The "Post Your Screenshots" Thread

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Comments

  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    I want to keep this post near the top. It has been a constant source of inspiration as I go through the trials and tribulations of being a mapping newbie.

    Keep up the good work guys and <b>keep posting those pics!</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WittmanWittman Join Date: 2003-06-17 Member: 17437Members
    <!--QuoteBegin--Fantasmo+Jun 20 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Jun 20 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I want to keep this post near the top. It has been a constant source of inspiration as I go through the trials and tribulations of being a mapping newbie.

    Keep up the good work guys and <b>keep posting those pics!</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    very much so, even if you don't finish the maps, your work is very interesting to look at, keep it up guys, I'm planning on posting some stuff in a few days
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Hi all , ive been working on the areas leading out of the marine spawn,still work in progress but i would like some feedback, mostly about the textures , but the rest as well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Im trying real hard to make the map feel like a ship ,and this will be achieved by making a symetrical layout i think ( two sides mirrored) . each part of the ship will serve a different function , so the texturing and details will be different , making the map easier to learn. fires and explosions have also ripped trought the ship , so certain areas will be heavily damaged.
    Seems like my old host <a href='http://www.freewebsitehosting.net/' target='_blank'>http://www.freewebsitehosting.net/</a> dont allow remote file hosting any more , so for now its at my ugly website <a href='http://www.angelfire.com/scifi2/space_ape/' target='_blank'>My Webpage</a>

    pics show areas near marine spawn, open room is a briefing area for the ship crew

    thx! later
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    edited June 2003
    Spectacular Space ape. Your ablity to blend those textures together is unreal. The achitecture is beautiful. And your text lighting is just breath taking. If you need a place to host them beatiful picts I will gladly host them for you for free. My site allows off site linking PM me for ftp and URL info. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Here's a hallway I made today. It's not really part of anything yet, just sort of a style test.
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    Some screenies from a map i'm working on atm. (Note: I'm a N00b at mapping, so they probably sux0r)

    This is the marine start: An access tram into the facility (an ice-mining station)

    Yes the train is horrible, but i'm working on it. I'm more interested in getting the lighting/architecture/ambience suitably cold, wet and miserable.

    A barricade of crates at marine start:
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    The locked down transit access and MS res node:
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    The other end of the station (CC is hiding behind the tram engine):
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Yes if someone could please mirror space's pictures it'd be much appreciated. They seem to be getting good comments however i'm unable to see the,
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Ok these are space apes picts:

    <img src='http://www.dfaclan.net/images/space_ape/sa_ship2.jpg' border='0' alt='user posted image'>

    <img src='http://www.dfaclan.net/images/space_ape/sa_ship3.jpg' border='0' alt='user posted image'>

    <img src='http://www.dfaclan.net/images/space_ape/sa_ship10.jpg' border='0' alt='user posted image'>

    <img src='http://www.dfaclan.net/images/space_ape/sa_ship12.jpg' border='0' alt='user posted image'>

    <img src='http://www.dfaclan.net/images/space_ape/sa_ship13.jpg' border='0' alt='user posted image'>

    <img src='http://www.dfaclan.net/images/space_ape/sa_ship16.jpg' border='0' alt='user posted image'>
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Wow, that looks awsome, r_speeds are not bad, although it looks like you are gong to hit the tex limit soon.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    lo! its me agáin! =) This is my third try for marine start in ns_metal and its huge, dunno how it plays.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    omg quaz... <3

    that screenshot is amazing! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I love it
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Beautiful stuff, quaz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Well, here's some more pics of ns_gladius showing more detail AND better r_speeds. Even thought they still look noobish I do feel like i'm getting somewhere.

    This hallway has really been reworked.... it also is now right outside marine spawn instead of a hive room.
    Before:
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/846/fullsize.GIF' border='0' alt='user posted image'>
    After:
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/859/fullsize.GIF' border='0' alt='user posted image'>
    Here is the marine spawn in desperate need of some work.... The CC will be in the room on the left... and a door will joing the two near the corner in the first room. Some more lights might find their way in here too.

