The Complete 2.0 Changelog List

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Comments

  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    it would be cool if the person being digested, when using voice comm had an orangish colored name that says they are talking instead of standard yellow...
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    So, once you're eaten it's 30 seconds of red stomach with nothing else to do? I can see how that might get irritating.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    edited July 2003
    You get to hear the battle raging around you. People have complained some but, A. the onos doesn't eat everybody. It's not something that's <i>constantly</i> happening. B. You can just get up and stretch. Just think of it as a little break in what otherwise is a rather serious attack on your senses. Having played 1.04 once (again) a couple of weeks ago, I can say that 2.0 is a lot more intense. You'll want to stretch.

    [edit: clarified.]
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    How come someone called "veteran" have played NS ONCE in his whole freckin life ?
    hehe
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    I meant recently, jeez. I've been here since halloween, and I lerked the forums pre release by 4 months.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--the_t00le!+Jul 4 2003, 08:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_t00le! @ Jul 4 2003, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Renegade+Jul 2 2003, 11:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Jul 2 2003, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The dev teams should give marines Gun Kata. It'd really come in handy for dealing with multiple skulks at once  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes it would <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Gun Kata wouldn't work against Kharaa

    They have a totally different form of offense than humans, and human battles are what the gun kata is based off of.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--Frikk+Jul 8 2003, 06:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 8 2003, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I meant recently, jeez. I've been here since halloween, and I lerked the forums pre release by 4 months. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    EVIL !
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Wheeee+Jul 8 2003, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Jul 8 2003, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--the_t00le!+Jul 4 2003, 08:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_t00le! @ Jul 4 2003, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Renegade+Jul 2 2003, 11:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Jul 2 2003, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The dev teams should give marines Gun Kata. It'd really come in handy for dealing with multiple skulks at once  <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes it would <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Gun Kata wouldn't work against Kharaa

    They have a totally different form of offense than humans, and human battles are what the gun kata is based off of. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sorry I'm a bit of newb when you talk about this.
    What is "Gun Kata?"
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    It's from the movie Equilibrium. <a href='http://www.freewebs.com/equilibrium-movie/gunkata.htm' target='_blank'>Gun Kata</a>
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    wow, he can do all the tricks without a virtual reality interface!!!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    After reading about Gun Kata
    I think it would work against Kharaa, it would need some fine tuning but I think a Gun Kata master of the highest Rank could predict the Kharaa movements and actions.
    He would crap his pants once an Onos showed up, but Skulks, Gorges and Lerks would be no problem form a Gun Kata Master
  • HosieCowHosieCow Join Date: 2002-05-13 Member: 607Members
    So I guess my only question is how hard is NS 2.0 going to kick my hairy arse?

    Probably pretty damn hard.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited July 2003
    If a marine is in Onos,

    1) can the commander see him on his screen ?

    2) I hope commander health droping has been blocked too for that marine !

    3) his weapons are dropped on the floor just before being swallowed ?

    4) is there a limit of how many marines he can eat while digesting one ?

    5) any visual/soundable clues for other marines to see an onos with swallowed marine just after being eaten ?

    6) if onos is killed by explosions (can they be hurt by mines ?), is digesting marine health the same as when he was in stomach prior to onos's death (meaning not droped down even more) ? An Onos dying from shooting shouldn't degrade marine's health even more. An explosion doing this would be more true to life as the marine might have suffered from the explosion too.

    7) can onos devour an alien to gain additional health/ressource ?
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    1) can the commander see him on his screen ?

    Don't think so. Not positive though.

    2) I hope commander health droping has been blocked too for that marine !

    You can't pick up health if you’re being eaten.

    3) his weapons are dropped on the floor just before being swallowed ?

    You can rescue him(kill the onos before it finishes the digestion), and if you rescue the marine then he comes out with his weapons. So no.

    4) is there a limit of how many marines he can eat while digesting one ?

    1 marine at a time.

    5) any visual/soundable clues for other marines to see an onos with swallowed marine just after being eaten ?

    You hear some sort of a digestion sound coming from the marine. That and your teammate yelling at you to kill the onos.

