2d Isometric Or 3d

OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
<div class="IPBDescription">What do you prefer</div> Only applies for tactical & strategy games with top-down view, of course.

I was actually a bit disappointed when I heard that C&C Generals would be in 3D, as that usually leads to high system requirements and poly-chopped models. The previous games in the C&C series were all 2D and in my opinion, Tiberian Sun & Red Alert 2 had realistic enough graphics, while keeping the system requirements low compared to 3D games.

I'm just wondering, is this really the end of 2D Isometric games? Are the posibility's to keep 2D a viable option next to 3D at an end? What's your opinion?
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Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I don't care about the graphics when it comes to RTS games, I care about the gameplay and variety of tactics.

    So if a game has got great gameplay, I would rather have it in 2D isometric so I could bump all the settings up to their max. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> 3D would be fine too, but I may not be able to bump it *all* the way up.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    2D on PC is dead.

    List of reasons:
    - If 99% of the community cry out for 3D based games, the public shall recieve them.
    - As good as 2D is. You can only do SO much with the onscreen pixels available.
    - A lot of 2D games use 3D models that have just been pixelised.
    - Technology (As much as everyone loaths it) marches onward. 2D is dead =/
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I don't know how well it did, but I liked the compromise between the two that was used in Shogun: Total War. The terrain, etc. was all 3D, but the units were simply 2D sprites. I liked the freedom of camera movement better than a fixed iso view.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Shogun: Total War was a superb mix of 2D and 3D.

    However, the new Total War game (Rome) has all of the models in 3D. It's just constantly improving technology. The developers have come up with a way to have thousands of 3D units onscreen at once, at a minimal loss to the system requirements needed to run it.
  • BurrBurr Join Date: 2002-11-19 Member: 9358Members
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    <!--QuoteBegin--Infinitum+Feb 19 2003, 10:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Feb 19 2003, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - If 99% of the community cry out for 3D based games, the public shall recieve them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then what about the remaining 1% <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    How about something the opposite of Total War, 2D terrain, 3d entities. Something like the Sims but in a war game.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--Orcrist+Feb 20 2003, 07:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Orcrist @ Feb 20 2003, 07:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Infinitum+Feb 19 2003, 10:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Feb 19 2003, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - If 99% of the community cry out for 3D based games, the public shall recieve them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Then what about the remaining 1% <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Whoops, guess your right. Devs do need to make games targeted to 1% of the entire market. Now THATS how to make money! Go for the smallest group possible!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited February 2003
    3D engine locked in the isometric perspective.

    They should make the gameplay so you don't HAVE to scroll around, but the graphics should still be uber sexy. I think Generals accomplishes this nicely, as when playing it I've never had to scroll around or zoom in/out.

    I think it makes the gameplay better by letting the user focus on strategy, battle, and what he's going to do next rather than "lemme click here and drag this way and zoom in so i can see if there's this and that at place X".

    WarCraft III did this very well too.

    [edit]
    Also, Tiberian Sun used Voxels instead of sprites (remember when they claimed those as the wave of the future? hah.) so it was technically 3D. you just couldn't move the camera cause the way things were designed. RA2 however used voxels mixed with 2D sprites because of the system hit people experienced with TS. In the end though the voxels looked so horrible in both games that you didn't really care anymore. :P
    [/edit]
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    tib sun = best c&c imo <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    [SORT OF OFF TOPIC] I was reading a somewhat old book in my school library, and it was talking about how Intel was, at press time, about to release new voxel technology that would revolutionize the industry and usher forth a new era of peace on prosperity (not exact wording). I laughed, sort of. [/SORT OF OFF TOPIC]
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    I didn't know TS & RA2 used voxels... interesting. Most units do indeed look quite ugly in those 2 games...
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Hence why voxels were dropped and nobody ever used em again. ^_^
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    2D games using 3D graphics are cool. Classic sidescroller gameplay can be infinitly enhanced when using 3D assets. Duke Nukem: Manhatten Project is a fine example of a 2D game using 3D objects. It seems like its less effort as a game dev to just keep the game's assets as 3D objects than converting them to sprites. Sprite baised games are doomed, especially since the hardware is becoming more and more capable of displaying trillions of polys on the screen with minimal slowdown, they aren't dead yet, but they won't last too much longer.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Sad to say, but the only sprite based 2d RTS game i'd buy would be...

    StarCraft 2. And possibly Diablo 3. Blizzard does both 2d and 3d games really well...which is why I say Blizzard > Westwood > Relic > Almost any game company

    and I have a question. Does Homeworld/Homeworld:Cataclysm count as a Real Time Strategy game?
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    <!--QuoteBegin--SmokeNova+Feb 21 2003, 10:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmokeNova @ Feb 21 2003, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and I have a question. Does Homeworld/Homeworld:Cataclysm count as a Real Time Strategy game? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, they do. They are stratigy games and they are in real-time, therefore they are RTSes. They have the same elements as traditional RTSes, unit management, resource control, research trees, and the player does not actually assume the role one of the pilots in battle but of a general in command, just like a typical RTS games.

