<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> theres nice buttons in that mesh what to push!*pushes all the buttons wich cause the mesh to brake up* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
Heh. I don't know what program you're using to unwrap your mesh. Grab lithunwrap. It's the best program I've found so far. Just select a group, and unwrap it based on the shape of that group to decide what unwrapping method you want to use. It does a really good job and isn't that complicated at all. Find a good tutorial, or I can offer one.
Nice shotty... But i think it would be better if the tube wasn't so big!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Jamil+May 1 2003, 06:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ May 1 2003, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh. I don't know what program you're using to unwrap your mesh. Grab lithunwrap. It's the best program I've found so far. Just select a group, and unwrap it based on the shape of that group to decide what unwrapping method you want to use. It does a really good job and isn't that complicated at all. Find a good tutorial, or I can offer one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yeah i just got me self Lithinwrap, looks good, cant find a good tut tho :/
omg, i love you jamil <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Take a number. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
i got dibs on jamils babies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> thanks very much, thats a huge help, the tut on the firearms site, is erm well short. i'll have to study this new tut 2moz more, cuz its 10pm here and i have skool 2moz!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A carry handle?<b>Well its your model,</b>I'll probly just take it off when I download it . <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
got mesh....? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> oh my...lol! i don't know <b>anything</b> about modeling and stuff like that, but the sheer look of it tells me something went wrong.
<!--QuoteBegin--Jamil+May 1 2003, 04:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ May 1 2003, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Take a number. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Get in line.
Now serving #21828 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> that'll be me....
i'll have a cheeseburger, without cheese, and a coke.... with out flavor, or sugar....
erhm... nvm.. just felt like i had to say that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--The_Snake+May 1 2003, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Snake @ May 1 2003, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why does the default LMG have a scope anyway... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> BECAUSE IT CAN! its really useless, like i said before, on a starship as your not gonna be blasting something thats 50 yards away. A carrying handle or RIS flip up sight would be much more handeh! (hint hint if some body who is making 1.1 reads this)
Im having problems in Lithunwrap. using Jamil's TUT he gave me, when i try to assign materials to a group or what ever, they dont show up on the image preveiwer so i dont know if it working or not <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> this is realy bugging me! can sum one help?
oh and wen i open a model in Lithunwrap the model appears as a little box in the top left hand coner of my screen, i know how to view the model but it means going into UV mapping all the time and clicking on Decal or sumthing different. i dont know if its that what is givng me the problem i dont know.
Can some one pls advise me on what to do. Dont ask for the model so u can mesh it ur self, cuz that wont help me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The tutorial shows you how to assign a material to a group. It should show up on the preview automagically, or maybe you just need to set it, by right clicking on the preview window and going textured->smooth.
To assign a texture to a group, select the group by clicking on it then going uptop to the Select->All. Then go to Materials->Modify. Add a material if necessary and click the assign button when you're done.
This is a good model you guys got going here. Keep it up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Jamil+May 2 2003, 12:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ May 2 2003, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The tutorial shows you how to assign a material to a group. It should show up on the preview automagically, or maybe you just need to set it, by right clicking on the preview window and going textured->smooth.
To assign a texture to a group, select the group by clicking on it then going uptop to the Select->All. Then go to Materials->Modify. Add a material if necessary and click the assign button when you're done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> is that a screenie of the ever so anticipated starcraft gauss rifle? oh me hopes it is, and isn't. if it is, yay! it looks purdy. if it is...with all due respect, its going a little slow <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> but i still wait semi-paitiently.
Comments
trial and error tho, trial and error!
i'll keep trying
yeah i just got me self Lithinwrap, looks good, cant find a good tut tho :/
could u send me one Jamil, i would be v.gr8ful
<a href='http://www.dosfx.com/tutorials/csgirl/csgirl105.asp' target='_blank'>http://www.dosfx.com/tutorials/csgirl/csgirl105.asp</a>
Get in line.
Now serving #21828
thanks very much, thats a huge help, the tut on the firearms site, is erm well short.
i'll have to study this new tut 2moz more, cuz its 10pm here and i have skool 2moz!
baHH!!! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
got mesh....? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
oh my...lol! i don't know <b>anything</b> about modeling and stuff like that, but the sheer look of it tells me something went wrong.
"try, try, try, again"...please!
Get in line.
Now serving #21828 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that'll be me....
i'll have a cheeseburger, without cheese, and a coke.... with out flavor, or sugar....
erhm... nvm.. just felt like i had to say that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
BECAUSE IT CAN! its really useless, like i said before, on a starship as your not gonna be blasting something thats 50 yards away. A carrying handle or RIS flip up sight would be much more handeh! (hint hint if some body who is making 1.1 reads this)
Pls can i remind people, dont call this <b>my model</b> cuz it aint, im moddifying it
oh and wen i open a model in Lithunwrap the model appears as a little box in the top left hand coner of my screen, i know how to view the model but it means going into UV mapping all the time and clicking on Decal or sumthing different. i dont know if its that what is givng me the problem i dont know.
Can some one pls advise me on what to do. Dont ask for the model so u can mesh it ur self, cuz that wont help me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
To assign a texture to a group, select the group by clicking on it then going uptop to the Select->All. Then go to Materials->Modify. Add a material if necessary and click the assign button when you're done.
To assign a texture to a group, select the group by clicking on it then going uptop to the Select->All. Then go to Materials->Modify. Add a material if necessary and click the assign button when you're done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
is that a screenie of the ever so anticipated starcraft gauss rifle? oh me hopes it is, and isn't. if it is, yay! it looks purdy. if it is...with all due respect, its going a little slow <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> but i still wait semi-paitiently.