Bunnyhopping Gone?
heathenSlayer
Join Date: 2002-11-03 Member: 6088Members
<div class="IPBDescription">next patch :(</div> This is totally going to slow the game down too much. We will all look like newbies running in straight lines everywhere. I'll admit the only problem with it was marines bhopping backwards. Fast-paced action rules over slow anyday, might as well go play CS. I can't wait to see the flames from people who can't bhop.
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I have to be honest i do think the people(aliens) that moan about marines bhopping generally dont have the skills required. Ive never had a problem and play on very high standard servers.
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Comon devs, lets have a poll about this? IMHO it should stay in the game.
Comon devs, lets have a poll about this? IMHO it should stay in the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Exploiting bugs is a skill. Removing bugs, however, is not considered crap.
Although I think we have our definitions mixed up.
Bhopping is the act of achieving faster than normal speeds through hopping about to get quickly across the map, regardless of whether or not we think this is valid, its going to be removed, and righly so, because it unevens the playing field.
The other "bunny hopping" which people seem to confuse it with is the act of hopping around when engaging the enemy. To this once again I say "bleh", considering marine hitboxes are already hard enough to hit as a skulk, having them jump up to marine-shoulder height frequently while trying to get a bead on them is just that much more difficult, in my opinion a lil too difficult when its already been confessed that in a one on one in close quarters, a single skulk is supposed to be able to take a single marine, which right now seems to be too rarely the case.
For a fairly exhaustive essay on bunnyhopping, <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=19138&st=45#entry226577' target='_blank'>check out this post</a>.
Bunnyhopping is no skill! Skill is when you kill the skulk before he is in bite range. If you dont get him by then you are supposed to die since close combat is the skulks speciality. Bunnyhoppers are those unskilled aimers or people running around the map all alone that need that exploit if they are jumped by a skulk because they arn´t looking up and listening to footsteps.
Bunnyhoppers => l33t l0053r5.
Learn to play and you dont need that 5hit
You do realize that this is the weakest, stupidest argument for Bunny-hopping in the entire universe. As if actually moving like real marines would is newbieish, and hopping around like a cracked up ferret is leet.
Bunnyhopping is using an old HL engine <i>exploit</i> to approximately triple your speed, if done correctly. It's not easy to do, and some might call it skill...
Bunnyhopping is <i>not</i> jumping wildly to dodge skulks. This will <i>not</i> be taken out.
Jumping will <i>not</i> be like in cs 1.04 and further. It will be like 1.03, as opposed to 1.02. (I think those are the right numbers. First, the jumping was changed to what they meant the game to be like when the game was designed (without the exploit). Then, they limited jumping, an actual design change.)
Unless you have been deliberately exploiting a flaw in the HL engine, the bunnyhopping change will not affect you. It's fairly hard to do it accidentally without knowing.
If you don't believe me, look at the way the 1.1 changes are layed out. Bunnyhopping is listed under "Bug fixes and exploit fixes".
Bunnyhopping will be addressed in 1.1. What exactly that means remains to be seen.
Remove it if you must but dont delude yourself into thinking you have a good reason, the only reason you people want it gone is becuase you cant cope with someone being more skilled than yourself.
NS is a game whether or not Hicks from Aliens would never have jumped around like a rubber ball is totally and utterly irrelevant, you people are so weak you cant even admit it or come up with a laudible excuse
NS is going downhill for a skill orientated game.
I agree that bunnyhopping is a skill. That is not the question - the question is whether that skill belongs in NS.
Flayra decided that the SKILL of split-second reflex action required for sniping in CS was not a skill he wanted in Natural Selection; apparently, he has decided that he does not want bunnyhopping in NS either. Removing bunnyhopping will force marines to act in concert as a team, rather than relying on "l33t DM sk1llz" to save them.
muhahahahahahaha
but what i don't agree with, is that is belongs in natural selection. it just doesn't fit into the game. i don't see how it'll ever fit into the game! if anyone can give a good reason why it should stay, please do so. simply stating "it quickens the pace" is a load of bull. marines weren't meant to move at the speed of sound. there are speed restrictions in place for a reason. if the developers wanted marines to move incredibly quickly, they would've made it that way; and guess what? they didn't. because, and i reiterate, it doesn't fit into the game. gaining speed by jumping and swinging your mouse side-to-side is not what NS is about. sorry.
