Is Grenade Launcher

DreadDread Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">just a bit "bugged"</div> Well not bugged actually, but it has started to lose its job as WoL remover. This is due to two things:
1) Marines peeking behind corner and doing the job with HMG/LMG/Shotty <-- though I hope this is one of those hitbox issues and will be fixed
2) Grenades don't bounce enough making it very hard to destroy some WoL's behind corner(which isn't intented i think).

Or am I wrong?
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Comments

  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Well I'm not gonna say "Yes, you're wrong" because I've only got my own experience to back me up, but i find grenades a much quicker and safer way of removing aliens structures.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited April 2003
    Helluva lot quicker + HMGers can save their ammo for hive/aliens
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    edited April 2003
    Yes, GL costs too much compared to its power... HMG does the same job sometimes even faster and with lower res cost.

    [Edit]
    This isn't a follow-up to frogg's message
    [/Edit]
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited April 2003
    <!--QuoteBegin--Young Trotsky+Apr 15 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Young Trotsky @ Apr 15 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well I'm not gonna say "Yes, you're wrong" because I've only got my own experience to back me up, but i find grenades a much quicker and safer way of removing aliens structures. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But HMGs are very much handier. It seems to take tons of clips to remove WoL with GL and with HMG people can actually protect themselves from Skulks. Also in several situations I've seen that 'bouncier' grenades would be awesome.

    This is not actually balance post. I try not to whine how HMGs are better than GLs, I just think that there are some minor things that maybe should be tweaked to make GL more used and returned to its position as WoL-pwner.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Frogg2+Apr 15 2003, 12:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Apr 15 2003, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Helluva lot quicker + HMGers can save their ammo for hive/aliens <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly. I put that up in the HA thread. Grenade launchers aren't used enough by some comms, their so great for just passing right through web and wol blockades and it shaves precious time off of having to shoot down the wol's.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    slingo! er... bingo! er... ur wrong right and wrong. It depends on who your playing with and how well you know the map, if you know the hall ways like the back of ur skulk you can still wreck them up with out seeing them but you still need protection so like i said it depends on who your playing with b/c if its a team that works well together i dole out 1 nade launcher and 2 HMGs to protect but if their total **** pirates then i got HMGs and wep upgrades... so are you right? no... it got nerfed a bit in 1.01 i think it was b/c it was too much of an **** kicker now i think its just the perfect balance.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    I don't have any problem bouncing grenades around corners, as for being able to protect yourself i fully agree that the hmg is better, therefore it shouldnt be used on strucutres but to PROTECT the granade launcher. Also, i don't know what tests you've done but i find the grenade launcher a LOT faster at taking down lame than the HMG, it usually only takes 4-5 clips to completely destroy the largest WoL, you couldn't do that with the HMG without extra ammo from the commander.
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    too true with how grenades dont bounce around well. Now if the team codes it so the grenades bounce around like those from the demoman from tfc...man that would be the day i'll be using the GL ful ltime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->:D
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    It's more of how you use it, that they don't bounce... they bounce just fine.

    As I've said to a number of threads about this: No, the GL is NOT a direct-fire weapon. You need to practice with it. You can't just pick it up and go crazy. But once you actually WORK on your skill level, you can peg a Lerk on the wing. Take down Fades while jetpacking around. Give an Onos a REALLY bad day.

    Stop blaming the gun for your own lack of ability to use it properly.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited April 2003
    <!--QuoteBegin--Young Trotsky+Apr 15 2003, 05:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Young Trotsky @ Apr 15 2003, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't have any problem bouncing grenades around corners <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I certainly do. I could be wrong, but the grenades just seem to hit the wall and then lazily bump 15cm from the wall. Decent 2m bounce could do nothing but good. Also people could bounce grenades from floor little further than now, making it a tad more effective against acid-spamming fades.

