Mmg?
Sid
Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
<div class="IPBDescription">Two Concept Drawings</div> Hey Guys... This should really go in the "Suggestion" forums... but this is sorta an excuse to show off my crappy "art-work". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Medium Machine Gun
11RPs
15 damage per bullet
5 bullets per second
100 bullets in a magazine
max ammo: 300 bullets (plus one mag int he weapon)
Now which picture looks good as an MMG?
This one:
Medium Machine Gun
11RPs
15 damage per bullet
5 bullets per second
100 bullets in a magazine
max ammo: 300 bullets (plus one mag int he weapon)
Now which picture looks good as an MMG?
This one:
Comments
Thanks for your time,
-Sid
P.S. "Neither" Is NOT an answer!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
but enough about that...
besides the MSPaint-ness that i detest, i vote for the flamer one.... but i'de drop the barrel clip, and put in a regular reverse bannana clip....they is sexy....
i'de insist on a more detailed skin for the sukka, they are kinda boring at the moment, but other than those few things.... go for it, are you going to model them, or what?
2: I am VERY new to modeeling... I'm lucky if I could even get the side view of this sukka done
3: I'll work on that reverse bannana clip later... Too tired now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
4: It's a concept drawing... no heavely detailed "skins" are rquired XD
Since the clip size is reduced, I had to drop the ammo acount by 35. So it now has a max ammo of 75.
This calls for a stat change:
MMG
11 RPs
16 DMG per Bullet
6 Bullets per second
75 Bullets in a magazine
350 Max Ammo (Plus 75 in the gun)
The front handgrip, no offense, looks pretty silly. You should change it to a pistol-grip type of thing.
i'm tinking it's not a regular powered gun (like the ones in the game at the moment) mpstly because of the thickness of the green area behind the trigger, most of what's going on inside of the gun, is before that part, which is why you have just enough back there to atach the brace (on most guns)....
either trim it down a little, or well, explain it's high-velocity parameters for the game...
these are just suggestions, you have artistic lisence, you don't have to do anything i say....
(high velocity stats might read - 20 RPM - 5 damage.... maybe?)
but nice work on the drawings... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I plan to model my Final Design, but I need SUGGESTIONS (Not flames) about them.
So hows this one?
Thats exactly what I'm doing, Wolf! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Sid
It features a "Dual" clip system. One row of bullets fire, then it automaticly switches to the next row. It's like having 2 MAGAZINES in one!
So, hows this?
The problem with adding new weapons (not just model replacement) is, that there is a maximum for available different weapons (and useable items) in a mod.
Now each kind of alien has 4 different weapons + lots of different weapons and items for marines.
atm, as i know, there is just space for 4 additional weapons and NS has reached its maximum.
-> one more alien class or 2 items and 2 weapons...
so it stays a nice concept (for model replacement) but not more.
I'll add an internal clip
I've batted around the idea of that dual clip thing you described, but I can't see it being practical, from a technical standpoint. The mechanism to move the bullet in to the chamber needs to be as simple as possible, to avoid jamming, and the extra moving parts required for moving that from one collumn of bullets to an other seems to add a bit much to the complexity.
Of course, I could just be mistaken.
Okay, I fixed the MMG.
I added a forward pistol grip secondary handle,
A large internal clip
And a laser sight.
Enjoy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Please note that I can only model the side-view of the gun, so if this is to your liking, I'll get started ASAP,