2 Gorges Slower My @$$

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Comments

  • WimpyWimpy Join Date: 2003-03-24 Member: 14839Members
    2 gorges really only starts to optimize the time/res ratio when you have at least 2-3 res down.. the first res or 2 does not matter with how long it takes to build, cause its not like you can go and build another one without a wait anyway..
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Yea, I think its nice the way it is actually. I love the res system.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited April 2003
    <!--QuoteBegin--Wimpy+Apr 27 2003, 01:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wimpy @ Apr 27 2003, 01:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the first res or 2 does not matter with how long it takes to build <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Entirely Wrong. The faster you get your first res up causes a huge difference cause your res income increases geometrically while building res towers. Thats why two gorges help so much. You can build two towers in about 80% of the time it takes one gorge.
    O and the one gorge will have about 12 res left when hes done building and the two gorges will have about 7-8 each when done building.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--AIRinc.F|aReZ+Apr 26 2003, 09:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AIRinc.F|aReZ @ Apr 26 2003, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes they will. Much faster than with 2 Gorges. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And because they can two res nodes up in 80% of the time The rest of the aliens will cap out only slightly after they normally would with one gorge.
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    Two gorges will need twice the res nodes to keep up with a building program since the alien income will be split between the two. On some maps with lots of res nodes, this won't matter since two gorges can go to different nodes and keep capping res. On smaller maps with less res, two gorges will quickly run out of safe res nodes to cap. This also leads to a bit of over-expansion. Marines can do this somewhat safely since the commander can recycle nodes that come under attack. The aliens, however, will eat the full cost of a res node if it gets taken down. This makes capping "contested" res nodes a losing proposition to the alien team if they can't keep them up long enough to net a profit.

    It also leads to a bit of over-expansion. Having your six other skulks keep pressure on the marine base, defend the hive you're moving to, keep a watch on five res towers, and escort your gorges, you'll outgrow your ability to defend. That means gorges have to lay o chambers to protect the res, slowing down growth to the second hive and increasing the initial investment for laying res nodes. If you have to put down two O chambers and a D chamber to protect a res node, it needs to stay up a long time before you start getting a profit.

    The key consideration is if the map can support two gorges and if your team can stay effective without an extra skulk. With ten people on your team and plenty of res to cap, this could make an effective tactic to get the second hive up sooner. If you only have six on your team, sacraficing a third of your team for building might do more harm than good.

    Cheers,
    Alias20
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