1.04 Seige Cannon Target
Madjai
Join Date: 2002-11-01 Member: 2986Members
<div class="IPBDescription">marine advantage</div> if you havent looked at the front page for a preview of 1.04, check it out!
heres an interesting one - "siege cannon targets now must be sighted to be hit (in view of friendly player or scanned by commander)"
now at first i thought, "yay no more lame sieges in vents", but then i realized this can actually be a marine advantage. right now a siege cannon shoots other buildings before it goes after the hive, but all a commander has to do is scan only the section where the hive is and avoid going after all those defence and offence towers first. PLUS a commander can have his troops build many siege cannons that dont shoot right away, alarming the aliens. so he could have 5 cannons go off at once instead of 1 at a time and alerting the aliens and getting swarmed.
heres an interesting one - "siege cannon targets now must be sighted to be hit (in view of friendly player or scanned by commander)"
now at first i thought, "yay no more lame sieges in vents", but then i realized this can actually be a marine advantage. right now a siege cannon shoots other buildings before it goes after the hive, but all a commander has to do is scan only the section where the hive is and avoid going after all those defence and offence towers first. PLUS a commander can have his troops build many siege cannons that dont shoot right away, alarming the aliens. so he could have 5 cannons go off at once instead of 1 at a time and alerting the aliens and getting swarmed.
Comments
Just my thoughts.
No reason a jet-bo can't do the job though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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Well said!
Question: A defense chamber can't heal itself, but can two defense chambers heal each other? I'm guessing that yes, two defense chambers can heal each other but the way plural was used in that sentence leaves a little doubt.
Thanks for answering.
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Well said!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree, well said. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=17375' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=20&t=17375</a>
It's really not that much.
probably not. i think they want siege turrets to be... support for taking down heavily fortified areas, not the be-all and end-all to destroying defenses, hives, and other infrastructure. Requiring them to act in concert with someone else furthers this "support" idea.
remember in starcraft how siege tanks could shoot farther than they could see and needed someone to spot for them? once again, a support unit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
did you mean a siege tank COULDNT shoot farther than they could see?
so its sorta like like "fog of war" stuff.
but it's enough.
did you mean a siege tank COULDNT shoot farther than they could see?
so its sorta like like "fog of war" stuff.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A siege tank has a longer firing range than its sight range.
When theres a siege cannon and a marine sights it, does it fire only at what the marine is looking at? Or does it start firing and damage anything in range?
Also, if it only hits what youre looking at, what if someone else looks at something else. Will it fire and hit both? Finish one then hit the other, change targets and hit the secon one?
I think that would blow the whole point of this change, get the marines in there to do some fighting, or have to commander do some scanning. Not just "I'm gonna sit back and watch the fireworks" attitude siege cannons develope.
I wonder though will things like turrets be able to "spot" for the siege as well? That would be an easy way to keep aliens from building DC OC/s to clear turret farms still. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Just my 2 cents
will this remove the ability of seige turrets to take out structures that are blocking an elevator or door?
does line of sight take movable objects into account?
If the sieges are nerfed like this, they should stop alien structure stacking. I remember "just siege it" was a solution often touted by 'higher ups' on this board for dealing with blocked elevators. This nerf makes that all the more difficult :/
Oh well. I hope it keeps hitting after it locks, otherwise it's going to be a **obscenity** to use.
All u need is one jp marine sitting on top of the hive, or in a vent nearby, or in a random corner...
Or a marine around a corner sticking his head out every now and again (I think a marine sighting lasts as long on the comm's screen as a scanner sweep sighting, perhaps slightly shorter).
It'll basically mean that instead of the seige doing all the work, it'll turn the seige cannon into an automatic grenade launcher, because even a real grennie would also need back up to take down the hive room.
It also means a comm can build two or three completely different seige locations in secret, and activate them all at once.
In 1.04, I imagine that as long as the gorge can't see a marine or a scanner sweep from the hive location, he'll be able to spend his 80 resources with full confidence, and if somehow he missed that turret up on the catwalk and the JP marine behind it, or whatever, the hive will last long enough for his skulk buddies to regroup and save it.
Well done with the patch!
PS.: <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> > <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> now! Muahahaha finaly those lame <!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> get nerfed and <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> need to rush the <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> hive. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
This should make life as a Marine more interesting, and life as an Alien fighting Marines with siege cannon's more survivable. I think it'd be fun to be the spotter guy in the vent with the jetpack, just sittin in the shadows and spottin the hive.
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Actually I dont think the hives will have full hp while IN BUILDING, only once finished... and it would still be likely to get bombed very fast if it did get spotted... or something, I lost the thought(I forgot).