Sc Marine Update

24

Comments

  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    Actually...

    I don't know, it seems EVERY picture is different.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    And another just for good measure.
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    If someone hadn't of put text in the first screenie, you'd actually be able to see the legs.

    But yeah, the legs are bulky and solid, not comprised of many differant sections.
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    That's the thing, nearly every image of the armor is different and there's no detailed picture (you'll only get a few quick shots of it in the movies) of the back of the suit.

    Anyway, I updated the pic in the first post. I'm fairly satisfied with it and probably won't be changing it anymore (I might tweak the shoulders some). I changed the boots quite a bit but it's not really noticeable in the pics. The model with the visor up totals at 2040 polys and with the visor down (head and faces in the helm deleted) it's 1708. I'll most likely make them both and let you guys choose what one you want to use.

    I still don't have a skinner but I'll just get to work on making one myself (this might take a while). Here's a pic of the model without any smoothing, it doesn't look a pretty but you get a better look at the faces.


    <img src='http://members.uia.net/coyote/pics/scmf.jpg' border='0' alt='user posted image'>
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    Visor down <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> = yay! for the black and white skins, u cud do a different style erm should pad logo! if u know what i mean
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    edited March 2003
    Really nice that..even looks cool in the flatshaded render..

    Good job.
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    edited March 2003
    <!--QuoteBegin--IskatuMesk+Mar 29 2003, 05:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IskatuMesk @ Mar 29 2003, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If someone hadn't of put text in the first screenie, you'd actually be able to see the legs.

    But yeah, the legs are bulky and solid, not comprised of many differant sections. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I basically modeled the boots after watching the Battle on Amerigo movie from SC and in that vid you can see the boots actually have quite a few sections. You also might not be getting a good look at their shape because of the shading added with a lack of any skin. I'll post a post for you guys once I get it skinned, it should give a much better look.
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    One last thing. I believe that the SC gauss Rifle was going to be for the HMG so I wasn't really planing on useing the Smartgun animations. Besides, mixing StarCraft and AVP is just wrong <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    damn thats looking nice. with a tight skin it'll be a winner. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> make sure to look at zeros ref pics so everyone is happy <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=24925&st=75' target='_blank'>Thread Here</a>
  • dwfoxwdwfoxw Join Date: 2003-03-29 Member: 15016Members
    i was wonding if it was possible to have a command where you can raise and lower the visor ingame. like have nightvision when it was down. just a thought.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Why dont' it like this, in ns there are 2 types of the marines one black guy and one white guy you could just have the visor up for the white guy and visor down for the black guythat way you get them both, but its up 2 you, very nice model.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--_Rico_+Mar 29 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Rico_ @ Mar 29 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why dont' it like this, in ns there are 2 types of the marines one black guy and one white guy you could just have the visor up for the white guy and visor down for the black guythat way you get them both, but its up 2 you, very nice model. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No you can't - those are two different <i>skins</i>, not <i>models</i>. And this SC marine is going to be for HA, I believe, which currently doesn't support multiple skin families.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    well i renamed a warhammer model for use as ha and it switches between 2 skins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Jim+Mar 29 2003, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Mar 29 2003, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i renamed a warhammer model for use as ha and it switches between 2 skins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Aha. That's good to know. However, the fact remains that you can't have a one with the visor up and one with it down - on;y different skins.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I wasn't disputing that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    OMG~!? i just SHAT my pants. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    i agree totally with the visor down, its logical neways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    so far its the most accurate model ive seen based on the SC reference pics. Find a l33+ skinner for this l33+ model.

    p.s can u work with the modeller for the sc gause rifle and make a simultaneos SC marine pack! bleh...it doesnt matter how its realeased just continue working on it but take ur time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    just wondering can u also release a version that is for LA? ( use LA skeleton )
    some of us like to use this model as light marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    awesome work by the way
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Pvt. Hudson+Mar 29 2003, 05:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt. Hudson @ Mar 29 2003, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just wondering can u also release a version that is for LA? ( use LA skeleton )
    some of us like to use this model as light marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    awesome work by the way <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No need, just re-name it soldier.mdl
  • commandfoxcommandfox Join Date: 2003-01-08 Member: 12037Members
    that wouldn't work, the animations would all be botched up
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    worked for me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--commandfox+Mar 29 2003, 11:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (commandfox @ Mar 29 2003, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that wouldn't work, the animations would all be botched up <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it will work,
    but my point for not just simply renaming the model is that i want to use the visor up model for LA, so that the head inside teh power armor can move <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    and maby for an idle animation he could mess around with the visor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    About animating the visor... It should be possible but it would require me to add an extra bone or a dummy at the least and I would have to do the same to every set of bones in all the animations so that they'll match with the reference. I would then have to make sure all the animations still work correctly and that I didn't mess anything up. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I <i>could</i> do it but it would be a lot of extra work for just a small thing like moving the visor.

    I'm looking into how to get 2 skins to work and I'm suspecting it's a line in the QC file but I'll have to find it.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    If it'll take too much time then I don't think you should spend it. I mean, I'm not gonna sit in base going, "Ok Jim, now stand still so I can see you flip your visor up."
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Unleet+Mar 30 2003, 08:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unleet @ Mar 30 2003, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm looking into how to get 2 skins to work and I'm suspecting it's a line in the QC file but I'll have to find it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For the soldier models, there's this that lives between the reference and attachments sections:<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// 2 skin families
    $texturegroup skinfamilies
    {
    { "head.bmp"  "arms.bmp" }
    { "head_black.bmp"  "arms_black.bmp" }
    }<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    Hope that helps.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I see this model good for HA.. not for light.
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Lookin foward to it great work
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited April 2003
    yeah..me too.. we got famous guests in here yesterday... looks like you nearly get your **** kicked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    but like blizzard said one time..its ok so long they make their own models
    (i think they meant...as long they made their own models..wich not look better then ours) .. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    so dont make your marine look to good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    lol.jpg 21.5K
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I think this model should be for LA, mainly because there isn't anything else that I could possibly think of to replace LA in SC (ghosts and civilians are just stupid.)
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