Bite Is Bad

ByekaByeka Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">well... there are better things at least</div> The Lerk is the least used alien in 1.0. It's being reworked to make it more popular, look at all the new features for it, the bite being gone is just a small drawback as the lerk is mainly meant for long range combat. Spikes, Spores, now Umbra... what's the fourth ability anyway? Do we know that yet? Anyway... I just don't see how ppl can complain, the lerk is meant for distance combat. Rework your strategies, you'll become good with whatever new ones you can think of after a small amount of practice.
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Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Out of all of the brands of aliens, yes. It's used, but much less often than any other type.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    i would argue that the onos is least used in 1.04. The lerk has a strong following from many players.
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    <!--QuoteBegin--Kenichi+May 14 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ May 14 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would argue that the onos is least used in 1.04. The lerk has a strong following from many players. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    OK, I'll leave this open as a place for the discussion of the Lerks role. It'll be closed at the first glance of a spark, though.
  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    *puts away lighter*
    i think that the lerk with his ability to primal scream and to umbra will be much more effective as a combat unit, you boost the ability to kill stuff with you teammates more effectitivly, where as a bite lerk couldnt........
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    *slowly puts away tinderbox, continues on his way, whistling innocently*
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    I hardly ever go fade at 2 hives, I'm almost always lerk then. It usually depends on the situation. About the only time I will go fade is if my team needs some heavy hitting firepower. If not, Lerk is the way I go.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    To clarify, Flayra intends to make the Lerk a support class: While not capable of direct combat, it's supposed to offer the other classes ways of increasing their effectivyness tremendously, for example by dividing marine forces via Spore or protecting assaulting teams with Umbra.
    The replacement is in so far true to this design descision that it enforces a more remote position of the Lerk, thus keeps him out of direct combat, and allows a more tactical and in effect versatile use of the higher abilities.

    Whether one likes the descision is a different question altogether.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    edited May 2003
    Heh.... I'll admit, I've not seen what alot of ppl are getting upset over with the lerk lossing bite... *drops a gas soaked rag* Anyhow... here's my thoughts.... Let's look at Lerk's abilities:

    Spikes, Spores, Umbra, Primal Scream

    Sounds to me alot like a support alien to me... Infact.. I like the Primal Scream addition. I think lerk now seems like the Queen Alien.... heh.. Personally I loved the spikes, and hated the lerk bite, and I fully support the umbra change. I can now see coms yelling, "Forget the ****ing fades! Kill that LERK!!!!" Hehe... I think that Lerks are now much more important.. and if a player gets good with lerk.. they can turn stalemates into total alien pwn4g3! (Keep in mind, this is coming from a marine)

    Oh.. one least comment... I'd kinda like this both explained, and offically stated:

    "New Lerk Flight model" ?

    A) There was a problem with the 1.04 one? I've never found that... or heard of it.. or seen it...
    B) Is there one? If not, is there one planned? If not, could the reason be because this is all done with the halflife engine, that wasn't designed to be a flight sim in the first place?

    Ok.. nuff said.. hehe...erm.. wait.....

    1.1 is GUNNA KICK @$$!!

    Great job devs!!
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Flying in 1.04 as a Lerk is just hard to do because you can gain up speed, but then you can't turn without completly stopping. The easiest way to stop is to crash into a wall, and then you have to pick up speed again. This is especially annoying if you're trying to escape from a mad marine.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Flayra has said in a past post that it would encompass some physics changes but over all will be the same as it is now. The goal was to avoid slaming into walls.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited May 2003
    Is it such a good thing to put all your [support] eggs in one basket? In 1.04 Lerks are a mix support/offense class, but now apparently most (if not all) of the combat support abilities are given to the lerk. Won't that cause an over-reliance on lerks in games? Would it be better to give umbra to gorges, and bile bomb to lerks?

