Well, I've not added those yet, the room is still a WIP, but I'll add some for the effect. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Right now it's missing the railing, some overlays, particles (adding when I'm almost done with the entire map) and any special effects stuff that I have enough entities left for (due to mapping restrictions).
Right now, I still need to add the overlays for the blue computer thingy textures and when the map is done, I'm adding an overhead view texture to the center of the console (or as a hologram).
I'm also trying to make it more skulk and lurk friendly; notice the open space above the ceiling.
Here's the same room as before, but I added some energy func_conveyors and coloured lighting. Certainly adds an eerie atmosphere - there's also a looping ambient hum in there too. <img src='http://macs.unisa.edu.au/samah/files/nsmap/shot4.jpg' border='0' alt='user posted image'>
<!--QuoteBegin--Samah+Nov 14 2003, 11:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Samah @ Nov 14 2003, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's the same room as before, but I added some energy func_conveyors and coloured lighting. Certainly adds an eerie atmosphere - there's also a looping ambient hum in there too. <img src='http://macs.unisa.edu.au/samah/files/nsmap/shot4.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> wow just wow, that is <i>the</i> coolest looking res room ever
Great Job! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--MrMojo+Nov 14 2003, 04:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Nov 14 2003, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> However, it might be a good idea to have a few scattered pieces of the floor around the rt and the floor, to add ambience. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> On the left there is a big piece of the floor above, so I have kinda done some of that. The problem is that I don't want to put TOO much in, cos I want marines to be able to turret farm there. Too much debris might stop them building. The other thing is, I figure that they actually sent in a cleanup crew just to get rid of the mess, but that one piece was too big so they left it. Also (and this is bugging the hell outta me) HOW DO I MAKE GLASS PROPERLY?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?!?!?!? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I can't work out what render mode and settings to put the func_wall on (I don't want it breakable). I managed to find one that looks right, but the problem is that even when the room is dark, the glass is still fullbright. It's been AGES since I did any mapping - I USED to know how to do this. What am I doing wrong!
Oh and thx sk84zer0 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
seeing all those screenshots from some of the most beautiful maps ever, i'm starting to feel very pathetic... damn my maps suck compared to so many ones here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
just keep working... this is about the sixth rebuild of this one area.... each seems to get better. Make sure you break up your geometry as you build, even if it's just four flat walls a ceiling and a floor give it something extra to make it more visually appealing. Improving at that is really much of what mapping is all about.
Yep <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Persistence is the best way to getting better. Just keep at it and don't give up - your maps will look that good eventually without you even noticing the transition <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Great stuff Kawak! very nice , lots of atmosphere on those shots, good use of textures as well. Keep it up m8 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--kawak+Nov 18 2003, 12:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kawak @ Nov 18 2003, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still a lots of work to do, the map is about... 1% done :s <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Just remember that once you've done the first 90%, you have to do the other 90% <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Looks really good, Kawak. Keep up the good job! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I know, I know, "in need of some serious retexturing", but I've finally finished most of the brushwork. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Picture of the power relay hive. Haven't done alot of work in ages so this is significant for my map to keep going, named ns_glory. Also website finally up with some older yet probably nicer screenshots. Head on to <a href='http://mysite.freeserve.com/thursday_lvldsgn' target='_blank'>http://mysite.freeserve.com/thursday_lvldsgn</a>
Thats better the right picture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Power relay hive. The hive is positioned above the node.
Just a style-test, nothing serious. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yeah-yeah, I know it sucks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Right now it's missing the railing, some overlays, particles (adding when I'm almost done with the entire map) and any special effects stuff that I have enough entities left for (due to mapping restrictions).
Right now, I still need to add the overlays for the blue computer thingy textures and when the map is done, I'm adding an overhead view texture to the center of the console (or as a hologram).
I'm also trying to make it more skulk and lurk friendly; notice the open space above the ceiling.
Thanks for the advise and comments!
Certainly adds an eerie atmosphere - there's also a looping ambient hum in there too.
<img src='http://macs.unisa.edu.au/samah/files/nsmap/shot4.jpg' border='0' alt='user posted image'>
However, it might be a good idea to have a few scattered pieces of the floor around the rt and the floor, to add ambience.
Certainly adds an eerie atmosphere - there's also a looping ambient hum in there too.
<img src='http://macs.unisa.edu.au/samah/files/nsmap/shot4.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
wow just wow, that is <i>the</i> coolest looking res room ever
Great Job! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
On the left there is a big piece of the floor above, so I have kinda done some of that. The problem is that I don't want to put TOO much in, cos I want marines to be able to turret farm there. Too much debris might stop them building.
The other thing is, I figure that they actually sent in a cleanup crew just to get rid of the mess, but that one piece was too big so they left it.
Also (and this is bugging the hell outta me) HOW DO I MAKE GLASS PROPERLY?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?!?!?!? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I can't work out what render mode and settings to put the func_wall on (I don't want it breakable).
I managed to find one that looks right, but the problem is that even when the room is dark, the glass is still fullbright.
It's been AGES since I did any mapping - I USED to know how to do this. What am I doing wrong!
Oh and thx sk84zer0 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
rendermode soild
fx amount 123 (most glass)
if you use a black based texture, insted of the blue based hl stuff, you will have to mess around in the fx base (the 0 0 0 option under fx amount)
amckern
heres a few pics!
the 1st pic looked like it was the gate from sgc - but at closer look, you where in fact looking down stairs at some watter, gw, keep it up
amckern
<img src='http://membres.lycos.fr/kawaak/co02.jpg' border='0' alt='user posted image'>
<img src='http://membres.lycos.fr/kawaak/co01.jpg' border='0' alt='user posted image'>
Still a lots of work to do, the map is about... 1% done :s
Just remember that once you've done the first 90%, you have to do the other 90% <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
EDIT: also going to tone down the lighting.
<img src='http://www.aybnetwork.com/hive_room1.jpg' border='0' alt='user posted image'>
<img src='http://www.aybnetwork.com/hive_room2.jpg' border='0' alt='user posted image'>
amckern
<img src='http://www.aybnetwork.com/hive_room3.jpg' border='0' alt='user posted image'>
Also website finally up with some older yet probably nicer screenshots. Head on to <a href='http://mysite.freeserve.com/thursday_lvldsgn' target='_blank'>http://mysite.freeserve.com/thursday_lvldsgn</a>
*EDIT* Wrong Picture. Uploading right one soon