Massive Ns 1.1 Info Update
MonsieurEvil
Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">On main page!</div> OG OG OG!
<a href='http://www.natural-selection.org' target='_blank'>http://www.natural-selection.org</a>
PS:
There was also a cool new feature started at <a href='http://www.readyroom.org' target='_blank'>http://www.readyroom.org</a> last night as well, check it out.
<a href='http://www.natural-selection.org' target='_blank'>http://www.natural-selection.org</a>
PS:
There was also a cool new feature started at <a href='http://www.readyroom.org' target='_blank'>http://www.readyroom.org</a> last night as well, check it out.
Comments
- nice to see continuing testing/innovation on behalf of the playtesters and developers.
Onos stomping? That was unexpected, but couldn't you've noted which abilities are going away?
New marine technology: electrified turret factory upgrade, does damage to enemies touching factory<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it's a <b>huge</b> advantage for marines. Bye bye to blind spots. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Yay! more code I can take out of my mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I guess he liked the idea. (I had sensory cloaking on my server for a while now)
All the changes look great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- Faster and more intense gameplay (average game time in v1.04 is 22 minutes, v1.1 target is around half that, though epic games still possible)
i liked the long games <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Hmmm. I dont like the sound of that sentence. Does it means that Fades/Onos still get stuck? That means blink still wont be used since no one wants to slam 54 res onto a wall because of a bugged blink.
- Faster and more intense gameplay (average game time in v1.04 is 22 minutes, v1.1 target is around half that, though epic games still possible)
i liked the long games <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I hear you brother. The 1h+ games are the best.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sounds good except for one thing...what the heck do you need to cloak your HIVE for??? hehehe...
Possibly partially efective for those JP that land on top of the hive and blast away? Is cloaking going back to full cloak not this partial crap? I could see partial cloaking or no cloaking at all for the sensory chamber that's cloaking everything else but please don't make partial cloaks for alien structures...a group of alien structures will be easy enough to find as soon as one marine wanders into it and tells his whole team to go get it. I bet you can still see the blobs too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i'm sure what flay has done will be good ^_^
Hrmmm, whats the point of cloaking hive?
So you cant siege it?
So commander cant see it?
Do aliens get cloaked to?
"Dude WTH?!? Drop a sensory or they'll scan our hive you n00b!"
"OMG, he dropped a D tower! We're screwed, stupid n00b gorge..."
Hehehe, hoora Flayra...
So you cant siege it?
So commander cant see it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, if you put a sensory near a building hive...
So much... whoa.
This is nearly as bad as waiting for the original release.
(If it is, i REALLY want it)
in either case, it should be an interesting patch ...
but nothing about the 1 hive onos thing, I really liked that.
he, (k, english not great, I assume stomp is like onos hitting the floor real hard and unbalancing marines?)
onos: hmmm, marine coming *stomp*
marine: auch, WTH was that, I'm all dizy
onos: Let's have some lunch *runs around corner*
marine: omg !!!!
onos: *chomp*
marine: mmmm mmmm mmmmmmmm (translation: u ***** let me out)
Or the skulk silently comping marine from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->At game start:
"Dude WTH?!? Drop a sensory or they'll scan our hive you n00b!"
"OMG, he dropped a D tower! We're screwed, stupid n00b gorge..."
Hehehe, hoora Flayra... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
GG Twisted. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->