Actually, Moleculor, depending on the way the brush "replaces" the wall in the other room, it could save more than one plane. It could even save all 6, if the situation was setup that way.
Is there a site that explains exactly how the HL engine works as far as reading planes and everything? also is there a guide that explains how maps are compiled and the way planes and clipnodes and EVERYTHING is compiled? this stuff sounds interesting as hell (says a mathematics major who thinks the best thing in the world is solving a 3rd oder non-linear differential equation WITHOUT using Laplace transforms).
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
/me twitches...
Don't make me come over there, Bio. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I haven't taken a math class in 4 years for a REASON.
Comments
Larger brushes don't increase compile time. Whether or not they affect r_speeds is relative, but generally they shouldn't affect them at all.
Is there a site that explains exactly how the HL engine works as far as reading planes and everything? also is there a guide that explains how maps are compiled and the way planes and clipnodes and EVERYTHING is compiled? this stuff sounds interesting as hell (says a mathematics major who thinks the best thing in the world is solving a 3rd oder non-linear differential equation WITHOUT using Laplace transforms).
Don't make me come over there, Bio. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I haven't taken a math class in 4 years for a REASON.