Very nice maps all im making a map my self got no screen shots at moment but can someone explane hoe to compile because it compiles but dont load level with me. when ive done ill post some screen shots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh man Gimpy, you fixed that up a <i>ton</i>. it looks so much better now. In fact, i think it looks... awesome?
Marcos- nice texture usage. melikes it. and the brushwork is good too. I was going to say i like the lighting best, but it all works together quite well in my opinion. If you can keep it going at that level for the entire map i'd say it looks like a candidate for official.
:edit: oops. i missed michaeltoe- your hallways look awesome. i like the angled feeling of it. it looks a little bare though. i'd say try to add something, but i'm not sure what you could add that wouldn't take away from how it feels right now. that aside though, i really love the third pic, and the second and fourth look really cool too. i like it. ^_^
OMG Belgarion accually gave me a complement! He broke the pattern of how everyone love to flame on this forum. OMG!!!!!11111!1!!1 I am still working on the lighting tho because for some reason it offends(?) people and they say my sky it grey, Just some Nfo for y'all that think my sky is grey, it is not, it is blue and the glass is grey. any way The sky on earth (the last time i checked) is blue and the light that comes down from the sun is not blue. So I am keeping the turquoise tint in the light, I like it.
ok go easy on me. This is a little differnt. Im not 100% happy with it, but I will take suggestions. <img src='http://www.dgkclan.com/images/ss/ns_tempkuv50015.jpg' border='0' alt='user posted image'>
Incase you havnt figured it out this is the crew quarters.
[NOTE TO SELF]Perhaps I should come up with a better Idea for beds. Something more futuristic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
DFA: You could make bunks, for one. Just about every marine base seen on tv uses bunks.... and since that's 95% of the players basis for judgement, it's probably the best idea for realism. I would say make the bunks slide into the wall (a la The Fifth Element). Have a lot of them pushed in, but place a few out for skulks to hide around on. With that you might want to remember placing a func_nobuild above the beds.... probably should be able to throw a two ton tfac with turrets on one of these beds.
DFA Haplo, maybe if you got some models for the beds instead of brushes. Square beds look painful and ugly, just get a modeller to make some nice higher-poly beds.
im seeing really nice work shown in here. It could be fun to have maps soon released so a map-pack can be made with maybe the 10-15 best maps. continue posting please.
[QUOTE=Reese,Jun 12 2003, 06:20 PM]DFA: You could make bunks, for one. Just about every marine base seen on tv uses bunks.... and since that's 95% of the players basis for judgement, it's probably the best idea for realism. I would say make the bunks slide into the wall (a la The Fifth Element). Have a lot of them pushed in, but place a few out for skulks to hide around on. With that you might want to remember placing a func_nobuild above the beds.... probably should be able to throw a two ton tfac with turrets on one of these beds.[/QUOTE]
Great Idea. I think I have just the thing. Ill have a few new picts soon.
[Quote = Windelkron]DFA Haplo, maybe if you got some models for the beds instead of brushes. Square beds look painful and ugly, just get a modeller to make some nice higher-poly beds.[/Quote]
Thats also a good Idea but I might still be able to get away with my square beds. Besides its so hard to find modellers.
