How Do You Get This To Appear In Hl?
Liku
I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
<div class="IPBDescription">And HL Mods?</div> Ok, I've seen this on my friend's machine, but didn't pay attention to it. I played BumperCars and it had it, so I was like, why not enable it for all mods? But that's the thing I know not how to. Help? Here's a pic.
Comments
net_graph 1 or net_graph 2 will display differently formatted info.
use net_graph 0 to turn it off
cl_showfps 1 is an fps-only display in the upper right
fps_max "99"
I've heard that net_graph is best for seeing latency but not for FPS. Can anyone confirm that?
I'm not sure if <b>cl_showfps 1</b> displays your FPS correctly, but it will surely not slow down your FPS like net_graph does.
Something that I have found (personal opinion ONLY here) is that netgraph1 and netgraph2 both have the visual display of network packet flow, and they both make my ping higher and my FPS lower.
Like asking someone for $200. If all they give you is 5, no harm done. You asked.
It's what MonsE does to people.
It's what MonsE does to people. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i know that, i mean what does it mean in HL ?
only problem with that is that the game handleing is different if your fps is 30 versus 70, so to get the game to run at a smooth level, put the max at what your average is, so it wont go above it.
if youre fps is constantly 15 (which feels kinda chunky) you will get used to it and not even notice it, but if your FPS ops from 90 to 15 to 90 you will definitely feel the chunkiness and get upset about it! so cap it to 20 or so and your game will run at a standardized rate.
personally, my fps ranges from 25 to 70, so i have my fps_max set to 40 all the time, except with NS's building speed thing relational to FPS i have my use key scripted to set my fpsmax to 200 while it is pressed down! this way i get the irrationally higher FPS when it is needed, but a nice standardized gameplay otherwise.
I need more ram and a better 3d card though for the newer stuff.
only problem with that is that the game handleing is different if your fps is 30 versus 70, so to get the game to run at a smooth level, put the max at what your average is, so it wont go above it.
if youre fps is constantly 15 (which feels kinda chunky) you will get used to it and not even notice it, but if your FPS ops from 90 to 15 to 90 you will definitely feel the chunkiness and get upset about it! so cap it to 20 or so and your game will run at a standardized rate.
personally, my fps ranges from 25 to 70, so i have my fps_max set to 40 all the time, except with NS's building speed thing relational to FPS i have my use key scripted to set my fpsmax to 200 while it is pressed down! this way i get the irrationally higher FPS when it is needed, but a nice standardized gameplay otherwise. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
sorry to double post, but I must say that's a huge exploit, and if I caught you doing stuff like that on my server, you'd be banned permanently.
choke is the % of packets lost/not sent due to network saturation.
i am quite truthfully stunned that you would say that! please explain your reasoning that my changing of fps_max is an exploit, i really want to know how getting random 30 to 80 fps while building and 40.0 while running is considered an exploit.
<!--QuoteBegin--Kazyras+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->choke is the % of packets lost/not sent due to network saturation. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> and i dont agree with that, although i am unclear what choke is, often i have 100 and it shows itself as significant lag, but not anywhere near disconnection-levels. if choke was equal to packet loss many of the players wouldve been disconnected.
Adjusting rate values (rate, cl_rate, cl_cmdrate, cl_updaterate) should fix it, but it can also be caused by a server with a bad sv_maxrate for its connection.
Link here: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=28768' target='_blank'>Roob's Vsync/fps guide</a>
First up, your friend has either a coincidental value of 29.9 for his fps, or he is running win2k/winXP with his monitor resolution at 60Hz in game (whatever it is in windows). Read the guide (link above) to help with this issue.
Secondly, DO NOT SET YOUR FPS LOW. In NS 1.0x fps governs jetpack thrust, number of touches that charge and leap do per second (hence damage), building speed, and AFAIK other things too. setting your FPS low is a surefire way to not be able to use jetpacks, never get leap kills (leap is incredibly powerful, 350-400 damage per leap at FPS = 100!!), and frustrate your commander by taking hours to build structures.
Thirdly, use "cl_showfps 1" instead of any of the net_graphs. I used net_graph 3 for a long time but have found a (slight) performance gain with net_graph disabled. Reason: Your computer doesn't need to keep checking the values and updating them on your screen.
Fourth and finally, READ THE GUIDE! I've seen a lot of myths and falsehoods in this thread and I don't have time to dispel them all now!
<span style='color:red'> <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=28768' target='_blank'>Read Roob's Vsync/fps guide</a></span>
<a href='http://forums.firearmsmod.com/showthread.php?s=&threadid=34464' target='_blank'>http://forums.firearmsmod.com/showthread.p...&threadid=34464</a>
This is a link to "the net code guide" in the Firearms forum. It explains how half-life works in terms of fps and it's effects on your connection in the game. It’s an interesting read (and nice and long).
I posted the link in response to why you should keep your fps_max set at a low average value, which is thoroughly explained there. Really, you could set your fps to something around 24 and it would be like watching a movie. Even though its low, your brain "fills in the holes" so you don’t notice. But if its high and it drops down in times of action and is just sporadic in general, then your brain can't process the visual data it's getting as well and you really notice it.
So yeah, that's that.