The Upcomming 1.04 Patch

24

Comments

  • lizamelizame Join Date: 2002-11-25 Member: 9873Members
    I never understood how the siege shot things that were in another room, or around the corner. Anyone wanna explain that? It just looks a little unrealistic to me.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    So far I like everything except the DC change. DC's should heal themselves....it only makes sense. Tho I will admit, I will have to wait and see as I haven't played 1.04 yet.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I think the patch is awesome, i have no gripes with any of the changes at all. I'm really suprised to hear so many people say that the shotgun is worthless. You obviously have NOT used it, it tears aliens to shreds, incredibly fast. I find it better then the HMG or GL, just because it packs so much power. The Siege LOS thing is wonderful, i really like this idea, and you know, you don't need to see the chambers, the commander can SCAN for 3 rps, and let the sieges fire away. Anyway, i really love the changes, and i can't find anything to disagree on, besides the IP cost, maybe down it to 20, not 22.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    i agree. why do they keep picking on the DCs?
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    I guess it will turn out to be good patch. I'm more interested to get those bugs fixed (exploits) not the prices, sieges,distances or DC chambers they were already fine.

    About the Alien resources.. i hope they would have only disabled ReadyRoom until the game is over, maybe this would have fixed .. Then give the resources back when he actually leaves the server. Just my 2c.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    <!--QuoteBegin--Nupi+Dec 23 2002, 12:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nupi @ Dec 23 2002, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->About the Alien resources.. i hope they would have only disabled ReadyRoom until the game is over, maybe this would have fixed .. Then give the resources back when he actually leaves the server. Just my 2c.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, the two simple alternatives aren't good. If aliens who leave the team with resources simply lose them, you're flushing team resources. If they go back to the team, you get the resource exploit.

    Shameless own-idea promotion here... but what do you think about <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=13872' target='_blank'>this trickling resources idea</a> from almost a month ago?
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I have a little problem with the alien resource thing. I usually play gorge, and Im going to feel really guilty if I have to leave the server now.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    <!--QuoteBegin--moultano+Dec 23 2002, 12:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Dec 23 2002, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a little problem with the alien resource thing. I usually play gorge, and Im going to feel really guilty if I have to leave the server now.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If they have a res-destroyed-on-exit thing, you could always just go 'kill' in console to donate your resources over the default max back to the team.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    I think the trickling resource idea is FABULOUS, please take notice devs.
  • DefconDefcon Join Date: 2002-11-20 Member: 9402Members
    edited December 2002
    <b>they have still not fixed the hmg hive rush
    ** Don't be obnoxious **
    </b>

    the mid game rushing teqnique as the aliens get a second hive, you HMG rush it, game over.

    you've made it easier upgrading hmg's early in fact, no need to build 2 armorys
  • DestroDestro Join Date: 2002-11-12 Member: 8336Members
    They just need to call this patch the nerf marine patch and leave aliens as are again.

    Marines didn't need to be nerfed this bad in one patch.
  • GigzGigz Join Date: 2002-12-19 Member: 11169Members
    the siege thing will be fun if you can target individual structures. You could take out specific structures (like take out the O towers instead of wasting time on D towers. However, what if there are more then one marine looking at different things while both being in range? whats a siege cannon to do?

    i would've liked to see Fades move slower. Sure rush them, but them sonsbitchs run fast.

    building two of IP's in the begginning now takes up half of your starting resources. thats alot.

    too stop the phasegate rush, they coulda made a gate have to charge up before sending someone..it also would've stopped people from becoming one person if they go through at the same time.

    hmmm..how to stop HMG rush. could raise the price of them... or take away some of their dammage against structures. So they they kill aliens real good, but would be used best to guard the guy with the grenade launcher

    gratutious use of smilies! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i would've liked to see Fades move slower. Sure rush them, but them sonsbitchs run fast.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Oh yeah great. Like I NEED more acid spammers in my games, and encourage those of us who actually USE melee that marines can just nail us faster. Yeah, great idea. </sarcasm>
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Siege cannon targets now must be sighted to be hit (in view of friendly player or scanned by commander)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Urm I must be one of the only people that thought the siege was fine (I'll agree about the range though) To me all this will do is encorage "Ramboism" mind you if this does happen I'd want to see the range reduced.