<!--QuoteBegin--blueman+Jun 12 2003, 09:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Jun 12 2003, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im seeing really nice work shown in here. It could be fun to have maps soon released so a map-pack can be made with maybe the 10-15 best maps. continue posting please. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> OMG ns_cruisecontrol, ns_sun, ns_spirit, ns_phobia, ns_sanitarus, ns_confused, ns_senria, ns_echo, ns_sensa, ns_vector, ns_congo, ns_yasha, ns_tempku, ns_star, ns_naide, ns_metal, ns_widow, ns_aurora, ns_shiva, and ns_angel all in the same mappack = pwn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--blueman+Jun 13 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Jun 13 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i only see red X's <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Me too
Well, I'll use this quote to post two new pics of my map (I think I'm close to a public beta release):
DelaZInsurgency Mod Mapper, Texture ArtistJoin Date: 2002-04-27Member: 523Members
Nice maps in the making <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Wow, these are definetly some fantastic-looking maps. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I still have all the source to the map I was working on up until a few months ago (ns_frostbite), so I may try and continue with that. Most of what is done so far is still not screenshot-quality, but I'll try and take a stab at working on a few rooms during my next day off. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Awesome maps everyone!! looking really great, here are 2 pics of my old maps never finished them, i really have no idea for layout and such :/ here they are:
and here i thought Zazi was actually going to release ns_pimp afterall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
<img src='http://home.no/markus-l/ns_sanitarus0010.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ns_sanitarus9.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ns_sanitarus0011.jpg' border='0' alt='user posted image'>
Fina fisken! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/833/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/835/fullsize.GIF' border='0' alt='user posted image'>
ns_congo hive updated.
Marcos- nice texture usage. melikes it. and the brushwork is good too. I was going to say i like the lighting best, but it all works together quite well in my opinion. If you can keep it going at that level for the entire map i'd say it looks like a candidate for official.
:edit: oops. i missed michaeltoe- your hallways look awesome. i like the angled feeling of it. it looks a little bare though. i'd say try to add something, but i'm not sure what you could add that wouldn't take away from how it feels right now. that aside though, i really love the third pic, and the second and fourth look really cool too. i like it. ^_^
Belg
<img src='http://www.dgkclan.com/images/ss/ns_tempkuv50015.jpg' border='0' alt='user posted image'>
<img src='http://www.dgkclan.com/images/ss/ns_tempkuv50016.jpg' border='0' alt='user posted image'>
<img src='http://www.dgkclan.com/images/ss/ns_tempkuv50017.jpg' border='0' alt='user posted image'>
<img src='http://www.dgkclan.com/images/ss/ns_tempkuv50018.jpg' border='0' alt='user posted image'>
Incase you havnt figured it out this is the crew quarters.
[NOTE TO SELF]Perhaps I should come up with a better Idea for beds. Something more futuristic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Does this mean you have continued working on Widow, or is this a new project?
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Great Idea. I think I have just the thing. Ill have a few new picts soon.
[Quote = Windelkron]DFA Haplo, maybe if you got some models for the beds instead of brushes. Square beds look painful and ugly, just get a modeller to make some nice higher-poly beds.[/Quote]
Thats also a good Idea but I might still be able to get away with my square beds. Besides its so hard to find modellers.
OMG ns_cruisecontrol, ns_sun, ns_spirit, ns_phobia, ns_sanitarus, ns_confused, ns_senria, ns_echo, ns_sensa, ns_vector, ns_congo, ns_yasha, ns_tempku, ns_star, ns_naide, ns_metal, ns_widow, ns_aurora, ns_shiva, and ns_angel all in the same mappack = pwn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://12.251.255.170/images/ss/ns_tempkuv50025.jpg' border='0' alt='user posted image'>
<img src='http://12.251.255.170/images/ss/ns_tempkuv50026.jpg' border='0' alt='user posted image'>
<img src='http://12.251.255.170/images/ss/ns_tempkuv50027.jpg' border='0' alt='user posted image'>
<img src='http://12.251.255.170/images/ss/ns_tempkuv50028.jpg' border='0' alt='user posted image'>
Me too
Well, I'll use this quote to post two new pics of my map (I think I'm close to a public beta release):
I still have all the source to the map I was working on up until a few months ago (ns_frostbite), so I may try and continue with that. Most of what is done so far is still not screenshot-quality, but I'll try and take a stab at working on a few rooms during my next day off. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ns_rost:
<img src='http://www.cqr.nu/tailgunner/pics/maps/ns_rost/ns_rost0000.JPG' border='0' alt='user posted image'>
<img src='http://www.cqr.nu/tailgunner/pics/maps/ns_rost/ns_rost0001.JPG' border='0' alt='user posted image'>
ns_force:
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/304/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/305/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/306/fullsize.GIF' border='0' alt='user posted image'>