    *edit* or give health spray to lerks, and give one of the lerk's abilities to the gorge *edit*
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    It depends on what you want. 1.0x operated with 'multi-purpose' classes: Everyone had something to attack, and something to support.
    In the new premise of counter- and counter-counter-gameplay, it makes sense to focus certain aspects - scout, artillery, shock trooper, tank, <i>support unit</i> - on certain classes, to allow the marines to counter a specific part of the assault by killing a certain enemy.
  • ReDDeanReDDean Join Date: 2003-01-11 Member: 12185Members
    Ok here is the topic locker...and my last post for a while because I am getting frustrated explaining this to everyone.

    Too sum it all up:

    Bite Lerks = dedicated skilled lerks who devote their time into mastering this hard yet efficient skill.

    Spike Lerks = Nubs. It’s just like having a gun...way too much of this in all FPS. The only reason they use this is because they cannot use bite. They don't dedicate enough time into the harder aspect of the lerk. Shame on you people.


    -Dean (pro-biter)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--Nemesis Zero+May 14 2003, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 14 2003, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It depends on what you want. 1.0x operated with 'multi-purpose' classes: Everyone had something to attack, and something to support.
    In the new premise of counter- and counter-counter-gameplay, it makes sense to focus certain aspects - scout, artillery, shock trooper, tank, <i>support unit</i> - on certain classes, to allow the marines to counter a specific part of the assault by killing a certain enemy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good point; however, my concern was that the support abilities would become too critical and that any strategy involving "non-mixed forces" would fail.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok here is the topic locker...and my last post for a while because I am getting frustrated explaining this to everyone.

    Too sum it all up:

    Bite Lerks = dedicated skilled lerks who devote their time into mastering this hard yet efficient skill.

    Spike Lerks = Nubs. It’s just like having a gun...way too much of this in all FPS. The only reason they use this is because they cannot use bite. They don't dedicate enough time into the harder aspect of the lerk. Shame on you people.

    -Dean (pro-biter)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This may be a valid argument in the discussion of certain playstyles within one version, but in the certainly more strategic framework of 1.1, I fail to see the point in reducing yet another class to a melee combatant.

    And for the record, I couldn't give a damn either way because I just plainly suck at lerking, I just try to see which arguments make more sense to me.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Good point; however, my concern was that the support abilities would become too critical and that any strategy involving "non-mixed forces" would fail. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, I believe this is exactely what Flayra wants to accomplish - adding diversity by enforcing mixed troops.
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    Personally I like the changes alot (in theory of course).
    But I still have my reservations on the primal scream (read my topic)
    Though Macguyvok does make it sound very cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    a bit off topic though still about the lerk.

    I'd like to see some official NS maps with some (relatively) open spaces. To really
    Be able to use the flight of the Lerk. I'm more of a modeler than a mapper
    so I don't know how the HL engine limits the possibilities.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--Nemesis Zero+May 14 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 14 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This may be a valid argument in the discussion of certain playstyles within one version, but in the certainly more strategic framework of 1.1, I fail to see the point in reducing yet another class to a melee combatant.

    And for the record, I couldn't give a damn either way because I just plainly suck at lerking, I just try to see which arguments make more sense to me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not arguing for the inclusion of bite - I suck at lerking worse than any nub i know (most of my friends are nubs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I edited to clarify <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    it does make sense to have the lerk as either support or attack, not the hybrid it was in 1.0x, but honestly primal scream?? more like Primal skwark

    what if he gets a sore throat?

    ROOOOAAAAAA*cough*cough*cough*

    (darnit, how do you spell skwark? it just dont look right)
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    <!--QuoteBegin--z.x. bogglestiensky+May 14 2003, 08:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z.x. bogglestiensky @ May 14 2003, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it does make sense to have the lerk as either support or attack, not the hybrid it was in 1.0x, but honestly primal scream?? more like Primal skwark

    what if he gets a sore throat?

