<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> big height rooms, or you are crouch or dwarf.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
tis a nice texturing style, but I still don't like the bending and cutting of near the wall of them lights on the steps. At the moment they just look odd.
You also might want to look for another ceiling texture. On the other hand it this one does give it something, rest perhaps.
Cause if you change it to some other texture with details on it it might make the room to busy. Then you're like "WTH ME EYES, TO MUCH TO PROCESS!!! *dies of bleeding eyes*" when walking into the room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Crispy+Jan 23 2005, 11:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jan 23 2005, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What makes that corridor unappetising is that the lighting doesn't highlight the geometry, and there is barely any geometry.
Well that last comment is lies, but what I mean is that you've done a lot of brushwork and sunk it in to the floor and the sides which just means that the initial impression you get of the corridor is a long box. I'm sure you understand so I don't need to say much more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The lack of geometry is what I intended to highlight the corridor with. Most people do not understand that there needs to be some thin lifeless areas where the aliens have an extensive advantage to counter-act the large open areas which are more suited to the marines within the environment thats being played in.
Well I understand the concept but maybe it's a bit too understated. Try some fancy lighting to highlight the bits that are cut into the walls and it'll probably look more appealing.
Way too dark at the moment, Carnage. Try to lighten CC a bit and get rid of these blue lights at the stairs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But overall is very nice, l'd love to see more of this.
<!--QuoteBegin-SlayerX+Jan 27 2005, 06:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SlayerX @ Jan 27 2005, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Way too dark at the moment, Carnage. Try to lighten CC a bit and get rid of these blue lights at the stairs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But overall is very nice, l'd love to see more of this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It doesn't look too dark to me. To be honest i don't like the textures you are using carnage. Yellgrey only works when used very specifically and I have trouble using it too. I don't think the writing you added to the textures look particularly suited either. Also the texture alignment of those tubes is all over the place. I like the spotlights though and the ceiling feature. Maybe try a different texture set.
<!--QuoteBegin-Mouse+Jan 29 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Jan 29 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> To the detriment of certain mods staring with "Terminus," eh.
nice work CarNagE!, love the looks of it! its not to dark, its not to bright, its just good looking the second picture, maybe you coud do somthing to the white lights? beacouse they look bit out of place when everything else is blue
<!--QuoteBegin-amckern+Jan 30 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Jan 30 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are any one still working on ns maps, or is it now officaly "over" ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Classic maps will never be "over". They just take a much longer time to create than combat, I myself am also working on one at the moment. They eat alot of time and it is quite hard to keep working consistently on a larger scale theme, than that seen in a combat map. Even a relatively poor classic map (by most peoples standards) took a lot of thought and effort in to creating, and in my opinion an author who can make a nice looking playable classic map should be given a pat on the back.
It is also quite worrying how classic maps do seem to have 'phased out'. They just are not getting as much attention these days, and people are opting for the combat map as it requires less time and in alot of cases (but not all) less effort <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> .
well, there are fewer people around these days tahn there were before. i too am still working on an ns map. I have been a little distracted by real life these days. so i havent been working on it as much as i had intended to.
howver in teh interest of getting this back on topic
is my newly infested hive room. the lighting is a bit better in game but i can seem to get the gimp to reliably reproduce it, likely becasue i tend to take the pictuers after 6 hours of mapping and am too tired to care
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2005
All I've been doing in hammer is creating a hallway then get bored with it onyly to save it as map(insertnumberhere).rfa up to 8 of them at the moment <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Also simply due to the fact I don't have the time to commit to such a big project.
@ Confused
Thats a very nicely infected room you got there, but this is the hive room? How big is this room compared to the hive, since I can't really seem to get the scale of somehow. Well maybe with the help of the scale of the lonely blue light. Is it something like 1/5th of a marine player model or something?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I noticed your red and yellow lights are just a shade of the white ones.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Exactly what went through my mind.