    Talesin<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Stop blaming the gun for your own lack of ability to use it properly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's a rather rude post. I never blaimed the weapon, it is good but I think there was never intended to be über-skill weapons in ns, that's why we don't have AWP. Also I don't believe you can make grenades bounce any better than I do, or would you mind telling me <i>how</i> you press your fire button to make it bounce better from the wall? Im very curious.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Very well said Talesin, I love the granade launcher and i think its about time people started using it more and using it properly!

    w00t, 100th post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    45-degree angle from the wall, at least. Aim high. they're grenades.. NOT superballs. They aren't coated in rubber. They'll ping off the wall and continue their trajectory to the floor, then skitter a little further until the momentum has been bled off.
    Either you managed to somehow get a bugged copy of the game, or you're letting your preconceptions from other games with GLs sway your expectations for the NS GL.
    Again.. that's why you practice with it. You get skilled with it. And you surprise people, the vast majority of whom HAVEN'T taken the time to learn, and so are busy complaining about how lousy the GL is, and that you must have an aimbot or custom crosshair to pull off the shots you do.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    i love the grenade launcher, its the most fun to use <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    the only problem i have with it is that you hardly get any ammo when the com gives you one.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    Grenade launcher is a weapon to remove things like offense/defense chambers and beat up fades who camp tossing vomit at your structures; I don't think it's purposes extend farther than strategic removal of stationary stuff.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited April 2003
    <!--QuoteBegin--Talesin+Apr 15 2003, 05:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 15 2003, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 45-degree angle from the wall, at least. Aim high. they're grenades.. NOT superballs. They aren't coated in rubber. They'll ping off the wall and continue their trajectory to the floor, then skitter a little further until the momentum has been bled off.
    Either you managed to somehow get a bugged copy of the game, or you're letting your preconceptions from other games with GLs sway your expectations for the NS GL.
    Again.. that's why you practice with it. You get skilled with it. And you surprise people, the vast majority of whom HAVEN'T taken the time to learn, and so are busy complaining about how lousy the GL is, and that you must have an aimbot or custom crosshair to pull off the shots you do. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Im not whining how bad anti-Kharaa weapon GL is, because it was never meant to be anti-Kharaa. Supressive fire and WoL cleaning is for what it's supposed to be used(AFAIK). I don't know how or where you got this idea that I think gl is too bad vs. Kharaa. This whole thread is about GL vs. buildings, not GL vs. Kharaa. Over active imagination maybe?

    You can have mad knife skillz and you can knife ten Onos' in a row without losing hp's, but you can't assume others to do the same while obviously knife is not meant to be used in such manner. Same applies to gl.

    My mainpoint is; there are some things(HMG, peeking behind corner, not very bouncy grenades) that make GL less WoL cleaner they are supposed to be. Also IRL(i know this isn't IRL, but I make the reference just for fun) I believe that if you shoot primed grenades with grenade laucher from 3 meters away to solid hard wall, the grenades are going to bounce quite a lot due to their high velocity.

    Edit: Well said abtm, my thoughts. GL is not über-skillz-one-shot-kill-against-moving-skulks-with-jp weapon.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Honestly dread, I can sympathize a bit with you. HMG's do work, IMO just as well at taking out structures as a GL. Now, dont get me wrong, the GL is mad effective at doing what its job is SUPPOSED to be(suppresive fire, and anti structure), its just that at 33rp/s and with a clip of 4 it makes it not that effective. I remember back in the day when it had a huge clip. I would not mind seeing the current clip size raised to 6, and the rate of fire up just a notch.

    I can also see what you mean about the "bounce". But I have to disagree with you there for one reason. With the close quarters and heavy architecture of the levels, a heavier bounce would more often then not just send the grenade way off, and not where you want it. The current bounce is just fire. I would not mind if instead of a bounce, just giving it more muzzle velocity, so it could go further straight. Well....maybe a small increase in bounce. But I usually have little to no problem getting the round around corners.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    yes it's a shame the GL got that big nerf after 1.0
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    It's a pretty good weapon actually, especially for area denial. The marine start on Bast is a perfect example. You can clear the upper vent, you can spam them into the narrow corridor leading to the airlock, you can prevent the aliens from building below the elevator. And with some practice, you can shoot into those two vent openings halfway down the lift area, even though it looks like the grenades would fall out they can slide into the vent.

    They're also good for sneaky marines. The guns tend to give very visible tracers that show any alien your position. If you're in a good hiding spot with a GL it's much harder to see where the projectiles are coming from. Buys you some time to do damage.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    <!--QuoteBegin--*Dread*+Apr 15 2003, 12:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Apr 15 2003, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->less WoL cleaner they are supposed to be.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Don't you actually mean they are less then <i>You want</i> them to be? The GL works exactly as it was intended to. Now you can say that it isn't worth it's points, but the fact of the matter is nothing is worth it's points if it is not used properly (or well).