    Homeworld is the only RTS I really enjoyed, excellent game.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Homeworld/Homeworld:Cataclysm was a mind frag and a half. the amount of skill to operate in a fully 3d (i.e. zoom in anywhere, and movement/attack orders have to take into consideration X,Y and Z positioning.) enviroment. I can't wait for Homeworld 2.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    have any of you played Ground Control?

    thats completely 3D, but suffers a lot on gameplay.
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    If you want a modern game with good gameplay and low system requirements, check out Master Of Orion 3. I think if it sells, it will bode well for gameplay vs. graphics for future games.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    StarCraft is a good RTS
    WarCraft 3 is a good RTS
    Conquest/Ground Control were ok RTS's
    C&C Generals was a good RTS

    Homeworld/Homeworld: Cataclysm is a Perfect RTS.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Did any of you ever salvage all 150 of those frigates in the bridge of sighs? I got to 50 before I got bored.
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    I tried to salvage all of them but as soon as I got about 30 of them the rest started running away! Im not kidding, I think it was a bug; they all moved in the same sphere formation until they were off the edge of the map and I could not reach them.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Ehh....I tried salvaging, didn't work too well, my Salv. Vette's kept dying...so I just blew things up. Plus I liked the uniformity of my fleet.

    2 Taiidani Destroyers, 2 Kushan Destroyers (Taiidani look cooler).
    2 Kushan Heavy Cruisers
    Max Kushan Carriers
    20 Kushan MGC's
    20 Kushan Heavy Vette's
    10 Repair Vette's
    80 Kushan Cloaked Fighters
    18 Kushan Ion Frigates.
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    Once i hit about a hundred (recylcing about half of them) and captured EVERYTHING in the center (god, i love carriers) i finally got bored and began destroying. the last 30 or so just ran off into the void.
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--DOOManiac+Feb 20 2003, 08:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Feb 20 2003, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3D engine locked in the isometric perspective.

    [/edit] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Total Anihilation (spelling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) and SimCity 4 used this
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Anyone ever play Castlevania: Symphony of the Night on PSX? That was probably the best Castlevania game yet, but the graphics were not anything spectacular. Just good ol' side scrolling fun.
    The "3D" version of Castlevania bombed on N64 - I'm sure it was not very good.

    A game like Final Fantasy Tactics (PSX again) is probably the best combination of 2D/3D that I can think of - they used a 3D landscape with 2D sprites for characters, weapons, and all that other good stuff. It is still regarded as one of the best console games of all time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    This is combo more prevalent on consoles, rather than PC, though I have played Shogun: Total War and is a good combo of 2D/3D. Not to mention it's a very tough game that takes time to learn the finer points of <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    All-in-all, I like <b>higher resolution</b> graphics, but they need not be 3D. Not that all the "3D" games out there really have 3 Dimensions anyway...most of them are pretty single-planar. That's what makes a game like Tribes (1 or 2) good - the fact that you have to look not only to your flanks and in front, but above, below, everywhere. You just never know where someone can be with a jetpack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> This is another reason that flight combat games are fun. Tie Fighter forever!
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Simcity 4 takes too damn long to load. The city I mean.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--DOOManiac+Feb 20 2003, 08:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Feb 20 2003, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, Tiberian Sun used Voxels instead of sprites (remember when they claimed those as the wave of the future? hah.) so it was technically 3D. you just couldn't move the camera cause the way things were designed. RA2 however used voxels mixed with 2D sprites because of the system hit people experienced with TS. In the end though the voxels looked so horrible in both games that you didn't really care anymore. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Voxels ride again!

    Let's think of all the games that used voxels.

    They're all novalogic! :o
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    Master of Orion 3 actually uses voxels. Hmm, I wonder why people are complaining about the graphics.

    It's pretty funny really, it's probably the only game in which graphics matter as little as they do, and so they totally did a half-assed job just because they could.
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    All this, and only one mention of Total Annihilation? Why, it's like the great-great-granddaddy of NS! Only without aliens or lamers or actual players controlling each unit!

    ...Wait, let me think about that for a second...
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    I guess this would be a blend of 2D and 3D; in Planescape, they made the animations in 3D first, then turned them into sprites. Some of the spells were absolutely amazing.

    When I first saw this spell casted on me, I just couldn't believe it:
    <img src='http://planescape-torment.de/images/Hammer.gif' border='0' alt='user posted image'>

    - And what about Fallout? The way the machine gun ripped and shot off the the upper body of the person was just wicked. Sprites rule!

    " A lot of 2D games use 3D models that have just been pixelised."

    Hmm, Infinitium seems to have summed up all my examples, so looks like I'm an advocate for 3D. Heh, a second ago, I thought I was rooting for the 2D side...
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