NS HLTV screen captures

2

Comments

  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin--supernorn2000+Feb 4 2003, 05:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Feb 4 2003, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i think i saw a pic of the cc with wheels in your beta <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I came up with that idea, posted it in the ideas forums, and got flamed.... lol.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Looks great, and I can't wait to see it for myself! And on my map, too! *swoon*
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    edited February 2003
    Wow Greedo, Your map has come a long way since last August. I'm very impressesed! I hope to see good things from you...
  • GrimlockGrimlock Join Date: 2002-12-11 Member: 10592Members, Constellation
    Nice screen! Cant wait to see in my monitor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShadowXORShadowXOR Join Date: 2002-11-27 Member: 10106Members
    <!--QuoteBegin--supernorn2000+Feb 4 2003, 12:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Feb 4 2003, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my names Joe hacksaw <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do you mean Joe H4x0r?
  • ApoccaApocca Join Date: 2002-11-01 Member: 3371Members
    Looks VERY nice to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    especially the movement animation for the skulk and gorge. Or am i seeing that wrong?
  • AcrylicAcrylic Join Date: 2002-11-03 Member: 6400Members, Constellation, NS2 Playtester, Reinforced - Supporter, Reinforced - Shadow
    the mini map is the best part! its so nice and bright
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    AWESOME!

    welcome to "Alien 5" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    edited February 2003
    Looks very nice Flayra, and nice map too Greedo. However one thing kinda irks me...

    *edit* Shat didn't notice it wasn't 4 seperate photos, but just one large one*

    how come you arn't using all those purty animations i've seen my model viewer? Those animations are absolutly orgasmic. It sure would be a shame to see them go to waste.

    (and if you don't see what i'm talking about look at the gorge in the third picture. Its jumping and spitting and doesn't look like it has moved at all)
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Fantasmo+Feb 5 2003, 05:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Feb 5 2003, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like HLTV but why bother for NS?

    All that coolness just to watch a bunch of marines bounce up and down wherever they go. Bounce up and down when they are being attacked. Bounce up and down when they are attacking. Bunny hopping has become such a popular tactic, teamplay has taken a backseat to the ability to jump and fire at the same time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you didn't realize, bunnyhopping and r_drawviewmodel locking is one of the primary things being worked on in 1.1. You won't see it much more, trust me.
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    damn that's looking sweet
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    hey ns team, do you think you guys will implement hltv features into the in-game.

    Where if we specate in game we can hltv features like overview map displaying your team's locations.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    wouldnt rendering that entire map simultaneously on the side of your screen cause fps kill if it were done realtime?
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    <!--QuoteBegin--Zel+Feb 7 2003, 07:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Feb 7 2003, 07:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wouldnt rendering that entire map simultaneously on the side of your screen cause fps kill if it were done realtime? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm guessing Flayra is using a similar method to CS, meaning the game just loads a premade image of the map and then puts sprite in the correct locations to indicate players
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    Beautiful. Keep up the great work Flayra!
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    <!--QuoteBegin--Okabore+Feb 5 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ Feb 5 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Aphon+Feb 5 2003, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aphon @ Feb 5 2003, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lookin sexy.... eta on 1.1? which month maybe? feb? mar? or no idea yet?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    When it's done? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Think that's the best answer anyone can or is willing to give <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Noooo... It sounds like Duke Nukem Forever... you have jinxed it! We must now appease the deities by sacrificing the tubbiest gorge among us!
  • KoRnKoRn Join Date: 2003-01-03 Member: 11764Members
    Great one Flay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    I dont care about eta's on versions as much as i like reading daily or weekly updates, but lacking in both areas causes people to get a little bored and irritable.

    so yay to HLTV news! those screens look great.
  • GetLitGetLit Join Date: 2003-01-12 Member: 12208Members
    Lookin awesome. I just hope that minimap doesnt make its way into actual gameplay. I can only imagine my fps droppin from a steady 20-30 to jack zip.
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    wow, that brings back memories : )
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    OMG that's awesome!

    But yeah, will we be able to spectate the commander? That would just be AWESOME!
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    good job dood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Terr+Feb 7 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Feb 7 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Noooo... It sounds like Duke Nukem Forever... you have jinxed it! We must now appease the deities by sacrificing the tubbiest gorge among us! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hardly. "When it's done" was used before NS 1.0 was released.
  • PhernoPherno Join Date: 2002-11-13 Member: 8379Members
    One question I have is, will you be able to spectate the commander view? Like see everything the commander is seeing inclduing his mouse pointer and menus?

    There are a few reasons why this would be useful. First is that it would prevent commanders using aimbots to drop healthpacks on marines in the field (which in a clan ladder situation is bound to happen in wars) . Also it will be interesting to see how the commander plays given the information he gets through his view, see when he starts to tech and where he is ordering his marines to move to.... Lastly it would allow the teaching of new players to NS on how to commander effectively with realtime tutorials.
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    OMG THE'S COMM'S HACKING. HEALTHDROP AIMBOT.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    nice.
    Can't wait for the real thing.
  • PaykanPaykan Join Date: 2003-01-12 Member: 12217Members
    edited February 2003
    i wouldnt like that minimap on my screen, it would annoy the heck out of me way too much, its bad enough that the muzzle flash from the LMG is too big and you loose sight of skulks, now this? ahhh...... try and bind it on a key, so we can bring it up and down as we wish <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    and i really shouldnt suggest taking out bhoping, i mean atleast LET US JUMP, i get bored with games way too fast when they have restrictions.

    but thats just my 2 cents, i really dont care what you guys do about it :-P
  • CadaverCadaver Creator of original ns_origin Join Date: 2002-04-17 Member: 466Members, NS1 Playtester, Contributor
    GetLit: The mini-map in those shots is just a flat sprite created by using "dev_overview 1" to get an overhead shot of the whole map. It's not the same thing as the commander's overhead map, and it won't cause any undue framerate drop issues.

    Paykan: The minimap only appears for spectators, so having it obscure the screen and causing problems while fighting is not an issue, because people in the actual game can't access it.

    As for bunnyhopping, I can't speak for the NS dev team, obviously, but I wouldn't imagine they'd take out jumping, they'll probably just lower the max speed cap so that there's no advantage to bunnyhopping, or something like that.
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    This pretty much reminds me of the old forum days with thos RC update screenies!

    YAY for HLTV implementations!

    /me cant wait for the next batch of forum updates
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Nothing like a new set of screenies to get the juices flowing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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