    ROOOOAAAAAA*cough*cough*cough*

    (darnit, how do you spell skwark? it just dont look right) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=32091' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=30&t=32091</a>
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited May 2003
    <!--QuoteBegin--Nemesis Zero+May 14 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 14 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Actually, I believe this is exactely what Flayra wants to accomplish - adding diversity by enforcing mixed troops. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    But by doing so the available strategies are once again limited (by choice) - while "unit massing" is a very boring way to win a game, occasionally it should pay off if you catch an opponent off guard with this kind of "brute force" approach. From what I hear of the HMG, even if you somehow managed to sneak 3 or 4 onos into a marine base while they weren't expecting it, with a few HMG'ers guarding the aliens would still get the bad end of the Beatdown Stick. Although maybe I'm talking about a completely unrelated aspect of the game :\

    *edit* I should clarify my position a little more. My issue isn't specifically with "enforced mixed troops", it's that the lerk will be the unit that the game hinges on. Granted, it's not particularly hard to come up with the res needed to evolve into a lerk, but I would rather not see the lerk becoming the equivalent of the 1.04 fade - <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->While (Marines.havejetpack() == false) {
      if (kharaa.getFades() == true)  {
          kharaa.win++;
      }
    }
    kharaa.lose++;
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Well, let's say that not even the grunts are happy with the HMGs current incarnation, so we may see some change there.
    It's of course true that focussing the most important support abilities on the Lerk makes it invaluable during an assault, but I've seen players pulling massive force attacks, too. It's really a question of how the marine act - if they're all equipped with JP/HMG combos, they deserve being raped by four three-hive Fades.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--Nemesis Zero+May 14 2003, 03:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 14 2003, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but I've seen players pulling massive force attacks, too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Excellent <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    <!--QuoteBegin--Wheeee+May 14 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ May 14 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    While (Marines.havejetpack() == false) {
      if (kharaa.getFades() == true)  {
          kharaa.win++;
      }
    }
    kharaa.lose++;
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Geek <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But you do have a point, then again as Nemisis says the brute force tactic still works
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--Incitatus+May 14 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ May 14 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Wheeee+May 14 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ May 14 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    While (Marines.havejetpack() == false) {
      if (kharaa.getFades() == true)  {
          kharaa.win++;
      }
    }
    kharaa.lose++;
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Geek <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But you do have a point, then again as Nemisis says the brute force tactic still works <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Now there's a classic postcount++ <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Anyway, does anybody know exactly how much the lerk spores do damagewise? (I know this is subject to tweaking, but I'd still like to see a rough estimate on how effective it is)
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Macguyvok+May 14 2003, 08:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Macguyvok @ May 14 2003, 08:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can now see coms yelling, "Forget the ****ing fades! Kill that LERK!!!!" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I already do that.


    and as to the argument: bites = pro and spikes = nubs.
    I totally disagree. While I enjoy jumping on top of a lerk flapping his wings helplessly and trying to spike me then wondering why I knifed him to death in his umbra, I disagree that spikes are only nubs. I use spikes AND bites. Spikes are more for "nope can't get me" "come and get me" "look your teammate just died" stuff rather than "kekekekeke I am teh alien with teh machine gun"

    It's freaky when you feel an alien spiking you down to about half life, trying to shoot at where he was, then noticing him just ON you biting your head off. spikes are to destabilize, annoy and GUERRILLA style tactics. which is, last time I checked, the lerk's role
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    The debate about lerk bite is so heated because it is a skill which requires the most practice, imo. So if you are good at lerk biting then you have definately a huge advanteg over most other players.
    Although controlling other alien classes have to be learned as well, there is a difference: While you need a lot of practice to <i>improve</i> your abilities as, say, fade or skulk, you need even more practice just to <i>control</i> the lerk biting.
    Thus people who never used bite much will not miss it, while those who actually trained this ability will be very disappointed.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--Incitatus+May 14 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ May 14 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--z.x. bogglestiensky+May 14 2003, 08:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z.x. bogglestiensky @ May 14 2003, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it does make sense to have the lerk as either support or attack, not the hybrid it was in 1.0x, but honestly primal scream?? more like Primal skwark

    what if he gets a sore throat?

    ROOOOAAAAAA*cough*cough*cough*

    (darnit, how do you spell skwark? it just dont look right) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=32091' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=30&t=32091</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i knew i'd read it somewhere before...
This discussion has been closed.