Bite Is Bad
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">well... there are better things at least</div> The Lerk is the least used alien in 1.0. It's being reworked to make it more popular, look at all the new features for it, the bite being gone is just a small drawback as the lerk is mainly meant for long range combat. Spikes, Spores, now Umbra... what's the fourth ability anyway? Do we know that yet? Anyway... I just don't see how ppl can complain, the lerk is meant for distance combat. Rework your strategies, you'll become good with whatever new ones you can think of after a small amount of practice.
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Comments
I agree
i think that the lerk with his ability to primal scream and to umbra will be much more effective as a combat unit, you boost the ability to kill stuff with you teammates more effectitivly, where as a bite lerk couldnt........
The replacement is in so far true to this design descision that it enforces a more remote position of the Lerk, thus keeps him out of direct combat, and allows a more tactical and in effect versatile use of the higher abilities.
Whether one likes the descision is a different question altogether.
Spikes, Spores, Umbra, Primal Scream
Sounds to me alot like a support alien to me... Infact.. I like the Primal Scream addition. I think lerk now seems like the Queen Alien.... heh.. Personally I loved the spikes, and hated the lerk bite, and I fully support the umbra change. I can now see coms yelling, "Forget the ****ing fades! Kill that LERK!!!!" Hehe... I think that Lerks are now much more important.. and if a player gets good with lerk.. they can turn stalemates into total alien pwn4g3! (Keep in mind, this is coming from a marine)
Oh.. one least comment... I'd kinda like this both explained, and offically stated:
"New Lerk Flight model" ?
A) There was a problem with the 1.04 one? I've never found that... or heard of it.. or seen it...
B) Is there one? If not, is there one planned? If not, could the reason be because this is all done with the halflife engine, that wasn't designed to be a flight sim in the first place?
Ok.. nuff said.. hehe...erm.. wait.....
1.1 is GUNNA KICK @$$!!
Great job devs!!
*edit* or give health spray to lerks, and give one of the lerk's abilities to the gorge *edit*
In the new premise of counter- and counter-counter-gameplay, it makes sense to focus certain aspects - scout, artillery, shock trooper, tank, <i>support unit</i> - on certain classes, to allow the marines to counter a specific part of the assault by killing a certain enemy.
Too sum it all up:
Bite Lerks = dedicated skilled lerks who devote their time into mastering this hard yet efficient skill.
Spike Lerks = Nubs. It’s just like having a gun...way too much of this in all FPS. The only reason they use this is because they cannot use bite. They don't dedicate enough time into the harder aspect of the lerk. Shame on you people.
-Dean (pro-biter)
In the new premise of counter- and counter-counter-gameplay, it makes sense to focus certain aspects - scout, artillery, shock trooper, tank, <i>support unit</i> - on certain classes, to allow the marines to counter a specific part of the assault by killing a certain enemy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Good point; however, my concern was that the support abilities would become too critical and that any strategy involving "non-mixed forces" would fail.
Too sum it all up:
Bite Lerks = dedicated skilled lerks who devote their time into mastering this hard yet efficient skill.
Spike Lerks = Nubs. It’s just like having a gun...way too much of this in all FPS. The only reason they use this is because they cannot use bite. They don't dedicate enough time into the harder aspect of the lerk. Shame on you people.
-Dean (pro-biter)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This may be a valid argument in the discussion of certain playstyles within one version, but in the certainly more strategic framework of 1.1, I fail to see the point in reducing yet another class to a melee combatant.
And for the record, I couldn't give a damn either way because I just plainly suck at lerking, I just try to see which arguments make more sense to me.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Good point; however, my concern was that the support abilities would become too critical and that any strategy involving "non-mixed forces" would fail. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually, I believe this is exactely what Flayra wants to accomplish - adding diversity by enforcing mixed troops.
But I still have my reservations on the primal scream (read my topic)
Though Macguyvok does make it sound very cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
a bit off topic though still about the lerk.
I'd like to see some official NS maps with some (relatively) open spaces. To really
Be able to use the flight of the Lerk. I'm more of a modeler than a mapper
so I don't know how the HL engine limits the possibilities.
And for the record, I couldn't give a damn either way because I just plainly suck at lerking, I just try to see which arguments make more sense to me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm not arguing for the inclusion of bite - I suck at lerking worse than any nub i know (most of my friends are nubs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
what if he gets a sore throat?
ROOOOAAAAAA*cough*cough*cough*
(darnit, how do you spell skwark? it just dont look right)
what if he gets a sore throat?
ROOOOAAAAAA*cough*cough*cough*
(darnit, how do you spell skwark? it just dont look right) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=32091' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=30&t=32091</a>
Actually, I believe this is exactely what Flayra wants to accomplish - adding diversity by enforcing mixed troops. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
But by doing so the available strategies are once again limited (by choice) - while "unit massing" is a very boring way to win a game, occasionally it should pay off if you catch an opponent off guard with this kind of "brute force" approach. From what I hear of the HMG, even if you somehow managed to sneak 3 or 4 onos into a marine base while they weren't expecting it, with a few HMG'ers guarding the aliens would still get the bad end of the Beatdown Stick. Although maybe I'm talking about a completely unrelated aspect of the game :\
*edit* I should clarify my position a little more. My issue isn't specifically with "enforced mixed troops", it's that the lerk will be the unit that the game hinges on. Granted, it's not particularly hard to come up with the res needed to evolve into a lerk, but I would rather not see the lerk becoming the equivalent of the 1.04 fade - <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->While (Marines.havejetpack() == false) {
if (kharaa.getFades() == true) {
kharaa.win++;
}
}
kharaa.lose++;
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
It's of course true that focussing the most important support abilities on the Lerk makes it invaluable during an assault, but I've seen players pulling massive force attacks, too. It's really a question of how the marine act - if they're all equipped with JP/HMG combos, they deserve being raped by four three-hive Fades.
Excellent <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
While (Marines.havejetpack() == false) {
if (kharaa.getFades() == true) {
kharaa.win++;
}
}
kharaa.lose++;
<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Geek <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But you do have a point, then again as Nemisis says the brute force tactic still works
While (Marines.havejetpack() == false) {
if (kharaa.getFades() == true) {
kharaa.win++;
}
}
kharaa.lose++;
<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Geek <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But you do have a point, then again as Nemisis says the brute force tactic still works <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Now there's a classic postcount++ <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyway, does anybody know exactly how much the lerk spores do damagewise? (I know this is subject to tweaking, but I'd still like to see a rough estimate on how effective it is)
I already do that.
and as to the argument: bites = pro and spikes = nubs.
I totally disagree. While I enjoy jumping on top of a lerk flapping his wings helplessly and trying to spike me then wondering why I knifed him to death in his umbra, I disagree that spikes are only nubs. I use spikes AND bites. Spikes are more for "nope can't get me" "come and get me" "look your teammate just died" stuff rather than "kekekekeke I am teh alien with teh machine gun"
It's freaky when you feel an alien spiking you down to about half life, trying to shoot at where he was, then noticing him just ON you biting your head off. spikes are to destabilize, annoy and GUERRILLA style tactics. which is, last time I checked, the lerk's role
Although controlling other alien classes have to be learned as well, there is a difference: While you need a lot of practice to <i>improve</i> your abilities as, say, fade or skulk, you need even more practice just to <i>control</i> the lerk biting.
Thus people who never used bite much will not miss it, while those who actually trained this ability will be very disappointed.
what if he gets a sore throat?
ROOOOAAAAAA*cough*cough*cough*
(darnit, how do you spell skwark? it just dont look right) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=32091' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=30&t=32091</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i knew i'd read it somewhere before...