1.04 Seige Cannon Target

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Comments

  • DArtagnanDArtagnan Join Date: 2002-12-22 Member: 11336Members
    Ah thanks for the explanation about the hive spawn. I was confused about that change... whether it meant hives would still have to "build" but have full health during the process or whatever.

    Still, the siege change will dramatically affect my confidence when placing alien buildings.
  • nv1sionnv1sion Join Date: 2002-11-28 Member: 10194Members
    edited December 2002
    *edit* sounded like a moron <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> *edit*
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    I always though siege cannons were *quite* too powerful. It spelled doom as much as fades did whenever they appeared. Hopefully the patch can curb the siege rushes... but I certainly wonder if fades (especially with umbra support) are controlled enough or not.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but I certainly wonder if fades (especially with umbra support) are controlled enough or not. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    two words: Grenade Launcher
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Grenade Launcher == Toilet Contents
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Katsuro is right. Fades (especially melee ones) just aren't scared of GL. Ever. It just doesn't frighten you if you're bigger than a Lerk
  • AldoNSAldoNS Join Date: 2002-11-20 Member: 9404Members
    Now it will b very hard to destroy offence chambers. At the beginning of the games aliens will easy disrupt marines with few offence chambers placed outside marines bases. How can you spot an offence chambers without getting hurted? Sometimes it can happen behind a corner but this will slow down marines a lot. Even if this siege modification is funny because more "realistic" it is quite unbalancing.
    Bye.
  • Reavus_DarReavus_Dar Join Date: 2002-11-03 Member: 6404Members
    I wonder how the siege gun targeting would work. Wouldn't it be interesting if the marines could paint structures they wanted sieged? Just yank out a little infrared painting projector and aim at the hive! This would be nifty, and make sieging much more accurate, yet limited.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    But that would make sieging in game VERY difficult, keeping a laser on it whilst fades are chucking Acid at you.
  • AldoNSAldoNS Join Date: 2002-11-20 Member: 9404Members
    Firing a tracker would not be that bad. Something like the parasite capable of providing a target for a siege turret.
    Bye.
  • DArtagnanDArtagnan Join Date: 2002-12-22 Member: 11336Members
    Well, as many others have said, that would just make using the siege a little more annoying but essentially the same as it was in 1.03. Run into hive, parasite al targets, then place siege and death ensues while you sit back. From the 1.04 changes, I would assume that this is not what the developers wanted.
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