ppl, Ill go re-light the map asap! (After school that is)
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    those pipes just look a tad too big in that shot. And the commander console needs some texture alignment and maybe a different texture for one of the panels as it repeats 3 times.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    well, acually I plan to rebuild the whole command center room (it looks very ugly in-game, the angles of the shots makes it look better <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ) My goal is to get the map to look so good that Flayra will comment it!  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    The re-lighted marine start! Now with the photoshop formula! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    Looking better?
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Much better, Sinister. :)
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    good, but since u have different layers like the slopes, how does that effect the commander view and placing items INSIDE the building, sometimes they'll get stuck outside on teh roof
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Does anyone know what he means?  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    ( And, YAY! )  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    And now that Ive reached my goal Ill throw away the map...
    ...
    no, just kidding.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    <!--QuoteBegin--Sinister+April 17 2002,05:46--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Sinister @ April 17 2002,05:46)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Uhh... do you really think it looks like AvP? Then you should see my other dropship! (not in this map) That one is a total rip, but with other textures! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Honestly, I dont see which similarities you see... AvP?Yeah... um... where? I see more similartities to another dropship i found in some forum post, maby like the one i was inspired by?  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Not the dropship, the room around it! That's the beginning of the second level as an alien. You have to get ot thru the door before the engine starts. Ring a bell anyone?
  • HellockeHellocke Join Date: 2002-04-13 Member: 432Members
    I really don't think that's an AVP rip off. I've played that level. I mean, I doubt they'd care... And what else are you supposed to make a launch bay look like!? I really doubt they'll give him trouble for making a landing by, look like a landing bay. But, hey, whatever. Sorry if I come off as abusive or flaming.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Hmm... the room itself eh?
    Ive played both AvP and Avp2 and I dont remember anything like this from any of the games... which means I didnt copy their stuff!  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Soon I will post a screenshot of the main reactor. Maby today, maby tomorrow...
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