Working on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm still working on the lighting and a couple of detail errors.. And working on adding more rooms =). But this is what i have so far, The lighting is still being tweaked, so dont comment that =p.
Nice. Good lighting scheme and impressive architechture. Spice up the rock hallway with some more natural rock faces. Will look tonnes better and give off alot of atmosphere.
propably the best ceilings ive seen for a long time =P
but the rooms in the first 3 shots are REALLY big, and open. it'll be a pain for any alien to try accomplish something in there. just dont keep that style all around the map, cramped areas are needed too you know.
in the last 2 shots, the infestation looks way too clean. let it loose, spread the bottom of the ramp, the walls and the pipes with infestation as well, and make some nice chunks on the floor. theres also a chaos of colors in there, you have blue, yellow, green, red, light blue and orange. im a bit doubtful with that, and i think it'd look much nicer with some of the lights changes or at least toned down.
Mmmm-mmm.. that is tastey. Wonderful texturing, and good apropriate lighting. Well done. I like the open-ness of it, though they do make some good points. perhaps add some objects for cover, but try as much as possible to keep the grand feeling of it.
Nice variation in architecture. You have some easily correctable texture misalignments though, so fix them. Also i think the choice of colours is a little.... gaudy. No offence, purple, yellow and green in the same room just isn't my taste.
Soz about 'digging up the the past' but I was away yesterday so didn't have a chance to post on the topic. I would say that this topic is about mappers sharing their work and receiving feedback. I would also say that all feedback is valid, but the mapper has every right to agree or disagree with that feedback.
I would say that I agree with 80% of the feedback I see in this thread, but on occasions someone will say something that either is utter rubbish, or that I don't agree with. I believe that a certain person's comments fell into the latter category, with their comments about the neccessity of blue lighting to create a cold atmosphere, and the chambers obstructing a corridor falling into the former.
Also there is nothing wrong with someone typing a ^ with a quote to express agreement with a previous comment, it's exactly the same as someone putting 'agreed' under a quote. What really annoys me is when someone quotes numerous ^s to accuse their authors of spamming. <i>Pot calling kettle</i>, anyone?
<b>@OneEyed</b>
This is the first example of your work I've seen and you seem to be using textures in an interesting way. I do think that the 'hazard chevron' wall texture on the back wall of the first screeny is out of place. You have used, battered wall sections next to metal plating that looks like either it was made out of a radically different material, or that it was made in an altogether different time period or by an altogether different race at a different stage of evolution.
The rock tunnel effect is nice, not to mention fresh, but the transition from the first room into it looks a bit abrupt (see 3rd screeny). Some sort of functional support trim could give it a more realistic facelift.
The texture allignments have already been mentioned, and are most noticeable in screenies 1 (ceiling indentation), 2 (rock ceiling) and 5 (left wall to diagonal).
Thanks for the comments, ive already started on making these corrections, and about the light usage, it isnt uncommon to have several different colored lights, unless your in some boring world. I find it gives more character, than just seeing one/two colors per room. Though, its not perfect, still needs work. The map doesn't have a name, I don't think it'll be appropriate until i complete it. Yes, sadly its another co_ .
I'm not so bothered about the number of different lights, its just its very colourful light against very colourful light. It would be nice if you had some areas of white (or something close) to break up the colours a little. I could be wrong, infact i'm probably wrong, i'm going to shut up now.
Looks OK, I'm not too hot on the double ladders in MS though. I'll edit this and give better feedback in a couple of hours (it's 16:48 and I haven't eaten yet so my brain's not completely working).
Not so long ago I lost the source to an ns map that i was creating, I would have and still would say that it was the best map that i ever created. but due to carlessness and not a HD failure I deleted it mahaha. anyways i decided to try and reproduce some of the areas that i had already done and i'm now creating a combat map from it. I have completed the ms, lighting is different from before but i'm happy with it meh. . .have a look see.
<b>Moconnor</b> Impressive! Very nice lightning and interesting architecture. One thing that came on my mind was that the white light-stripe texture near the roof looks a little out of place. It looks like it's of less quality than the rest. More screens! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<b>Olmy</b> I ment that the whole texture is very low-detail and that it looks strange having detailed tech just going over to totally flat and pitch-black black <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It would look better with a more "techy" version of those white stripes IMO.
