I'd Just Like To Say... 1.04!
Shockeh
If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">I just played Sen->Def->Mov</div> Yup. I was there, so was Vertigo, so was Firestorm.
We had a game, where, for a laugh, (because we said, hey, it's a game, who cares if we lose?) we'd try Sensory first, and see how it went. Yes, you read right, <b>a Sensory Chamber</b> was placed <i>first</i>.
Oh, well the usual people bitched & whined, but thankfully got on with playing, rather than just being f4 losers. And we had possibly <b>The BEST GAME OF NS I'VE HAD THUS FAR</b>
Before the flamers get on, no, the marines were not newbs. Yes, we did win. Yes, they did get Motion Track after a bit, but if you have a brain about it, and don't move into position in advance, the circles have vanished by then anyway. And when marines tried to spam areas they thought we were in, we did the sensible thing, and fell back. Because the marines could never be sure when we were or weren't there.
An amazing game, and I suggest that you just <b>try</b> it. Just the once if needs be. But it'll make you realise that as long as they don't have too much HA, skulks are ALWAYS in the game if you give out Sensory earlier.
I thank you, and I thank Flay & team for making this amazing mod.
- [NBK]Shockwave
We had a game, where, for a laugh, (because we said, hey, it's a game, who cares if we lose?) we'd try Sensory first, and see how it went. Yes, you read right, <b>a Sensory Chamber</b> was placed <i>first</i>.
Oh, well the usual people bitched & whined, but thankfully got on with playing, rather than just being f4 losers. And we had possibly <b>The BEST GAME OF NS I'VE HAD THUS FAR</b>
Before the flamers get on, no, the marines were not newbs. Yes, we did win. Yes, they did get Motion Track after a bit, but if you have a brain about it, and don't move into position in advance, the circles have vanished by then anyway. And when marines tried to spam areas they thought we were in, we did the sensible thing, and fell back. Because the marines could never be sure when we were or weren't there.
An amazing game, and I suggest that you just <b>try</b> it. Just the once if needs be. But it'll make you realise that as long as they don't have too much HA, skulks are ALWAYS in the game if you give out Sensory earlier.
I thank you, and I thank Flay & team for making this amazing mod.
- [NBK]Shockwave
Comments
Any questions, abuse, random thoughts? I'd love to hear what people think.
I assume you meant to not say 'don't' in that sentence? Standing still will make the motion tracking not see you. Anyone know how long you have to sit still to make the circle go away?
But you played good in the first one. I was the comm, I researched motion tracking, HMG's armor upgrades, and even HA byt the marines kept dying.. you were good.
But I don't understand how the marines managed to die like that with such a wallhack......
note: the reason for the same strat over and over is that if you get it to work once, then you usually know how it works, and you try to improve upon it. The disadvantage is that your enemy knows EXACTLY what you're doing.
Oh, and Defense used to blow because the hives start at half health.. I wonder if a m->s->d is now possible again?
Everything else goes though.
Yeah, what you said.
And TY Firestorm, though I only saw maybe 2 HA's all game.
Well, if you're playing a game, and want a change, spot me & I'll happily play SDM with anyone.
now I'm not sure if I spawned HA or not... we had really too few res for that because you have eaten all resource towers <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
But I'm sure I have researched them
To everyone else : Basically, once we had cloak, we needed to keep bringing the marines out of their spawn, so we could eat them. So we kept hunting for any RT's that had been put down.
Once we had Fade, 4 of us just blinked / ran into the spawn together, and slashed our way through anything stupid enough to come near us. And to answer the question : Yes, you are visible when cloaked, but it's SO hard if you're careful in positioning it's just obscene, and yes, turrets do fire @ cloaked aliens.
Guys, I was a complete S->D->M before, but over time in 1.03 people made me see the sense of D->M->S (And then only for Celerity, Adren can suck my ****s) but since playing 1.04, long live the little tower with the blue top & waving bits! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
And incidentally, if you play a Lerk like a 'flying skulk' and fly into people, using just the bite, you don't run out of energy, even without Adren.
Keeping them from leaving their base, what about the 3rd hive, didn't they have anything occupying there.
Was it that being cloaked in early game you shrugged off any attempts at taking any of the hives?
Marine commander was good but the marine player weren't?(Or aliens players were better?)
Without acid rockets being used, the marines must not have been listening all that well to their commander or something.
But not getting moveemnt chambers means that jetpackers do anything with your hive, but apparently the marines didn't think of that. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
We had a hive completely secured. We nearly had another one but the marines died before i had time to spawn a TF...
Everything else goes though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's apparently a sadly little known fact that gorge heal spray also heals buildings.
