Top 5 Exploits...

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  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    The only concern I have with chambers blocking lifts is that in some cases it makes the lift shaft inaccessible to certain aliens. A fade can have enormous trouble trying to blink up some blocked shafts and end up having to take the long way round. It often works against the alien team, and I wish gorges would think about it more carefully.
  • TipTopTipTop Join Date: 2003-01-09 Member: 12092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A fade can have enormous trouble trying to blink up some blocked shafts and end up having to take the long way round.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Oh my heart is bleeding for those poor fades fancy having to take the long way round before they acid spam the marines ...

    ... So in essence we should balance the game more in favour of Fades (the misunderstood character class of NS) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I am in favour of making all areas hard to blink into for Fades, that way I might live longer!
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    lol

    The real answer to your problem is to make sure the gorges don't block all the elevators, or else it's use the movement chamber to get to cargoroom hive for you! And if you don't have cargo, go through that vent near viaduct and take it back!
  • ZuronZuron Join Date: 2002-12-01 Member: 10349Members
    1. the one which allows you to bite or knife extremely fast, i dunno how to do it but many still do ffs
    2. the dots of destroyed things and stuff leave on commander's map
    3. drawview
    4. resource donating, sucks when a hive goes up 2 minutes after start
    5. not a bug but there should be auto team balance or a server option to limit people to going random team
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    <!--QuoteBegin--Sephiroth2k+Jan 10 2003, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Jan 10 2003, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Ahnteis+Jan 10 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jan 10 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Misfire+Jan 10 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Misfire @ Jan 10 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Ahnteis+Jan 9 2003, 08:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jan 9 2003, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Jetpacking on top of a hive and shooting it is not an exploit; name to me 1 hive that aliens can't get on top of as well, and I will agree with you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Eclipse command.

    The walls don't allow skulks to get to the top of the hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    also note that marines can't get on top of the hive in eclipse command either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah they can. I've seen them. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    <img src='http://www.planetannihilation.com/taec/tenp/eclipse.gif' border='0' alt='user posted image'>

    A) Dips in the cieling mean skulks fall off at this point.
    B) Area B appears to be a big hole. It's black on the map. Even if you could get past A (which I've never been able to) I don't believe there's anywhere you can wallwalk on to get near enough to drop onto hive.

    Jetpackers don't have to face either off these problems.

    EDIT: I'd be sorry for going off subject, but since most of these listed aren't exploits (even jp-ing marines, they're just really annoying) I will.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    its VERY easy to get past the dip. and if you've noticed you can walk on the black area. think about it. the marines are larger, how would they be able to get in and skulks not? it makes no sense.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah I was gonna ask about this - I sometimes hide above the hive in eclipse just in case (and the odds are pretty good, let's face it) a party of marines shows up. There are some ridiculously hard-to-reach places when you're a skulk, but above the eclipse hive isn't one of them
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