    I thought it was balanced, it's like most things on the NS Tech tree. Don't let them get it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    The change to fix the alien resource exploit will effectively make it impossible for me to go gorge. I have a very unreliable internet connection (dial-up) and disconnect at random intervals. If my resources don't go back to the team, it's a pretty massive hit to lose 40+ res early on.

    Apart from that, the patch looks good. I really like the "player just built a x" addition, cheaper shotty makes me happy cos its always been my favourite weapon, it totally rapes everything the aliens can pull, even fades, quite easily. A squad of 3 marines with shotguns now cost the same as 1 fade and will totally pwn it at close-medium range.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    So instead of having the ability to redistribute resources, you can now permanently destroy them. This doesn't sound less exploitable to me. There must be a better way to fix it.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    There is,

    The Trickling Tempory Res Tower idea.

    Each time someone leaves their RP's are transfered to a virtual Res Tower, which pumps back a limited supply of res at the normal res tower rate. This stops lame aliens going to the ready room and insta back again to dump resources, as they will be getting the res back anyway from the virtual res tower.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mm. Shotgun kills Skulks with 1 shot. It is the Ultimate weapon against them. Learn to use it and it will be your favouritue gun, believe me.

    I dont like the Siege change (of the view thing).... i think it was perfect.
  • WARPAQWARPAQ Join Date: 2002-12-04 Member: 10459Members
    I find everything to be good improvements..

    But alien Def towers can't be healed? Thats will mess up the alien order.. If they are going to mess it up like this it should be made fair. I think this shouldn't be done and if it is then some marine buildings maybe the CC or Armoury shouldn't be able to be repaired.

    Thats bs! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'd like to emphasise what NoImagination said about the increased InfPortal costs:
    This is supposed to make rushes more <i>risky</i>, not impossible - it means that if the marines failed with their rush, the aliens will be able to pay them back dearly because the marine reinforcements won't come in fast enough to entirely stop a counter. This'll of course require adaption and some skill from the Kharaa, but hey, that's what it's all about, isn't it?

    Might I generally suggest that you wait some time (how about a week) until after the patches release before judging it? There is only so much you can decide in theory, and strategies take some time to adapt. Only after that it's possible to really decide whether the game benefitted from a patch.

    A word on the 'resource destruction' thing: Remember that this is a server-only patch, i.e: a makeshift solution. I'm only guessing here, but 1.1 might feature some more efficient solution.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--WARPAQ+Dec 23 2002, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WARPAQ @ Dec 23 2002, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I find everything to be good improvements..

    But alien Def towers can't be healed? Thats will mess up the alien order.. If they are going to mess it up like this it should be made fair. I think this shouldn't be done and if it is then some marine buildings maybe the CC or Armoury shouldn't be able to be repaired.

    Thats bs! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What i think the changes mean, is that the towers can?t heal on their own anymore. IE, a single D tower was able to heal itself without the aid of another D tower. So what this means, is that 2 D towers are a requirement for them to survive.

    I think i understood this correctly.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    do you lose your resources for going to the readyroom?

    For that "more effecient solution" you could make it so players keep their res until they leave or retry the server. Seeing as they wont be able to join the marines anymore, there shouldn't be a problem with that. While in the readyroom, they neither collect nor lose res. And it returns to normal once they rejoin the alien team. It means I can pop out and talk to someone who just joined, and wont penalise me for accidentally selecting the ready room with my pop-up menu.

    As for now, I am happy with the patch. It really does address some serious issues that are beggining to arise as we get more accustomed with NS and start to explore what glitches and cheats we can find, and as we start to play well and the balance requirements change for the general public.

    I'm slightly confused as to exactly how the seige LOS requirement works, but I will find that out the moment a New Zealand server gets the patch in. It's not as if anything can be done about it now anyway, so stop whining!
  • TomtenTomten Join Date: 2002-11-10 Member: 8138Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    they have still not fixed the hmg hive rush
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's bad that so few people understand just how overpowered the HMG rush is. I know Defcon is a european player, and I'm pretty certain that these tactics havn't reached the American clans yet. The clan who has the lead in the European CB ladder, ONLY uses the HMG tactic to win. When my clan fought them, we pretty much had the game won, but lost because they managed to get two HMG's out and killed our entire team then spawncamped and killed our hive. The second hive was building at the time, but we had no chance to defend it, since everyone was dead.