In fact, healing spray heals even faster than a defencive chamber or two.
Defencive chambers are mostly there just to maintain buildings while the gorge is away, but are also handy for keeping the gorge alive and providing remote places for fellow aliens to heal when no gorge is around to do the job.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In all honesty, if you guys won using MT and SC, the marines were very very very very bad... There is no excuse to losing to aliens with MT/SC... Sorry to break it to you. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lies.
Now, I do agree that sensory is not OPTIMAL, as it does not raise the alien's overall potency so much as allows them to be more tricky. Defence->Movement->Sensory is just the best for holding what you've got. Defence keeps things healed so the gorges don't have to, and movement allows you rapidly retreat to the hive when needed.
However, being stuck with sensory is it's not always the suicide people make it out to be, especially if your alien team members are smart enough to use what sensory gives them to their advantage. If you get stuck without defencive or movement in exchange for sensory, here's some advice:
Sensory + Defence:
Cloak and Regeneration are a powerful combination. If you get hurt, back off a bit, cloak, and wait until your healed. The chugging sound of the healing may alert nearby marines, but if they can't see you they generally can't figure out where to shoot. PLus, this is great for assaulting turret installations with - turrets will not shoot while your regenerating. So you can get in a position where only one turret shoots at you, you can chew on them a bit wait for cloak to cut in, heal up, and chew again. If a marine comes just stay cloaked, they'll often think you left and walk right by.
Sensory + Movement:
For skulks, this is a dream combination. Silence and Cloak means people generally can't find you until it's too late. Celerity is also a good substitute for silence.
For the rest, it's not the best, but it's not too bad too. You have the energy to do alot of damage, and with a cloak you can often trick marines to getting into a poor position or even passing you by entirely if your outmatched.
I had a lvl 3 carapace in this game... final score: 35-18 lol
but the cloak game was good too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
If you're not going to build defense first (basically securing a hive with static defenses) better hope that most of the aliens on the team know how to be effective assassins.
I would certainly like to try games with different build orders <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
When SC and MC become viable first choices, I'll be one of the first to try out new build orders and strategies to incorporate their new found usefulness. For now, I'll stick with the only thing that works against marines and commanders that do not suck: DMS.
When SC and MC become viable first choices, I'll be one of the first to try out new build orders and strategies to incorporate their new found usefulness. For now, I'll stick with the only thing that works against marines and commanders that do not suck: DMS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Amen Nameless One.
We didn't have to assault bases btw, for the reason that we were doing well @ curbing expansion. We'd eliminate RT's ASAP, so they'd never have more than maybe 2 at any given time, generally not enough income to build those mini bases to lockdown hives (at least, not to a secure level)
*Initial : The way that you start to play automatically, when first logging on. Some people melee, some people hide, some people charge straight in. I've just come to believe in altering to suit the needs of the game at the time, or how much fun I want to have.
To Firestorm : I do believe I was owning your entire skulk team for a lot of the time then though. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When SC and MC become viable first choices, I'll be one of the first to try out new build orders and strategies to incorporate their new found usefulness. For now, I'll stick with the only thing that works against marines and commanders that do not suck: DMS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Heres a thought:
"To become a truly effective alien, you must stop basing the chamber order around your playing style. Instead you must base your playing style around the chamber order"
Basically, an alien who can own the marines regardless of the chamber order has a distinct advantage over an alien who can only own the marines with one chamber order.
Aaha! However in true canadian monkey style:
You're only able to do that because the aliens on your server are NEWBS!
Streight JP rush don't work too good anyway.. 8 def chambers under the hive (especially if their gorge gets himself in position to heal asewell) and you'll have a hell of a job killing the hive.
JP + HMG + Upgrades 'rush' and you damn well do need res points or they'll have fades befor you leave base (unless they quite patently suck and start building some offys first or something)..
I mean in 1.04 if the marines aren't capping enough res to go the whole HA/HMG + GL groups the aliens can put a field of offy chambers around the hive.
Must say I really love 1.04 its made all the stratagy's far more reactive and on the fly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
BlueGhost
Edit: And Firestorm's team only won cos I left <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(Joke m8!)
Lol, but you're right.
Someone in my team said "Their best player left" as soon as he has seen [NBK]Shockwave has left the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And 3/4 of my deaths were from you lol (what was not enough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
Except for that wilikins dude, who killed me once & was like the happiest guy ever. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
RandomTard: who built sensory first?
RandomPerson: flay
RandomTard: why?
Flayra: because its my game
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Best. Sig. Ever.
S>M>D!
Except for that wilikins dude, who killed me once & was like the happiest guy ever. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lol