The "Post Your Screenshots" Thread

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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Looks very nice, but how are you going to add the infestion if it's a hive? I see you have some on the floor, but them rock prolly need a new modified texture. ARGH we need more infestation textures, but what else is new <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    A new screenshot from Valerie. It's probably going to be called something like the "Resource Pipeline" room or something.
    <img src='http://jdleveldesign.hlgaming.com/images/ns_0005.jpg' border='0' alt='user posted image' />
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    nice one thursday,
    remove the middle of the three blue lights in a row, too many there now.
    You see the panel_texture you have at a 45angle on the floor,i would change it seems outta place with the white lights being on the floor, there grand on the wall though, .. could be just me though,anybody else think so?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> _
  • TatzTatz Join Date: 2004-09-05 Member: 31375Members
    omg Thursday! Thats a frikin' good room!I like the orange light as much as....
    Cheesecake! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Nice work there Thurs'. I like the orange.

    New stuff from mine:
    <img src='http://www.blackmage.org/bij/misc/essence/essence-rebuild0010.jpg' border='0' alt='user posted image' />
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited February 2005
    hehe Bijiy, that standing out block thing.
    I done that too. I think A few people get same ideas without actually seeing each others work, This is where that who copied who thing comes about when knowbody has actually copied anyone. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    A few cases like this is bound to happen because looking at the texture it would appear it was made in the intention that the idea was for that bit is ment to stick out further than the rest of the texture.

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_generator001.jpg' border='0' alt='user posted image' />
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    This is my idea on how wall_panel01 may supposed to look when the texture was made.

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_generator010.jpg' border='0' alt='user posted image' />
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Looks great, though the floor and ceiling could use some variation.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    sgtbarlow those walls are pretty damn good looking =o

    now just make a map of that theme and you have a winner
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited February 2005
    I already stuck a different texture on the cealing in that corridoor.
    I aint going to use those walls in too many places, Else it be too repetative.

    Name of this map is <b>ns_siege_generator</b>, so yeh It's a Siege map!

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_generator009.jpg' border='0' alt='user posted image' />

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_generator006.jpg' border='0' alt='user posted image' />

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_generator013.jpg' border='0' alt='user posted image' />
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Actually good looking funmap! Huzzah! Take that GiGaBiTe.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Funky...although cut down on the red strip light all over the shop. Hurts the poor little eyes. (Aimed at the pic which as "162FPS" on it)
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    thursday, your map looks extremely awesome. when can we expect to play it?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Foxtrot Uniform+Feb 12 2005, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foxtrot Uniform @ Feb 12 2005, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thursday, your map looks extremely awesome. when can we expect to play it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quoted from my website "The aim is to get the final version of Valerie out before my birthday, which is May."
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <img src='http://www.blackmage.org/bij/misc/essence/essence-rebuild0015.jpg' border='0' alt='user posted image' />
    Submit to the blue. :<
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    You tried to hide it from us, but I can still see the diamond floor texture. How long did you think you were going to get away with that one!?! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Yeeass, it's looking noyce but I think you should get someone to knock up a custom texture for those lights.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    There is no diamond floor texture, you sir are insane....... >.>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    No, I see it too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> But it's looking very good. Keep at it.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    edited February 2005
    umm I don't see it either...and I blew up the screenshot like 500% in PS...someone point it out to me?

    this is looking good. VERY good. I love this thread...so many L337 maps...anyone see co_bluebay on page 37? I was HERE when this thread was only 37 pages...lol
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <img src='http://www.blackmage.org/bij/dump/spawn.png' border='0' alt='user posted image' />
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    o.

    thx.

    lol actually it's not bad, considering that it looks like the kind of flooring that would be used around a pillar.

    don't overuse it. too many people already do.

    but good job on the map! looking great! keep up the good work!
  • draindrain Join Date: 2005-02-19 Member: 41783Banned
    The architecture looks good. I like it. Stick with that style. But change the lighting, though. It's boring and dull. Try a lower env_gamma and higher -gamma. Usually env_gamma set to around 0.7 and -gamma around 1.7 creates a nice effect. Also, tone up that red and yellow for a bit. It'll look better. Good job, though.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Hered two screenshots of a combat map im working on, i posted screens of this map before if anyone remembers??
    I have no name for it yet, i hate having to name things <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
    co_moconnor's3rdco_map will do for now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> _
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Awesome job on those lights, Moco
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    NS needs more green lights like this.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    That light effect looks great, how did you do it?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited February 2005
    <b>ns_siege_generator</b>
    <span style='color:orange'>Alien Theme</span>

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_generator029.jpg' border='0' alt='user posted image' />

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/ns_generator030.jpg' border='0' alt='user posted image' />
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    SgtBarlow: I kinda like those pinky infestation type things, neat touch.

    Ok last pic of this map, just finished it and had a run around, im excited about this map.finally created something i really like. I'll have a release thread up as soon as i iron out a few things. for now. .
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited March 2005
    @Moconnor: Very nice and dramatic lighting. You could add some "damage" though, but I understand if you want to keep it clean.

    Here's something that took me 1 day to do. Actually I made it just to test out some custom textures made by Fam and theDuke.

    <img src='http://koti.mbnet.fi/tazu/pics/maps/unnamed0012.jpg' border='0' alt='user posted image' />
    yah, i'm working on it (removed the plant). maybe if I can add some more stuff there I might use it in my map. just gotta change some texturing to fit with the rest of the map. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> edit: updated piccy (ignore that stupid marine model. i added it so you can see how large the room is) edit2: yet another updated shot
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