Playtesting
Supernorn
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">not a "i want to be a playtester" thread</div> Never being a playtester, i always had the urge to be one.
I used to think it would be really cool, because i would be able to play the game beforehand...But it isnt like that..You have to search for bugs, click on things to see if they break...and see if things work..This of course, could be great fun at times, but i'm guessing it gets pretty tedious at times too.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
So big shout out to all those that playtest.
but what exactly do you do? see how many offense towers you can build before you crash the server? that kind of stuff?
So im curious...kill me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I used to think it would be really cool, because i would be able to play the game beforehand...But it isnt like that..You have to search for bugs, click on things to see if they break...and see if things work..This of course, could be great fun at times, but i'm guessing it gets pretty tedious at times too.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
So big shout out to all those that playtest.
but what exactly do you do? see how many offense towers you can build before you crash the server? that kind of stuff?
So im curious...kill me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
/flame mode off
Now, THAT goes from fun to tedious regularily.
Maybe they see how many turrets they can stack on top of each other before they start shooting eachother ?
hehe
Or how many bile bombs you have to launch at the same time to crash a server
/flame mode off <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, that was pointless and insulting, thanks.
As for the topic, from what I've heard, most of playtesting is "Hey, I've got this crazy idea, let's see if it could happen" ad infinitum at this point (although with 1.1 there are also balance issues to be worked out, so *shrug*). Initial playtesting for game balance and whatnot is more interesting.
This means that the NS playtest can be a rather entertaining experience, with not too much 'gamebreaking' between the actual fun.
BTW, should anyone feel like telling us we did a lousy job, I'd like to point at the first playtest build, where shotguns (which fired slugs at the time) were on par with railguns, Fade Acid was MG fire, and Gorgespit (you read right) terrorized whole bases.
It's the easterbunny !
/flame mode off <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
trust me when i say you wouldnt be one of them.
your constant bashing is irritating and childish.
back on topic:
I personally thought the 1.0 playtesting went quite well and you did a good job overall.
Of course, i trust 1.1 playtesting will be alot more thorough for 1.1 and of course, alot more fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<b>I want to be a playtester</b>.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I played it alot more before I found this
I think this does mean more hours of trying to stack OC's until you crash the server <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
No stacking in 1.1 remember <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
No stacking in 1.1 remember <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
err i think thats only for marines, for the kharaa its part of their stategy
i just wish some mapper would use that "no stacking" HL texture in the marine spawn of their map...that would make me laugh.
I pity that marine who flew in...
.. although it was probably Moleculor. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
i would of liked to see it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
How many mines can you lay before the server goes down again? i forget...about 100 isnt it?
I did find this on my webserver though, this is my contribution to the playtests (I found rather a few nasty exploits (including the precursor to the stopcommandermode exploit, which was much, much worse)) might be worth a chuckle:
<img src='http://www.box7.co.uk/ns/eheh.jpg' border='0' alt='user posted image'>
Since when have Onos' had 70 health, 10 armor, and 20 different weapons? ;D
lol...that one was a bit less obvious, but yeah, i knew it was something to do with the weapons... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
1) painstakingly setting up about 30 chambers in the refinery hive, and 9 siege turrets as well, in an attempt to quantify the relationship between server lag and siege turrets.
2) Our first try of a new, much slower resource system, when it was found that destroying the aliens' initial node was (a) very easy and (b) absolutely crippling to alien resource accumulation. 3 games in a row, the marines rushed our node and destroyed it, even after we had asked them for the sake of being able to *play* to not destroy it.
Two particularly enjoyable experiences:
1) Back when the Hera landing pad was accessable through the airlock door in the marine spawn, we had a 45-minute dogfight between jetpacks and lerks.
2) 2 Onos and 4 skulks on Hera, all cloaked, waiting behind the blast door between Reception and Archiving as a team of clueless marines welded it open from the other side.
Necro was quite right, though - playtesting takes a TON of time. I don't have time for it right now, in fact; school is pulling me away too often to be a reliable playtester and give Grendel the feedback expected of us. ):
But yeah, them Jetpack/lerk dogfights do rock <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> More fun with lerk v lerk though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Flying towards each other firing away with the spikes, and no-body gets hurt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Actually, the marines can still do that, rush the node and the gorge has to wait an eternity just to rebuild that one node <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->