    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/861/fullsize.GIF' border='0' alt='user posted image'>
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    I think its looking pretty good Reese. I think the only problem as it sits right now is too much open floor. But I'm sure you're still working on those details. I like your architecture and textures look good as well.
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    Lo everyone, nice to see some pics keeping this thread alive!

    Reese , thats seems like a solid start , the low ceilings give a real claustrophobic look to the place, sort of underground bunker type thing. I would be carefull with those slanted corridor walls in the 2nd shot, they might be annoying for skulks who can squeeze under and get caught .

    Quazilin , that s.shot is really nice! room looks huge but still detailed, the lighting is top notch btw. great stuff!


    DFA Haplo, thx for putting up the pics for those who could not see them, cheerz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--DFA Haplo+Jun 23 2003, 03:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo @ Jun 23 2003, 03:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think its looking pretty good Reese. I think the only problem as it sits right now is too much open floor. But I'm sure you're still working on those details. I like your architecture and textures look good as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed, looks nice but too much open floor.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    I really don't like it at all. It's super plain and the hallways are too wide. The hallway in the first picture is way too long also, since the r_speeds there are 500+ even though there's practically no detail there. And I don't like the crazy wall slant. I small bulge in the wall might work, but the extreme 45 degree angle thing is bizaare and looks like it was done just to have non-flat walls.

    So, I think you have a whole lot of work to do Reese.
  • SpiritMasterSpiritMaster Join Date: 2002-11-07 Member: 7580Members, Reinforced - Shadow
    If mappers what a place to host all their map pics, you can toddle over to tHeHiveMind and ask for a personal gallery from EliteGuard, which provides a slightly easier interface for map picture posting.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Darkhound: The hallways in the first and second pics are _exactly_ the same length. The point in posting the first one at all was to show how I managed to improve r_speeds and add detail. Sorry you don't like the design, i'm kind of taken with it though. I know the hallway is a little on the plain side.... i'm working on fixing some of the r_speed problems before I start adding more detail.

    For everyone else do the floors look too open in that there isn't enough skulk cover, or too open because they simply aren't interesting?
  • WittmanWittman Join Date: 2003-06-17 Member: 17437Members
    Looks pretty good Reese. Looks like you're really digging the brush shapes and the way you can create sloped walls and what not. I remember when I'd first started mapping with the true 3d engine based games, I was really playing around with the vertex manipulation because all I had messed with up until that point was doom and duke nukem 3d which can't do that, not completely that is. Keep it up man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    wah! everybody uses the "plainmetal" textureset like in atomicmass! wah!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    This is a preliminary shot of a hallway in ns_shiva. I'm trying to work out what the general feel of the map is going to be with this hallway, and setting up some of the architectural constants. Still very much a work in progress. I'm not sure if the ns textures really have what I need for this. I've already made a few and I will probably make more before I'm done.
  • WittmanWittman Join Date: 2003-06-17 Member: 17437Members
    Damn Moultano, if the rest of the map looks as good as the hallway...

    That screen would make a good basis for a caption contest.

    "I hear something, and I know it's definately coming from THIS direction!"
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    Heh heh... captions....

    "You know Bob I've always had that feeling... you know, like someones watching you?"
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Caption:

    "Where are you all going!? The commander told us to build... Guys?"
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    edited June 2003
    New mess hall minus the tables and chairs. Im wanting for a modeler to finish them up.

    <img src='http://www.dgkclan.com/images/ss/ns_tempkuv50038.jpg' border='0' alt='user posted image'>

    <img src='http://www.dgkclan.com/images/ss/ns_tempkuv50039.jpg' border='0' alt='user posted image'>

    <img src='http://www.dgkclan.com/images/ss/ns_tempkuv50040.jpg' border='0' alt='user posted image'>
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Ohhh I like that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Mess Halls=0wnage <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WittmanWittman Join Date: 2003-06-17 Member: 17437Members
    edited June 2003
    Haplo, very nice work, not sure if it looks like NS, but never the less has some great atmosphere going. I think it's the blue lighting that makes it not feel like NS. Try using more green yellow and redish hues.
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