Im quite open to what most people may claim as exploits or unfair but if it takes skill and is available for everyone to use then its a good thing in my opinion.
But the people on these forums, I find it hard to believe that thier intentions are anything other that spitefull jealousy of other players abilities
I *do* know how to bunnyhop, and how to wall-run, and I will admit that I use both to get around levels faster - when you're killed in action, your only desire is to get back to the front line as quickly as possible and save your RP investment (be it a turret factory, phase gate, resource tower, whatever).
However, keep in mind - it's a lot easier to hit a bunnyhopper with a gun than it is to hit them with a melee weapon - especially when they can jump over your attack (doesn't happen in CS since a knife will still connect with a bunnyhopper's legs). Personally, I've gotten into the habit of jumping just before I attack as a skulk; that way a marine that tries to jump over my attack ends up jumping right into it.
NS is a game whether or not Hicks from Aliens would never have jumped around like a rubber ball is totally and utterly irrelevant, you people are so weak you cant even admit it or come up with a laudible excuse
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Y'know, Cotillion, not to be rude or anything, but it's not generally wise to attack what you believe to be a weak argument with an even weaker argument.
Y'see, the <b>fact</b> is that people <b>have</b> given <b>many valid</b> reasons that "bunny-hopping" is to be removed. On the other hand, this argument(as stated in the quote) does not hive a hint of skill.
Team-work is a skill.
Deathmatch is a fluke.
Do everyone the favor and actually read through people's posts instead of just arguing your own point. I think you'll find Coil has made several very valid points on the matter.
Edit - Srcumfrence, beat me to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Everyone seems to have thier own personal vision of how NS should be, mine is simply fun and challenging to which bunny hopping does not conflict.
Nothing about how realistic it is or if your not with your team you shouldnt be able to accomplish anything etc.
Each to his own
People will still be able to jump a lot, but they won't be moving faster or making any less noise.
So far all the complaints in this thread have been about marines bunnyhopping. ALIENS CAN DO IT TOO! As a skulk you have to hold crouch to be able to do it. Out of all the classes, marine and alien, I think the fade benefits from bunnyhopping the most. Nobody has complained about that.
Arguments about what real marines would do are pointless. This is a game. If you want realism, go play CS. Real marines wouldn't be fighting aliens because aliens don't exist. Real marines don't have siege cannons that shoot through walls without destroying them, etc............
Yes, bunnyhopping is an exploit (for the most part, an accepted one), but it's also a skill. I don't think it should be killed so soon. It needs to be given a chance. Games are much more fun when higher speeds and skill levels of dodging are involved.
Flayra, bhopping doesn't make footstep noises, but you are even louder when bhopping with the repeated jumping and landing.
This is really the nub of the argument <b>for</b> having bunnyhopping in game, the problem for me is that B-hopping doesn't make sence!
Ok imagine they put a special move in Mortal Combat styleeee
To perform this 'special move' you have to press back for 1 second forward for 3 seconds and then draw a circle of the keys without any two keys being held at once or any one key being held down for more than .5 seconds
THe leeway for all these presses is .0001 seconds so if you hold the key for .009 seconds or 1.0001 seconds instead of 1 second you will 'fail' to pull off the special move.
IF however you achive these keypresses you will then be able to wait 3.0001 seconds and THEN you can press fire (with a 1 second window for pressing fire) and when you do, Nukes will rain down from the sky blowing everything up, the server will spam 'Player X P0wnz teh aliens' and you will have won.
<b>personally</b> and I understand that this is mearly my point of view and Flayra is the person who makes the decisions, BUT personally I think this is an unacceptable addition EVEN though it:
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Because <b>personally</b> I feel that it makes NO sence and doesn't add much to the game play.
I also feel Silent Super Fast movement doesn't make sence for the marines and doesn't add to the game play.
BlueGhost
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i think removing hopping will decrease those solo players a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
but imo it wont be that much of a change.. who knows.. will see it when its in use...
cheers
mystiqq
BlueGhost
I also feel Silent Super Fast movement doesn't make sence for the marines and doesn't add to the game play.
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bhopping doesn't make footstep noises, but you are even louder when bhopping with the repeated jumping and landing.
The problem with your analogy is that bhopping is not going to win the game for you.