<!--QuoteBegin-Jezpuh+Feb 3 2005, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jezpuh @ Feb 3 2005, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I noticed your red and yellow lights are just a shade of the white ones. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <img src='http://www.blackmage.org/bij/misc/essence/essence-rebuild0007.jpg' border='0' alt='user posted image' />
It's better, though it could be a tad stronger <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
its ripe for spawncamping, at least that's the impression i get. maybe add some chunks of infestation on the floor, not too much though so that it doesnt prevent bhop and fading =o
Bijiy: Its a hive, needs to be darker,darken the yellow&white lights and maybe strengthin the red lights a bit.
Anyways just wanted to let you guys know, im gonna be updating ns_power. . .actullly a major overhaul goin on at the moment,I cant believe how crap it was lookin back on it.heres two pics, nothing special but just proof im working . .hard!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
You also might want to look for another ceiling texture. On the other hand it this one does give it something, rest perhaps.
Cause if you change it to some other texture with details on it it might make the room to busy. Then you're like "WTH ME EYES, TO MUCH TO PROCESS!!! *dies of bleeding eyes*" when walking into the room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyways keep it up...
Well that last comment is lies, but what I mean is that you've done a lot of brushwork and sunk it in to the floor and the sides which just means that the initial impression you get of the corridor is a long box. I'm sure you understand so I don't need to say much more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The lack of geometry is what I intended to highlight the corridor with. Most people do not understand that there needs to be some thin lifeless areas where the aliens have an extensive advantage to counter-act the large open areas which are more suited to the marines within the environment thats being played in.
But overall is very nice, l'd love to see more of this.
But overall is very nice, l'd love to see more of this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It doesn't look too dark to me. To be honest i don't like the textures you are using carnage. Yellgrey only works when used very specifically and I have trouble using it too. I don't think the writing you added to the textures look particularly suited either. Also the texture alignment of those tubes is all over the place. I like the spotlights though and the ceiling feature. Maybe try a different texture set.
To the detriment of certain mods staring with "Terminus," eh.
its not to dark, its not to bright, its just good looking
the second picture, maybe you coud do somthing to the white lights?
beacouse they look bit out of place when everything else is blue
Classic maps will never be "over". They just take a much longer time to create than combat, I myself am also working on one at the moment. They eat alot of time and it is quite hard to keep working consistently on a larger scale theme, than that seen in a combat map. Even a relatively poor classic map (by most peoples standards) took a lot of thought and effort in to creating, and in my opinion an author who can make a nice looking playable classic map should be given a pat on the back.
It is also quite worrying how classic maps do seem to have 'phased out'. They just are not getting as much attention these days, and people are opting for the combat map as it requires less time and in alot of cases (but not all) less effort <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> .
howver in teh interest of getting this back on topic
<img src='http://maps.confusionville.net/ns_richmond_b1g0000.png' border='0' alt='user posted image' />
is my newly infested hive room. the lighting is a bit better in game but i can seem to get the gimp to reliably reproduce it, likely becasue i tend to take the pictuers after 6 hours of mapping and am too tired to care
@ Confused
Thats a very nicely infected room you got there, but this is the hive room? How big is this room compared to the hive, since I can't really seem to get the scale of somehow. Well maybe with the help of the scale of the lonely blue light. Is it something like 1/5th of a marine player model or something?
the room form floor to ceiling, not to the bottom of the water is about 450 units
<img src='http://www.blackmage.org/bij/misc/essence/essence-rebuild0006.jpg' border='0' alt='user posted image' />
<img src='http://www.blackmage.org/bij/misc/essence/essence-rebuild0005.jpg' border='0' alt='user posted image' />
Needs work, the hive is a tad too open for my taste.
<img src='http://www.blackmage.org/bij/misc/essence/essence-rebuild0007.jpg' border='0' alt='user posted image' />
Better?
Anyways just wanted to let you guys know, im gonna be updating ns_power. . .actullly a major overhaul goin on at the moment,I cant believe how crap it was lookin back on it.heres two pics, nothing special but just proof im working . .hard!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->