    6) if onos is killed by explosions (can they be hurt by mines ?), is digesting marine health the same as when he was in stomach prior to onos's death (meaning not droped down even more) ? An Onos dying from shooting shouldn't degrade marine's health even more. An explosion doing this would be more true to life as the marine might have suffered from the explosion too.

    Onos can be hurt by mines (why wouldn't they?). You come out of the onos hurt, I don't really understand the rest of the question. Sorry.

    7) can onos devour an alien to gain additional health/ressource ?

    Nope.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    I believe the rest of his question was:

    Does the mine damage that affected the Onos also affect the Marine inside?
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Neomatrix99's 2.0 changelog thread should be stickied. Supernorn was too much of a slacker <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Abaddon0Abaddon0 Join Date: 2003-05-09 Member: 16169Members, Constellation
    3 things

    1. when you keep the body that you had when the game ended, dont forget to make the egg beable to walk or move and such (when you die when you were gestating and the game ends, it would suck no being able to move)

    2. when devored, can the marein shoot at the onos on the inside when he is being devourd, or knife...

    3. teh reason i started to play was becuase of the long gmaes, the best games are th one that last for 3 hours (omg that was so much fun) a 5-10 min game would not be long enough for me.i think that 30 -60 min game is a great game
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--Kwil+Jul 16 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Jul 16 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe the rest of his question was:

    Does the mine damage that affected the Onos also affect the Marine inside? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no becuase the onos would cusion the marine inside with its heavy armor plating
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    norn u lazy bum either get workin or we gonna abandon u for NeoMatrix's one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited July 2003
    @Abandon01: Except for your third question everything has been discussed in this thread already <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I will also miss these evening filling games where both teams go through highs and lows. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> But that is history in a few days <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> They say: Epic games still possible, but what does that mean?
    2nd question: no, you can't freakin knife the onos to steal it the health points it just got from devouring you. That would suck for the Onos wouldn't it?
    1st question: Well... just think about it. Wouldn't the playtesters already scream on Flayra to be able to walk? My guess was you will simply be the alien you were before the gestate phase, or to become a more impressive watchout <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> your gestation will finish when the game ends.

    EDIT: Norn get workin' or we will stuff you into a penguin costume, harhar.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->dont forget to make the egg beable to walk or move and such<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Isn't this already the case in 1.04???

    Of course, I've seen eggs jumping around like skulks in the actual game, which I'm sure was just some weird model glitch.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Yes... we are talking about the technology of the future where every alien keeps it's abilities like flying and wallclimbing. And some fear the the egg has er... very *restricted* abilities <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DG_ScoobyDG_Scooby Join Date: 2003-01-16 Member: 12384Members, Constellation
    I think by increasing the cost for fade from 54 to 75 will make the game uneven. I think marnines will have the advantage now since it'll cost more to get fade. Plus it takes forever to get that many resources.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    The fade cost 50. Resource flow is different also. Where did you get that info?
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    I though there is gona be a <b>nuclear bomb </b>in 2.0<u><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--></u> u can even see it in the screen shot

    <a href='http://www.natural-selection.org/images/pt0625_ns_hera0021_8x6.jpg' target='_blank'>http://www.natural-selection.org/images/pt...era0021_8x6.jpg</a>

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    Actually that shots pre 1.0. It's from waaaaaaay back in the day before they released. The nuke was taken out because it was massively unbalanced. Lastly, that's actually a couple of nades going off, not the nuke. From what I've heard the nuke just made your screen go white and everything died.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Unstickied, since NeoMatrix's is more up-to-date and pretty.
  • PiSpanyaPiSpanya Join Date: 2003-07-25 Member: 18417Members
    Will it be possible to play using SOFTWARE mode in NS 2.0? or u need OPENGL/DirectX?
    Thanks
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--PiSpanya+Jul 25 2003, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PiSpanya @ Jul 25 2003, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will it be possible to play using SOFTWARE mode in NS 2.0? or u need OPENGL/DirectX?
    Thanks <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe they gave up on trying to support software mode.
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