<!--QuoteBegin--supernorn2000+Feb 4 2003, 05:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Feb 4 2003, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i think i saw a pic of the cc with wheels in your beta <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I came up with that idea, posted it in the ideas forums, and got flamed.... lol.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Nice screen! Cant wait to see in my monitor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--supernorn2000+Feb 4 2003, 12:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Feb 4 2003, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my names Joe hacksaw <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Do you mean Joe H4x0r?
Looks VERY nice to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
especially the movement animation for the skulk and gorge. Or am i seeing that wrong?
Looks very nice Flayra, and nice map too Greedo. However one thing kinda irks me...
*edit* Shat didn't notice it wasn't 4 seperate photos, but just one large one*
how come you arn't using all those purty animations i've seen my model viewer? Those animations are absolutly orgasmic. It sure would be a shame to see them go to waste.
(and if you don't see what i'm talking about look at the gorge in the third picture. Its jumping and spitting and doesn't look like it has moved at all)
<!--QuoteBegin--Fantasmo+Feb 5 2003, 05:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Feb 5 2003, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like HLTV but why bother for NS?
All that coolness just to watch a bunch of marines bounce up and down wherever they go. Bounce up and down when they are being attacked. Bounce up and down when they are attacking. Bunny hopping has become such a popular tactic, teamplay has taken a backseat to the ability to jump and fire at the same time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> If you didn't realize, bunnyhopping and r_drawviewmodel locking is one of the primary things being worked on in 1.1. You won't see it much more, trust me.
<!--QuoteBegin--Zel+Feb 7 2003, 07:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Feb 7 2003, 07:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wouldnt rendering that entire map simultaneously on the side of your screen cause fps kill if it were done realtime? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'm guessing Flayra is using a similar method to CS, meaning the game just loads a premade image of the map and then puts sprite in the correct locations to indicate players
<!--QuoteBegin--Okabore+Feb 5 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ Feb 5 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Aphon+Feb 5 2003, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aphon @ Feb 5 2003, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lookin sexy.... eta on 1.1? which month maybe? feb? mar? or no idea yet?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> When it's done? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Think that's the best answer anyone can or is willing to give <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Noooo... It sounds like Duke Nukem Forever... you have jinxed it! We must now appease the deities by sacrificing the tubbiest gorge among us!
Great one Flay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I dont care about eta's on versions as much as i like reading daily or weekly updates, but lacking in both areas causes people to get a little bored and irritable.
good job dood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin--Terr+Feb 7 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Feb 7 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Noooo... It sounds like Duke Nukem Forever... you have jinxed it! We must now appease the deities by sacrificing the tubbiest gorge among us! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hardly. "When it's done" was used before NS 1.0 was released.
One question I have is, will you be able to spectate the commander view? Like see everything the commander is seeing inclduing his mouse pointer and menus?
There are a few reasons why this would be useful. First is that it would prevent commanders using aimbots to drop healthpacks on marines in the field (which in a clan ladder situation is bound to happen in wars) . Also it will be interesting to see how the commander plays given the information he gets through his view, see when he starts to tech and where he is ordering his marines to move to.... Lastly it would allow the teaching of new players to NS on how to commander effectively with realtime tutorials.
i wouldnt like that minimap on my screen, it would annoy the heck out of me way too much, its bad enough that the muzzle flash from the LMG is too big and you loose sight of skulks, now this? ahhh...... try and bind it on a key, so we can bring it up and down as we wish <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
and i really shouldnt suggest taking out bhoping, i mean atleast LET US JUMP, i get bored with games way too fast when they have restrictions.
but thats just my 2 cents, i really dont care what you guys do about it :-P
CadaverCreator of original ns_originJoin Date: 2002-04-17Member: 466Members, NS1 Playtester, Contributor
GetLit: The mini-map in those shots is just a flat sprite created by using "dev_overview 1" to get an overhead shot of the whole map. It's not the same thing as the commander's overhead map, and it won't cause any undue framerate drop issues.
Paykan: The minimap only appears for spectators, so having it obscure the screen and causing problems while fighting is not an issue, because people in the actual game can't access it.
As for bunnyhopping, I can't speak for the NS dev team, obviously, but I wouldn't imagine they'd take out jumping, they'll probably just lower the max speed cap so that there's no advantage to bunnyhopping, or something like that.
Nothing like a new set of screenies to get the juices flowing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
I came up with that idea, posted it in the ideas forums, and got flamed.... lol.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Do you mean Joe H4x0r?
especially the movement animation for the skulk and gorge. Or am i seeing that wrong?
welcome to "Alien 5" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
*edit* Shat didn't notice it wasn't 4 seperate photos, but just one large one*
how come you arn't using all those purty animations i've seen my model viewer? Those animations are absolutly orgasmic. It sure would be a shame to see them go to waste.
(and if you don't see what i'm talking about look at the gorge in the third picture. Its jumping and spitting and doesn't look like it has moved at all)
All that coolness just to watch a bunch of marines bounce up and down wherever they go. Bounce up and down when they are being attacked. Bounce up and down when they are attacking. Bunny hopping has become such a popular tactic, teamplay has taken a backseat to the ability to jump and fire at the same time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you didn't realize, bunnyhopping and r_drawviewmodel locking is one of the primary things being worked on in 1.1. You won't see it much more, trust me.
Where if we specate in game we can hltv features like overview map displaying your team's locations.
I'm guessing Flayra is using a similar method to CS, meaning the game just loads a premade image of the map and then puts sprite in the correct locations to indicate players
When it's done? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Think that's the best answer anyone can or is willing to give <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Noooo... It sounds like Duke Nukem Forever... you have jinxed it! We must now appease the deities by sacrificing the tubbiest gorge among us!
so yay to HLTV news! those screens look great.
But yeah, will we be able to spectate the commander? That would just be AWESOME!
Hardly. "When it's done" was used before NS 1.0 was released.
There are a few reasons why this would be useful. First is that it would prevent commanders using aimbots to drop healthpacks on marines in the field (which in a clan ladder situation is bound to happen in wars) . Also it will be interesting to see how the commander plays given the information he gets through his view, see when he starts to tech and where he is ordering his marines to move to.... Lastly it would allow the teaching of new players to NS on how to commander effectively with realtime tutorials.
Can't wait for the real thing.
and i really shouldnt suggest taking out bhoping, i mean atleast LET US JUMP, i get bored with games way too fast when they have restrictions.
but thats just my 2 cents, i really dont care what you guys do about it :-P
Paykan: The minimap only appears for spectators, so having it obscure the screen and causing problems while fighting is not an issue, because people in the actual game can't access it.
As for bunnyhopping, I can't speak for the NS dev team, obviously, but I wouldn't imagine they'd take out jumping, they'll probably just lower the max speed cap so that there's no advantage to bunnyhopping, or something like that.
YAY for HLTV implementations!
/me cant wait for the next batch of forum updates