Ns_hera top down wc view

MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">If anyone is interested.</div>The layout is 90% finished, but I still have to detail some areas on the left.

For viewing ease, I have hidden all hints, all clips, all point entities and all brush entities.

This takes up the entire WC grid.

Also, I wouldn't use this picture as a way to tell how you should place brushes...first, its not very accurate, and second, my method of placing brushes uses up way too many planes <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
«1

Comments

  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    looking good merk, nice layout. how many brushes does hera have?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Pffft don't be lazy, count them <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Oh alright I'll save you the bother - there are 4836 brushes currently.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    holy bejesus!  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> u r teh leet!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Merkaba, that rocks. I am in awe of your mapping leetness.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    incredible merk, i can't wait to see what you do to improve <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Here, merk, try this brush placement method:
    <img src="http://planethalflife.com/awmaps/pics/tortuosity_topdown.jpg" border="0">

    62% planes. That's with many level-over-level areas, too. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> (Of course, it's not quite as spread out on the grid as the original... and it is a symmetrical layout... Eh, ok, so it's not really worth noting.)

    It's great to look at this Hera layout and actually be able to figure out which areas correspond to which areas within the map. I'd like to see something like this of Bast if Relic gets a chance. I'll be sure to post one of Eclipse when I get done. In fact, I'm also going to look in the direction of Yamazaki, Manah, and Ken on this one... I love seeing in-WC grid shots of maps. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->



    <!--EDIT|KungFuSquirrel|April 21 2002,00:28-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Wow KFS, that's awesome, and how is that only 67% planes!?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Brush alignment, I do think... I have this 'terrible' habit of overusing single brushes and trying to make the outside of a level as clean as possible. That's why I mentioned it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Does wonders for plane counts!

    At any rate, that pic isn't the purpose of the post... Just an example of what brush conservation can do for you. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    /me shoves the direction of the thread back towards Merk's layout.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Dude, you really MUST turn corner vertexes off <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    I've never been able to work with 'em...I also can't work with VIS colours for lines, I fidn it easier to work with white. Any my grid is darker...

    Anyway, err yea...cool layout <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I am currently scannign through hera looking for ways to lower the plane count. It's not going badly.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    You could... ah... always throw it my way...

    /me looks around innocently

    I mean, I could, you know... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I mean, I could, you know... <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    No... I don't know <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    And Merk, your walla seem awfully thin but then, who am I to comment on your mapping style, so long as it works? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Here it is, by request of KFS.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Amazing, considering it <i>feels</i> much more complicated.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    Wonderful uys! i hope to be able to arrive to your level!!

    I can't imagine the up_regime grid...'Mofo went out of planes before finishing it! <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    it's not up_regime anymore...  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    probably cs_regime...
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    90% of my walls are 16 units thick. This is part of the problem with my planes, that I use a different brush for each wall. Relic and Narby seem to use one brush for many walls...
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    This may or may not help

    <img src="http://csnation.counter-strike.net/barney/personal/block.jpg" border="0">
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Maybe i'm barking up the wrong tree here, but if i remeber correctly, CSG removes all planes external to the world, hence why when you clip out you don't see the outside of the map where its not filled in.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <s>I'm afraid your little red X does not help <a href="mailto:n@rby...">n@rby...</a></s>
    [edit]That's working now, sorry[/edit]



    <!--EDIT|ChromeAngel|April 22 2002,20:06-->
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    One brush for multiple walls?
    /me falls off his chair
    Wha??? You mean in rooms that are right next to each other and have the same wall length?
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
  • VincentVincent Join Date: 2002-04-10 Member: 408Members
    i wish i could map like that
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    <!--QuoteBegin--n@rby+April 21 2002,22:13--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (n@rby @ April 21 2002,22:13)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Maybe i'm barking up the wrong tree here, but if i remeber correctly, CSG removes all planes external to the world, hence why when you clip out you don't see the outside of the map where its not filled in.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Not only are you barking up the wrong tree, you're in the wrong forest :]

    EVERY side of EVERY brush in the world, regardless of whether or not it is culled in the BSP process, generates a plane. The trick is to build your map so that brushes use up the same planes as much as possible. I believe Relic25 posted up a diagram on the boards somewhere showing what is meant by this, but I can't find it right now.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmm, was just about to say what merk did . . .
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Yes, there was some discussion about planes in this thread <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1388" target="_blank">here.</a>  I myself wish I knew what planes were when I started my most recent map (bleh, n00b) as I'm quickly looking at some heavy redesign.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Oh goodness, that was a bit too compressed. OK, and now with the latest technology, I can superimpose the WC layout onto the HLTV image:
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmmmmmmm, technology. looking good merk
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Nice, Merk.
    Do larger brushes increase compile time? Or r_speeds? What if you're trying to use one brush for, say, the floor in two rooms that are a pretty good distance apart. Is this a good idea?
Sign In or Register to comment.