Here is some new images of the map i'm making (wich may be never finished):
The Meeting room <img src='http://img11.exs.cx/img11/7365/ns020011.jpg' border='0' alt='user posted image' />
And the corridor outside this room <img src='http://img2.exs.cx/img2/8974/ns020013.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looks like EVERYONE loves the look of this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Recoup+Oct 9 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Oct 9 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All it needs is for Thursday to say something nice about it and you have a WINNAR level! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It would be 'winnar' if some of those low resolution Half-Life textures were re-created to a higher resolution <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin--[Kobayashi]-+Oct 8 2004, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Oct 8 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If kawak does decide to give up that map I'll beg him and beg him to include it as my canteen in my map. It wouldn't need changing (maybe a vent exit) and it <i>just about</i> fits the map style, plus my map would have to be uber cool everywhere else for it not to look out of place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There is a vent access. I presume it is the hole on the right side
aonomusDedicated NS Mastermind (no need for school)Join Date: 2003-11-26Member: 23605Members, Constellation
Rofl... make it so you can jump to a vent by going from drawer to drawer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Hi, lemme introduce myself. Although I've seen some familiar ppl here (zazi, thurs, zyndrome n kabelen) many of you certainly dont know me, but I've been mapping for a while now (about 2 years) and started a co_ map some time ago, after being really addicted to NS after the last release. Anyway, the map is set in an industrial complex in some weird planet (need a naem), although the theme is not very original the map does look new IMO. so, I hope you all like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Olmy+Oct 9 2004, 09:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Oct 9 2004, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Would be a nice feature, but it would mess up the lighting alot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes it would, but you could fake the shadow by making a semi-transparent func_train on the floor below it that would move at the same time. Though the lightning of the object's initial state would still remain, the effect would be neat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I liked your area alot! Really original and interesting. Perhaps some cables or other cheap-but-effective details? Just use the area in a way which keeps its interesting level <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<b>Minotaur0</b> Those shots are some seriously good-looking babies! Perhaps you should change the big and white light textures in the second shot against some... custom made or something? Would spice it up alot in my opinion. Your shadows are really exciting and it doesn't look like it's the Half-Life-engine you're mapping for in some places.
<b>samejima</b> Yes, I both agree and don't agree with you. I think there should be something more, maybe in the roof, because it looks kinda linear now except for the extremely good-looking ice-core thing.
However, by not putting more details into the area, the ice-core thing will be more focused on.
[edit] yes i realise it looks like a morgue >_><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow, that's really cool. Don't know if I think flr_diamond looks very good as a ceiling-texture though. I'd suggest you replace it with something else, and maybe add a little-little more color variation in the lighting. The detail on those "things" on the second picture is pure genious. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
<!--QuoteBegin-Minotaur0+Oct 9 2004, 05:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minotaur0 @ Oct 9 2004, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Although I've seen some familiar ppl here (zazi, thurs, zyndrome n kabelen) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> What? How you know me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Over to the more serious part. Your stuff looks good. Some things could be changed as something doesn't feel too right, but unfortunately I don't know what. Keep the style going and make the rooms close to hive(when you get that far) a bit crushed, that will add a nice feel to the map. I also really like the corridor with the blue lighting and the fan shadows.
<!--QuoteBegin-Kabelen+Oct 9 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kabelen @ Oct 9 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Minotaur0+Oct 9 2004, 05:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minotaur0 @ Oct 9 2004, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Although I've seen some familiar ppl here (zazi, thurs, zyndrome n kabelen) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> What? How you know me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Over to the more serious part. Your stuff looks good. Some things could be changed as something doesn't feel too right, but unfortunately I don't know what. Keep the style going and make the rooms close to hive(when you get that far) a bit crushed, that will add a nice feel to the map. I also really like the corridor with the blue lighting and the fan shadows. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol I remember ya from #map-central, but I havent been there for a while <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
Oh, ok <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I kinda remember you too.. Nice to officially meet you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Theres an additive texture (black backgrnd) in the wad, dont remember if its ns.wad or ns2.wad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Oooo sexy. i have only one problem with it, and that is the wall textures don't .. they don't look like they were supposed to go together. it's fairly obvious they're different textures. cover it up with a trim brush. very minor criticism though. awesome hallway. love the pipes. and the red.
Comments
Here is some new images of the map i'm making (wich may be never finished):
The Meeting room
<img src='http://img11.exs.cx/img11/7365/ns020011.jpg' border='0' alt='user posted image' />
And the corridor outside this room
<img src='http://img2.exs.cx/img2/8974/ns020013.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Looks like EVERYONE loves the look of this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
It would be 'winnar' if some of those low resolution Half-Life textures were re-created to a higher resolution <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There is a vent access. I presume it is the hole on the right side
<img src='http://olmy.thezazi.net/stuff/co_barren.jpg' border='0' alt='user posted image' />
<img src='http://olmy.thezazi.net/stuff/co_barren2.jpg' border='0' alt='user posted image' />
[edit] yes i realise it looks like a morgue >_>
GG, you win.
<img src='http://www.leveldesign.com.br/minotauro/news/co_mino0001.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/news/co_mino0003.jpg' border='0' alt='user posted image' />
<img src='http://www.leveldesign.com.br/minotauro/news/co_mino0002.jpg' border='0' alt='user posted image' />
Yes it would, but you could fake the shadow by making a semi-transparent func_train on the floor below it that would move at the same time. Though the lightning of the object's initial state would still remain, the effect would be neat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I liked your area alot! Really original and interesting. Perhaps some cables or other cheap-but-effective details? Just use the area in a way which keeps its interesting level <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<b>Minotaur0</b>
Those shots are some seriously good-looking babies! Perhaps you should change the big and white light textures in the second shot against some... custom made or something? Would spice it up alot in my opinion. Your shadows are really exciting and it doesn't look like it's the Half-Life-engine you're mapping for in some places.
Yes, I both agree and don't agree with you. I think there should be something more, maybe in the roof, because it looks kinda linear now except for the extremely good-looking ice-core thing.
However, by not putting more details into the area, the ice-core thing will be more focused on.
<a href='http://olmy.thezazi.net/stuff/co_barren.jpg' target='_blank'>http://olmy.thezazi.net/stuff/co_barren.jpg</a>
<a href='http://olmy.thezazi.net/stuff/co_barren2.jpg' target='_blank'>http://olmy.thezazi.net/stuff/co_barren2.jpg</a>
[edit] yes i realise it looks like a morgue >_><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wow, that's really cool. Don't know if I think flr_diamond looks very good as a ceiling-texture though. I'd suggest you replace it with something else, and maybe add a little-little more color variation in the lighting.
The detail on those "things" on the second picture is pure genious. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What? How you know me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Over to the more serious part. Your stuff looks good. Some things could be changed as something doesn't feel too right, but unfortunately I don't know what. Keep the style going and make the rooms close to hive(when you get that far) a bit crushed, that will add a nice feel to the map.
I also really like the corridor with the blue lighting and the fan shadows.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What? How you know me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Over to the more serious part. Your stuff looks good. Some things could be changed as something doesn't feel too right, but unfortunately I don't know what. Keep the style going and make the rooms close to hive(when you get that far) a bit crushed, that will add a nice feel to the map.
I also really like the corridor with the blue lighting and the fan shadows. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol I remember ya from #map-central, but I havent been there for a while <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->