<!--QuoteBegin--Chubbieboi+Mar 18 2003, 01:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubbieboi @ Mar 18 2003, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how about the welder now release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> pls <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think some other dude is finishing up the welder for me. Hopefully we can see a release soon.
Im just pointing out that all it does in game is play the same animation over and over again regardless of what its acting like. This is bad only because you cant tell when it gives birth, when its done building (if you can't look to the right,) if its still building ans so on. It would be great if you added that one anikation to the end of all HIS animations so instead of just wiggling all the time, it gives birth and then wiggles, or it drops from the celing and then wiggles. the actual states of animation do get called up, just not the idle ones, and all this does is play the idle animation over the real ones. im not saying its bad, you successfully made it move around and not look like a statue, but I do want to see it unfolding after finishing being built and giving birth when something spawns. I hope I made myself more clear, sorry about the last post.
<!--QuoteBegin--Commander Kittens+Mar 18 2003, 08:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Commander Kittens @ Mar 18 2003, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im just pointing out that all it does in game is play the same animation over and over again regardless of what its acting like. This is bad only because you cant tell when it gives birth, when its done building (if you can't look to the right,) if its still building ans so on. It would be great if you added that one anikation to the end of all HIS animations so instead of just wiggling all the time, it gives birth and then wiggles, or it drops from the celing and then wiggles. the actual states of animation do get called up, just not the idle ones, and all this does is play the idle animation over the real ones. im not saying its bad, you successfully made it move around and not look like a statue, but I do want to see it unfolding after finishing being built and giving birth when something spawns. I hope I made myself more clear, sorry about the last post. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> This would be all well and good, BUT...... if you make birth animation and then add idle animations to the end of it... it's going to have to loop SOMETIME and when it loops, that birth animation will play, regardless of if it should, or not.
oh yeah, just to clarify...
there are birth and spawn animations for the queen
birth = when a player comes back to life and is "born"
spawn = when the hive is created
I do agree with you about the spawn animation and how it would be nice to have and I am going to look into that as soon as I release the welder.
i just tested my sprites online.... and they work... i see the problem with the "unborn" hive... and the hive under attack part.... Daph, did you make your own, or should i fix mine?
<!--QuoteBegin--Daphisto+Mar 18 2003, 10:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daphisto @ Mar 18 2003, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Commander Kittens+Mar 18 2003, 08:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Commander Kittens @ Mar 18 2003, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im just pointing out that all it does in game is play the same animation over and over again regardless of what its acting like. This is bad only because you cant tell when it gives birth, when its done building (if you can't look to the right,) if its still building ans so on. It would be great if you added that one anikation to the end of all HIS animations so instead of just wiggling all the time, it gives birth and then wiggles, or it drops from the celing and then wiggles. the actual states of animation do get called up, just not the idle ones, and all this does is play the idle animation over the real ones. im not saying its bad, you successfully made it move around and not look like a statue, but I do want to see it unfolding after finishing being built and giving birth when something spawns. I hope I made myself more clear, sorry about the last post. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> This would be all well and good, BUT...... if you make birth animation and then add idle animations to the end of it... it's going to have to loop SOMETIME and when it loops, that birth animation will play, regardless of if it should, or not.
oh yeah, just to clarify...
there are birth and spawn animations for the queen
birth = when a player comes back to life and is "born"
spawn = when the hive is created
I do agree with you about the spawn animation and how it would be nice to have and I am going to look into that as soon as I release the welder.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I had an idea to fix this
<---birth animation---><---idle animation---><---idle animation---><---idle animation---><---idle animation---> ... and so on .. about 20-30 of them (birth.smd)
then it should stay alive the whole time, because think about it, how often do people die and spawn again ? It would work, and no it wouldn't make the file size huge either ....