    PS: I love the Gren on Bast too, one time, as an alien marine I killed a marine with a Nade launcher in atmosphere, then took the launcher to the elevator shaft and fired a couple shots up, killing another marine. "<i>How does it feel, hoo'man?</i>" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    What does WOL mean?

    Does the Grenade launcher lose damage power if it explodes in umbra? otherwise it would be the best answer to lerks and fades
  • CalantusCalantus Join Date: 2003-03-23 Member: 14823Members
    <!--QuoteBegin--GoldenShadow+Apr 15 2003, 03:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoldenShadow @ Apr 15 2003, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What does WOL mean?

    Does the Grenade launcher lose damage power if it explodes in umbra? otherwise it would be the best answer to lerks and fades <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WoL = Wall of Lame

    It's basically a wall of offence chambers blocking your path, often backed by a bunch of defence chambers.

    No, the grenade is unaffected by umbra, and yes it is seen as a counter to lerks using umbra.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I too thought the GL was overpriced for what you get, until I remembered umbra... Oooh the GL makes those lerks and fades run like monkeys. Worth every 33 it costs IMHO.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Yes, you can use an HMG and lots of ammo and time in place of a GL, but... well... it takes more ammo and more time. I've played a game (as a marine! who would have thought...) where I paired off with this other guy, both of us HA. He had an HMG, I had a GL. Whenever we ran into a WoL, we'd retreat back around the corner and I'd remove it with two GL clips with no trouble.

    As Talesin said, you have to aim high. But grenades DO bounce. You can coax grenades to go very, very far (sometimes the prolem is that they actually overshoot the target, rather than undershoot).
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    It would be nice if you could switch between fire modes - one where the grenade explodes on impact with the floor (not just the aliens), and one where theres a short fuse (like the current one)

    Also, i reckon grenades should do 3x damage against structures, to give them a greater role in clearing walls of lame.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    edited April 2003
    Been discussed
    Been shot down
    We don't want impact grens
    hehe

    EDIT: With we I meant me for those who diden't get that
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited April 2003
    Here is a demo

    <a href='http://www.froggeh.com/downloads/hmgvsgl.zip' target='_blank'>HMG vs GL</a>

    This compares how long it takes to shoot down a WoL with a GL then a HMG. Then I test them both on a hive.

    HMGs take alot longer to kill a WoL but they seem to be more effective at killing a hive.

    fyi: GL already do double dmg against structures...
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    WoL (Wall of Lame) really is a bad name for those blockades now. The name appeared in earlier NS versions where a well-made one was pretty close to invulnerable even to siege turrets (unless you had several), so they were considered "lame". But since the defense chambers were weakened they're not that impressive anymore.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    edited April 2003
    the only gripe I have about the gl is that you can't kill a carapaced skulk or lerk with it. Those things are small, they don't have much hp, and the gl makes a big boom. I can see a gorge taking two hits, but something as small as a lerk or a skulk? naaahhhh.

    Edit: Oh and it takes too much ammo too kill a decent sized WoL, and the comm only drops 4 nades per ammo pack, so it takes about 30 res just to fill it back up.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    ^shrug^

    It's part of the NS community's language now. I can't see it disappearing just because they aren't actually that lame anymore.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    edited April 2003
    GLs are still clumsy and thus rarely used........most ppl rather get a HMG and not be instant skulk food

    33res for such a clumsy weapon is kinda ridiculous.......its not even *THAT* strong because of the long grenade timers (5 or 6 sec b4 explosion = lerk, etc easliy runs out of umbra)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Im not whining how bad anti-Kharaa weapon GL is, because it was never meant to be anti-Kharaa. Supressive fire and WoL cleaning is for what it's supposed to be used(AFAIK).
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    its not a good suppressive fire weapon.......the grens take too long to explode, if they blew up a little closer from right after their launching it might make people actually afraid and run..........and yes it can kill WOLs at a decent rate........but so will 2 HMGs........and 1GL + 1 HMG < 2HMGs when those 3 skulks and lerk come to save their WOL
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