Massive Ns 1.1 Info Update

MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">On main page!</div> OG OG OG!

<a href='http://www.natural-selection.org' target='_blank'>http://www.natural-selection.org</a>

PS:

There was also a cool new feature started at <a href='http://www.readyroom.org' target='_blank'>http://www.readyroom.org</a> last night as well, check it out.
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Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Be sure to start new topics if you want to discuss the vagaries of a given part of the info, rather than making htis thread into a big crowded mess, btw. Thankee).
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    It rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    omg...... great ideas about the chambers -

    - nice to see continuing testing/innovation on behalf of the playtesters and developers.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Wwwooooooowww....
    Onos stomping? That was unexpected, but couldn't you've noted which abilities are going away?
  • VeTeRaNVeTeRaN Join Date: 2002-11-07 Member: 7555Banned
  • LoboLealLoboLeal Join Date: 2002-12-24 Member: 11466Members
    Wow!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • LoboLealLoboLeal Join Date: 2002-12-24 Member: 11466Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    New marine technology: electrified turret factory upgrade, does damage to enemies touching factory<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think it's a <b>huge</b> advantage for marines. Bye bye to blind spots. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • VeTeRaNVeTeRaN Join Date: 2002-11-07 Member: 7555Banned
    how much will it cost though?
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Game time goal is 1/2 of 22mins? Is that right clan matches are already so short as it is...
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    fwah?!?!!? sensory sound so uber ownage!!!
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Sensory chambers are now automatically cloaked, and they cloak other alien structures in range (including hives, resource towers, offensive chambers, etc.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yay! more code I can take out of my mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I guess he liked the idea. (I had sensory cloaking on my server for a while now)

    All the changes look great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i love them..ALL of them except for :

    - Faster and more intense gameplay (average game time in v1.04 is 22 minutes, v1.1 target is around half that, though epic games still possible)

    i liked the long games <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    looks sweet, but the movement chamber teleportation should stay, and yes, long games are fun
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    it looks like aliens are getting a lot better, we'll be seeing a lot of alien victories until commanders learn the new strategies.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    -Fewer "stuck" issues with Onos and blink

    Hmmm. I dont like the sound of that sentence. Does it means that Fades/Onos still get stuck? That means blink still wont be used since no one wants to slam 54 res onto a wall because of a bugged blink.
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    <!--QuoteBegin--Necro-+Mar 26 2003, 08:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Mar 26 2003, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i love them..ALL of them except for :

    - Faster and more intense gameplay (average game time in v1.04 is 22 minutes, v1.1 target is around half that, though epic games still possible)

    i liked the long games <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I hear you brother. The 1h+ games are the best.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    <!--QuoteBegin--voogru+Mar 26 2003, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Mar 26 2003, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Sensory chambers are now automatically cloaked, and they cloak other alien structures in range (including hives, resource towers, offensive chambers, etc.)
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sounds good except for one thing...what the heck do you need to cloak your HIVE for??? hehehe...

    Possibly partially efective for those JP that land on top of the hive and blast away? Is cloaking going back to full cloak not this partial crap? I could see partial cloaking or no cloaking at all for the sensory chamber that's cloaking everything else but please don't make partial cloaks for alien structures...a group of alien structures will be easy enough to find as soon as one marine wanders into it and tells his whole team to go get it. I bet you can still see the blobs too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • EoDAlizarEoDAlizar Join Date: 2002-12-14 Member: 10769Members
    I would imagine the cloaking is to protect from sensor sweeps and the inevitable siege turrets.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    will webs be cloaked too? (hehehe evil)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    the only prob with 1 hr games is that in clanmatches its not feasible because NO ONE has the time to waste 4 hrs on 1 clan match ;p

    i'm sure what flay has done will be good ^_^
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    [QOUTE]- Sensory chambers are now automatically cloaked, and they cloak other alien structures in range (including hives, resource towers, offensive chambers, etc.)[/QUOTE]
    Hrmmm, whats the point of cloaking hive?

    So you cant siege it?
    So commander cant see it?

    Do aliens get cloaked to?
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    At game start:

    "Dude WTH?!? Drop a sensory or they'll scan our hive you n00b!"
    "OMG, he dropped a D tower! We're screwed, stupid n00b gorge..."

    Hehehe, hoora Flayra...
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    A short notice for anyone complaining about the '11 minutes' aim: That's an average value. Keep in mind that such averages take 15-second-rushes and the whole other mess into account. The effective round duration may come down, but we'll still be far from CSish rounds.
  • CorradoCorrado Join Date: 2002-12-23 Member: 11423Members
    <!--QuoteBegin--Silent But Violent+Mar 26 2003, 01:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silent But Violent @ Mar 26 2003, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hrmmm, whats the point of cloaking hive?

    So you cant siege it?
    So commander cant see it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, if you put a sensory near a building hive...
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    GAAAAA. Holy SCHMOKES.

    So much... whoa.

    This is nearly as bad as waiting for the original release.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    When it says "Transforming first-person view " Does it mean AVP style view when wallwalking?

    (If it is, i REALLY want it)
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Im pretty sure a scanner sweep will uncover all cloaked aliens/buildings

    in either case, it should be an interesting patch ...
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    I love it,

    but nothing about the 1 hive onos thing, I really liked that.

    he, (k, english not great, I assume stomp is like onos hitting the floor real hard and unbalancing marines?)
    onos: hmmm, marine coming *stomp*
    marine: auch, WTH was that, I'm all dizy
    onos: Let's have some lunch *runs around corner*
    marine: omg !!!!
    onos: *chomp*
    marine: mmmm mmmm mmmmmmmm (translation: u ***** let me out)

    Or the skulk silently comping marine from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited March 2003
    Greatest. Quote. EVAAARRR.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->At game start:

    "Dude WTH?!? Drop a sensory or they'll scan our hive you n00b!"
    "OMG, he dropped a D tower! We're screwed, stupid n00b gorge..."

    Hehehe, hoora Flayra... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    GG Twisted. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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