The "no Hive Ping Of Death".

13»

Comments

  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    edited March 2003
    [edit] AND <b>THIS</b> was meant to be a PM.. wonder how I missed the right button <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    To the people thinking the ping of death necessary for pub games, if you think it is necessary for marines [edit]to hear a ping of doom when the aliens lose their hive(s)[/edit], why isn't it necessary for aliens? It doesn't take long to tech jetpacks, especially if there's only one alien left. You can build Resnodes like crazy, if there's only [edit]one enemy left, meaning you can hand jetpacks, hmgs, welders, kitchen sinks, to anyone, as many times as you want[/edit]. Why should the aliens be the only ones to be punished by such a "ping of death?" I have yet to see too many people say the marines need it, despite the fact that I have seen an equal amount of marine llamas and alien llamas. It's "impossible" for a marine to make a comeback if they don't have a CC and should also have a ping of death, if the system stays the same. Reasoning: If the marines lose their CC, they can only fight to defend what they have built. No new structures, guns, ANYTHING can be created. They've hit a dead-end. With the aliens, a hive can still be brought up, if the marines let the alien run around long enough.

    I just find it frustrating that people feel the need to keep the aliens weaker than they already are (it's an uphill battle against any form of organized marine on almost any map as an alien), while leaving the "issue that used to be at hand (prolonged endgames)" unresolved for the kharaa. I get JUST as bored as an alien looking for the last marine as a marine looking for the last WOL+alien. [/edit]
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    At the very least Ping Of Death should be a cvar setable by the server seperatly from tournament mode.

    Personaly I'd like to see POD engage after about 2-3 minutes w/o a hive (for aliens) or without a CC or IP (for marines). This would give enought time to save up for/get to a hive for the gorge while keeping rounds from dragging on indefenetly. To solve the WOL problem just make the ping increase in damage progressively or slay everyone after 5 minutes.0

    I've seen a fair number of rounds won by the marines relying on the POD to kill the alien team off before they could do anything. If we had had 2-3 minutes we could have killed the compleatly undefended marine base fairly easly before they could have made it back. And our gorge would have had enought time to save for a hive.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    I agree with StoneToad on this one.

    - although I think *something* should happen to marines once the CC and IPs are down. Perhaps they could be parasited one at a time? That would be a sort of ping of death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    <!--QuoteBegin--Stung256+Mar 5 2003, 09:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stung256 @ Mar 5 2003, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sorry, but when the heck (dang lang filter) did these [sarcasm] you pooper! [/sarcasm] type expressions come to be?! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Around the time of bulletin board services and the very beginnings of the internet. When forums and boards and chat was still new. You'll also see:

    *action*

    or

    /me action

    or

    <g> (also <grin>)

    Sifo
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    The ping should be removed, but the damage should stay, and why don't the IP's slowly lose power/life when the command chair is destroyed, hmm but what if they recycle it, the problem with most things is that they work good on paper but not in life
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--Diablo_fx+Mar 6 2003, 12:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Mar 6 2003, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree it should be removed, both damage and sound.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No... I believe the original post stated that only the sound should be removed and I have to agree with that answer. The gradual death of the aliens was added for a reason.
  • b00jahb00jah Join Date: 2002-10-26 Member: 1613Members
    I would rather see a timer on the Kharaa HUD. "Kharaa Xenocide in: 1:00" or something. Give them 1 minute to make some feeble attempt to get a hive back online (hey, with the new tech-tree, you never know what's possible with Onos' floating around). That way all the Kharaa know how long they have until they all spontaneously Xenocide (Onos Xenodcide == win). No indication to the Marines, except trying to hold off all 3 hives for one minute, then it's lights out.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I believe the original post stated that only the sound should be removed and I have to agree with that answer. The gradual death of the aliens was added for a reason. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you by "original post" mean start of the thread, then no. I state that it should be premoved completely. Yes, it was added for a reason, but now it is obsolete.

    When it was added:

    -Scanner Sweeps did not work properly on Linux servers.
    -The game only ended if the *whole* team f4:ed.
    -People didn't know the map.

    The solution (PoD) was flawed from the beginning anyway, since regen or D-chambers off set them. This means that *only* the lamers trying to prolong the game will be able to do so while the people trying for a comeback can't.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    <!--QuoteBegin--Stoneburg+Mar 6 2003, 03:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Mar 6 2003, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This means that *only* the lamers trying to prolong the game will be able to do so while the people trying for a comeback can't. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The fact that the PoD is counter productive for gameplay on both teams, and that it <b>discourages</b> teamwork for aliens are alone enough reason to remove it/change it substantially.

    There are even more reasons, atleast to set it as a variable for casual mode servers, but I personally feel a reworking/removal is warrented.
  • ZhangZhang Join Date: 2002-11-01 Member: 2477Members
    yes, it def needs to be removed. i think by this time, tactics have changed, and it sucks to have a game end cause one lone jper kills your hive.
    marines can easily stage a comeback by relocating to a hive; aliens really can't make a comeback of sorts.
  • KadreallostKadreallost Join Date: 2003-01-23 Member: 12633Members
    I say remove this "featrue" the fact that most the time the alein team doesn't hit F4 enough to end the game means they want the game to continue in hopes of a comeback, also as marines i rather enjoy playing hide and seek with a handful of skulks at the end of the game. Get rid of it please. If the guy is laming in a vent just get half the aleins to hit F4 and viola.
  • DaDDehDaDDeh Join Date: 2002-11-27 Member: 10082Members
    I think POD should go but in it's place maybe when the last hive is distroyed, the remaining aliens should show up on MT (Motion Tracking) even if they don't move or MT hasn't been researched and stay visable (MT style) until they get another Hive up (not started but when its fully up) then it goes back to normal MT or off if MT hasn't been researched, this would force the remaining aliens to try for a hive or get found and killed.
Sign In or Register to comment.