kabo0mKT of Insomniacs Anonymous Gaming CommunityJoin Date: 2004-08-06Member: 30415Members
<!--QuoteBegin-Moconnor+Oct 13 2004, 04:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ Oct 13 2004, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not so long ago I lost the source to an ns map that i was creating, I would have and still would say that it was the best map that i ever created. but due to carlessness and not a HD failure I deleted it mahaha. anyways i decided to try and reproduce some of the areas that i had already done and i'm now creating a combat map from it. I have completed the ms, lighting is different from before but i'm happy with it meh. . .have a look see. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> wow nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I want your whole map when it is done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
those eh. . ."white stripes" are coming from the rotating fan above, theres a light above the fan, it looks better ingame, for now it shall stay. . .but i'll see, things could change over time. thanks for the comments guys, i'll get another pic up tomorrow then so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> _
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-Foo+Oct 14 2004, 03:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foo @ Oct 14 2004, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so do any of these 'leet' screens of maps actually gets released? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This thread is used for 'start' screenshots, mappers tend to only make a thread for their map when they really want to finish it or have lots of section finished and sometimes these actually get released <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I was reluctent to post theese here, it's a couple rooms and a hallway from my new map ns_cortex. The lighting sucks ATM and the architecture needs work. I like the look of the ns.wad textures, they aren't so clean like ns2.wad, so I'm trying to use basically just ns.wad.
Comments
<img src='http://home.stx.rr.com/one3yed/pic1.jpg' border='0' alt='user posted image' />
<img src='http://home.stx.rr.com/one3yed/pic2.jpg' border='0' alt='user posted image' />
<img src='http://home.stx.rr.com/one3yed/pic3.jpg' border='0' alt='user posted image' />
<img src='http://home.stx.rr.com/one3yed/pic4.jpg' border='0' alt='user posted image' />
<img src='http://home.stx.rr.com/one3yed/pic5.jpg' border='0' alt='user posted image' />
propably the best ceilings ive seen for a long time =P
but the rooms in the first 3 shots are REALLY big, and open. it'll be a pain for any alien to try accomplish something in there. just dont keep that style all around the map, cramped areas are needed too you know.
in the last 2 shots, the infestation looks way too clean. let it loose, spread the bottom of the ramp, the walls and the pipes with infestation as well, and make some nice chunks on the floor. theres also a chaos of colors in there, you have blue, yellow, green, red, light blue and orange. im a bit doubtful with that, and i think it'd look much nicer with some of the lights changes or at least toned down.
very nice work tho.
use the texture app tool to fix it, then it should look better
after you fix that, implment what has been talked about, as opinions, and implement them, it should look much better then
amckern
And Olmy, I think it looks great...co_morgue ftw.
EDIT: yay started a new page! This thread if frickin' huge.
I would say that I agree with 80% of the feedback I see in this thread, but on occasions someone will say something that either is utter rubbish, or that I don't agree with. I believe that a certain person's comments fell into the latter category, with their comments about the neccessity of blue lighting to create a cold atmosphere, and the chambers obstructing a corridor falling into the former.
Also there is nothing wrong with someone typing a ^ with a quote to express agreement with a previous comment, it's exactly the same as someone putting 'agreed' under a quote. What really annoys me is when someone quotes numerous ^s to accuse their authors of spamming. <i>Pot calling kettle</i>, anyone?
<b>@OneEyed</b>
This is the first example of your work I've seen and you seem to be using textures in an interesting way. I do think that the 'hazard chevron' wall texture on the back wall of the first screeny is out of place. You have used, battered wall sections next to metal plating that looks like either it was made out of a radically different material, or that it was made in an altogether different time period or by an altogether different race at a different stage of evolution.
The rock tunnel effect is nice, not to mention fresh, but the transition from the first room into it looks a bit abrupt (see 3rd screeny). Some sort of functional support trim could give it a more realistic facelift.
The texture allignments have already been mentioned, and are most noticeable in screenies 1 (ceiling indentation), 2 (rock ceiling) and 5 (left wall to diagonal).
Does it have a name?
#5
Impressive! Very nice lightning and interesting architecture. One thing that came on my mind was that the white light-stripe texture near the roof looks a little out of place. It looks like it's of less quality than the rest. More screens! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I ment that the whole texture is very low-detail and that it looks strange having detailed tech just going over to totally flat and pitch-black black <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It would look better with a more "techy" version of those white stripes IMO.
wow nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I want your whole map when it is done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
This thread is used for 'start' screenshots, mappers tend to only make a thread for their map when they really want to finish it or have lots of section finished and sometimes these actually get released <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<img src='http://www.cabewse.com/screenshots/ns_cortex0002.jpg' border='0' alt='user posted image' />
<img src='http://www.cabewse.com/screenshots/ns_cortex0003.jpg' border='0' alt='user posted image' />
<img src='http://www.cabewse.com/screenshots/ns_cortex0004.jpg' border='0' alt='user posted image' />