Is Grenade Launcher
Dread
Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">just a bit "bugged"</div> Well not bugged actually, but it has started to lose its job as WoL remover. This is due to two things:
1) Marines peeking behind corner and doing the job with HMG/LMG/Shotty <-- though I hope this is one of those hitbox issues and will be fixed
2) Grenades don't bounce enough making it very hard to destroy some WoL's behind corner(which isn't intented i think).
Or am I wrong?
1) Marines peeking behind corner and doing the job with HMG/LMG/Shotty <-- though I hope this is one of those hitbox issues and will be fixed
2) Grenades don't bounce enough making it very hard to destroy some WoL's behind corner(which isn't intented i think).
Or am I wrong?
Comments
[Edit]
This isn't a follow-up to frogg's message
[/Edit]
But HMGs are very much handier. It seems to take tons of clips to remove WoL with GL and with HMG people can actually protect themselves from Skulks. Also in several situations I've seen that 'bouncier' grenades would be awesome.
This is not actually balance post. I try not to whine how HMGs are better than GLs, I just think that there are some minor things that maybe should be tweaked to make GL more used and returned to its position as WoL-pwner.
Exactly. I put that up in the HA thread. Grenade launchers aren't used enough by some comms, their so great for just passing right through web and wol blockades and it shaves precious time off of having to shoot down the wol's.
As I've said to a number of threads about this: No, the GL is NOT a direct-fire weapon. You need to practice with it. You can't just pick it up and go crazy. But once you actually WORK on your skill level, you can peg a Lerk on the wing. Take down Fades while jetpacking around. Give an Onos a REALLY bad day.
Stop blaming the gun for your own lack of ability to use it properly.
I certainly do. I could be wrong, but the grenades just seem to hit the wall and then lazily bump 15cm from the wall. Decent 2m bounce could do nothing but good. Also people could bounce grenades from floor little further than now, making it a tad more effective against acid-spamming fades.
Talesin<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Stop blaming the gun for your own lack of ability to use it properly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's a rather rude post. I never blaimed the weapon, it is good but I think there was never intended to be über-skill weapons in ns, that's why we don't have AWP. Also I don't believe you can make grenades bounce any better than I do, or would you mind telling me <i>how</i> you press your fire button to make it bounce better from the wall? Im very curious.
w00t, 100th post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Either you managed to somehow get a bugged copy of the game, or you're letting your preconceptions from other games with GLs sway your expectations for the NS GL.
Again.. that's why you practice with it. You get skilled with it. And you surprise people, the vast majority of whom HAVEN'T taken the time to learn, and so are busy complaining about how lousy the GL is, and that you must have an aimbot or custom crosshair to pull off the shots you do.
the only problem i have with it is that you hardly get any ammo when the com gives you one.
Either you managed to somehow get a bugged copy of the game, or you're letting your preconceptions from other games with GLs sway your expectations for the NS GL.
Again.. that's why you practice with it. You get skilled with it. And you surprise people, the vast majority of whom HAVEN'T taken the time to learn, and so are busy complaining about how lousy the GL is, and that you must have an aimbot or custom crosshair to pull off the shots you do. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Im not whining how bad anti-Kharaa weapon GL is, because it was never meant to be anti-Kharaa. Supressive fire and WoL cleaning is for what it's supposed to be used(AFAIK). I don't know how or where you got this idea that I think gl is too bad vs. Kharaa. This whole thread is about GL vs. buildings, not GL vs. Kharaa. Over active imagination maybe?
You can have mad knife skillz and you can knife ten Onos' in a row without losing hp's, but you can't assume others to do the same while obviously knife is not meant to be used in such manner. Same applies to gl.
My mainpoint is; there are some things(HMG, peeking behind corner, not very bouncy grenades) that make GL less WoL cleaner they are supposed to be. Also IRL(i know this isn't IRL, but I make the reference just for fun) I believe that if you shoot primed grenades with grenade laucher from 3 meters away to solid hard wall, the grenades are going to bounce quite a lot due to their high velocity.
Edit: Well said abtm, my thoughts. GL is not über-skillz-one-shot-kill-against-moving-skulks-with-jp weapon.
I can also see what you mean about the "bounce". But I have to disagree with you there for one reason. With the close quarters and heavy architecture of the levels, a heavier bounce would more often then not just send the grenade way off, and not where you want it. The current bounce is just fire. I would not mind if instead of a bounce, just giving it more muzzle velocity, so it could go further straight. Well....maybe a small increase in bounce. But I usually have little to no problem getting the round around corners.
They're also good for sneaky marines. The guns tend to give very visible tracers that show any alien your position. If you're in a good hiding spot with a GL it's much harder to see where the projectiles are coming from. Buys you some time to do damage.
Don't you actually mean they are less then <i>You want</i> them to be? The GL works exactly as it was intended to. Now you can say that it isn't worth it's points, but the fact of the matter is nothing is worth it's points if it is not used properly (or well).
PS: I love the Gren on Bast too, one time, as an alien marine I killed a marine with a Nade launcher in atmosphere, then took the launcher to the elevator shaft and fired a couple shots up, killing another marine. "<i>How does it feel, hoo'man?</i>" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Does the Grenade launcher lose damage power if it explodes in umbra? otherwise it would be the best answer to lerks and fades
Does the Grenade launcher lose damage power if it explodes in umbra? otherwise it would be the best answer to lerks and fades <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
WoL = Wall of Lame
It's basically a wall of offence chambers blocking your path, often backed by a bunch of defence chambers.
No, the grenade is unaffected by umbra, and yes it is seen as a counter to lerks using umbra.
As Talesin said, you have to aim high. But grenades DO bounce. You can coax grenades to go very, very far (sometimes the prolem is that they actually overshoot the target, rather than undershoot).
Also, i reckon grenades should do 3x damage against structures, to give them a greater role in clearing walls of lame.
Been shot down
We don't want impact grens
hehe
EDIT: With we I meant me for those who diden't get that
<a href='http://www.froggeh.com/downloads/hmgvsgl.zip' target='_blank'>HMG vs GL</a>
This compares how long it takes to shoot down a WoL with a GL then a HMG. Then I test them both on a hive.
HMGs take alot longer to kill a WoL but they seem to be more effective at killing a hive.
fyi: GL already do double dmg against structures...
Edit: Oh and it takes too much ammo too kill a decent sized WoL, and the comm only drops 4 nades per ammo pack, so it takes about 30 res just to fill it back up.
It's part of the NS community's language now. I can't see it disappearing just because they aren't actually that lame anymore.
33res for such a clumsy weapon is kinda ridiculous.......its not even *THAT* strong because of the long grenade timers (5 or 6 sec b4 explosion = lerk, etc easliy runs out of umbra)
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Im not whining how bad anti-Kharaa weapon GL is, because it was never meant to be anti-Kharaa. Supressive fire and WoL cleaning is for what it's supposed to be used(AFAIK).
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its not a good suppressive fire weapon.......the grens take too long to explode, if they blew up a little closer from right after their launching it might make people actually afraid and run..........and yes it can kill WOLs at a decent rate........but so will 2 HMGs........and 1GL + 1 HMG < 2HMGs when those 3 skulks and lerk come to save their WOL