<!--QuoteBegin--Delarosa+Mar 18 2003, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 18 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just tested my sprites online.... and they work... i see the problem with the "unborn" hive... and the hive under attack part.... Daph, did you make your own, or should i fix mine? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I made an unborn hive frame already. It's in the one that I posted.
<!--QuoteBegin--g3n+Mar 18 2003, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g3n @ Mar 18 2003, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Daphisto+Mar 18 2003, 10:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daphisto @ Mar 18 2003, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Commander Kittens+Mar 18 2003, 08:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Commander Kittens @ Mar 18 2003, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im just pointing out that all it does in game is play the same animation over and over again regardless of what its acting like. This is bad only because you cant tell when it gives birth, when its done building (if you can't look to the right,) if its still building ans so on. It would be great if you added that one anikation to the end of all HIS animations so instead of just wiggling all the time, it gives birth and then wiggles, or it drops from the celing and then wiggles. the actual states of animation do get called up, just not the idle ones, and all this does is play the idle animation over the real ones. im not saying its bad, you successfully made it move around and not look like a statue, but I do want to see it unfolding after finishing being built and giving birth when something spawns. I hope I made myself more clear, sorry about the last post. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> This would be all well and good, BUT...... if you make birth animation and then add idle animations to the end of it... it's going to have to loop SOMETIME and when it loops, that birth animation will play, regardless of if it should, or not.
oh yeah, just to clarify...
there are birth and spawn animations for the queen
birth = when a player comes back to life and is "born"
spawn = when the hive is created
I do agree with you about the spawn animation and how it would be nice to have and I am going to look into that as soon as I release the welder.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I had an idea to fix this
<---birth animation---><---idle animation---><---idle animation---><---idle animation---><---idle animation---> ... and so on .. about 20-30 of them (birth.smd)
then it should stay alive the whole time, because think about it, how often do people die and spawn again ? It would work, and no it wouldn't make the file size huge either .... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yep, I think that just might work!
Comments
I think some other dude is finishing up the welder for me. Hopefully we can see a release soon.
This would be all well and good, BUT...... if you make birth animation and then add idle animations to the end of it... it's going to have to loop SOMETIME and when it loops, that birth animation will play, regardless of if it should, or not.
oh yeah, just to clarify...
there are birth and spawn animations for the queen
birth = when a player comes back to life and is "born"
spawn = when the hive is created
I do agree with you about the spawn animation and how it would be nice to have and I am going to look into that as soon as I release the welder.
This would be all well and good, BUT...... if you make birth animation and then add idle animations to the end of it... it's going to have to loop SOMETIME and when it loops, that birth animation will play, regardless of if it should, or not.
oh yeah, just to clarify...
there are birth and spawn animations for the queen
birth = when a player comes back to life and is "born"
spawn = when the hive is created
I do agree with you about the spawn animation and how it would be nice to have and I am going to look into that as soon as I release the welder.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I had an idea to fix this
<---birth animation---><---idle animation---><---idle animation---><---idle animation---><---idle animation---> ... and so on .. about 20-30 of them
(birth.smd)
then it should stay alive the whole time, because think about it, how often do people die and spawn again ? It would work, and no it wouldn't make the file size huge either ....
I made an unborn hive frame already. It's in the one that I posted.
This would be all well and good, BUT...... if you make birth animation and then add idle animations to the end of it... it's going to have to loop SOMETIME and when it loops, that birth animation will play, regardless of if it should, or not.
oh yeah, just to clarify...
there are birth and spawn animations for the queen
birth = when a player comes back to life and is "born"
spawn = when the hive is created
I do agree with you about the spawn animation and how it would be nice to have and I am going to look into that as soon as I release the welder.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I had an idea to fix this
<---birth animation---><---idle animation---><---idle animation---><---idle animation---><---idle animation---> ... and so on .. about 20-30 of them
(birth.smd)
then it should stay alive the whole time, because think about it, how often do people die and spawn again ? It would work, and no it wouldn't make the file size huge either .... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yep, I think that just might work!
-GF