    Skulks can't compete versus HMG's, and even if the marine team has the WORST economy (only their base) they can research and build HMG's. I think Armslab should be a requirement to get advanced armory, it's only fair since advanced weapons should come into play about the same time aliens get Fades, and armslab is important to have at that time to....
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=17443' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=17443</a>
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    Winning a NS game should require the following:

    - Map and Res Control
    - Technology/Morphs
    - Player skill
    - Teamwork

    NOT

    - HMG rush

    If the Devs want a showoff on how powerful the HMG rush ill bring my clan together anyday. Just a fair offer <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--masterswordman+Dec 23 2002, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (masterswordman @ Dec 23 2002, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think that the NS team actually considered everything <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Cheater

    nsblacklist.cjb.net<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dear god can we ban this idiot already? Every post he makes is to his site with spyware and gator.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--blueman+Dec 23 2002, 07:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Dec 23 2002, 07:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->mm. Shotgun kills Skulks with 1 shot. It is the Ultimate weapon against them. Learn to use it and it will be your favouritue gun, believe me.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Only against non level 3 carpace skulks otherwise they have to be in biting range for it to kill in one hit which is a rather bad trade off.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--[AOB]Black_Bart+Dec 23 2002, 01:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([AOB]Black_Bart @ Dec 23 2002, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. <<Acid rocket showing damage icon when not taking damage? Range working right?>>

    2.<<Removed lingering "organic" damage type for acid rocket and spore cloud (fixes bug where acid rocket wasn't doing damage properly to organic structures)>>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't know what #1 is about, but #2 could possibly be a comment on symmetrical combat - alien v alien, or marine v marine. It could possibly be interpreted as a bug in acid rocket and spore cloud *against* enemy alien structures. That's my <b>wild guess</b>.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Tomten+Dec 23 2002, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tomten @ Dec 23 2002, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's bad that so few people understand just how overpowered the HMG rush is. I know Defcon is a european player, and I'm pretty certain that these tactics havn't reached the American clans yet. The clan who has the lead in the European CB ladder, ONLY uses the HMG tactic to win. When my clan fought them, we pretty much had the game won, but lost because they managed to get two HMG's out and killed our entire team then spawncamped and killed our hive. The second hive was building at the time, but we had no chance to defend it, since everyone was dead.

    Skulks can't compete versus HMG's, and even if the marine team has the WORST economy (only their base) they can research and build HMG's. I think Armslab should be a requirement to get advanced armory, it's only fair since advanced weapons should come into play about the same time aliens get Fades, and armslab is important to have at that time to....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sociological question: How is broadband billed in Europe? If I recall correctly, it is still mostly usage-based, not flat fee. That means that people who actually play games alot, probably have to shell out considerable money. In the US, it is flat-fee. This phenomenon might result in a lot more *serious* players in Europe, compared to the US. I'm in the US, and I know that I would not hand out HMGs randomly to marines because there is a good chance many of them will be idiots and just die immediately resulting in a huge waste of resources. Maybe the average European player is better/more serious, which makes the HMG rush possible?

    Plus, remember clan/tournament tactics are different from pub tactics, where you have a much lower quality player <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited December 2002
    <!--QuoteBegin--Minstrel Knight+Dec 23 2002, 02:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Dec 23 2002, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--masterswordman+Dec 23 2002, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (masterswordman @ Dec 23 2002, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think that the NS team actually considered everything <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Cheater

    nsblacklist.cjb.net<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dear god can we ban this idiot already? Every post he makes is to his site with spyware and gator.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Let me put it like this...

    <span style='color:purple'>*Nemesis Zero waves MasterSwordman goodbye.</span>


    'Organic' damage describes a damagetype that's doing full damage against soft targets (i.e. marines) and half damage against structures. No MvM/AvA yet, sorry <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
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