The "Post Your Screenshots" Thread

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Comments

  • PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
    I'm a crappy mapper, but here's a small style test for a combat map I'm working on (working title: co_crest):
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    For a crappy mapper, that looks nice paque. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Just saw Drunky's pic and "hoi hoi!" Thats sweeet dude!~ So I just made a room/hallway thing becuase I wanted to check out the NS2 wad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    <img src='http://www.home.no/markus-l/amra.jpg' border='0' alt='user posted image'>
    <img src='http://www.home.no/markus-l/amra2.jpg' border='0' alt='user posted image'>
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    maybe for that outdoor area you could do a forcefield type affect with clip brushes.... dunno how exactly but basically have touch activated graphics that appear when you hit the clip brush defining the edges of the forcefield...... at the least it would be prettier than grating, but still impose that all too necessary limit.

    Or you could just make it look like all this goes on in a big glass bubble.... maybe even have a big person watching it all in a relatively hard to see part of the sky brush.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Damn, MrBen, that lava-ish cave style is looking <i>awesome</i>.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Omg Amra is beeeeooooooooootteeeeeeeeeffooooooollllllllllllllllllllll

    ND

    Im bored..
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    PaqueMann: That doesn't look too bad. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Good job.
    Marcos: Beautiful, as usual.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Drunken money, macros: I bow down to you both. Amazing work dudes.

    Duffman: Cheers dude, comments like that make me want to finish the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    Thx all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Drunken.Monkey, i've asked Flayra for the "clip brush" and the skullk in ns3.0 and he answerd me that they will still not be able to climb it (because of the engine limit).

    As the outdoor's area in ns_hera is now accessible for the players, this is why i make one (maybe two) in my map.
    the thing i will do to block the skull/lerk/jp/etc is that the top of the mountain will not be accessible because it will touch the "sky ceiling". No kind of forcefield barrier cause i dont know how to do that (and how it could looks.. and i just dont want one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ).
    This will not be very "realiste" but it will be fun (well..i hope).
  • PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
    edited December 2003
    Hmmm...I've never finished a Half-Life map in my life, my C:\maps\ directory is filled with cool little bits. I usually work on a room or a hallway, find out I messed up the geometry or have no idea where to go, and it gets scrapped.

    Anyway, can't wait to see more of co_ether, I like that style (looks a bit like core, which has superb lighting).
  • IAN-SDZIAN-SDZ Creator of co_rebirth Join Date: 2003-05-07 Member: 16116Members
    Drunken Monkey and kawak.
    If never i stop building maps now, you'll be certainly the first reason why..

    Please, just try doing awful things one time in your life.


    Please.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    For the outdoor areas why not use kill boxes? Lack of air, or whatever.

    Or, a really massive func_push. =p
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    bah. too good. You're all too good. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I come up with nice ideas, but they never get finished...I'm not that good at making the textures fleunt , but some of these are amazing. Thats the best outdoor bit in any map I've ever seen, and I love the creepy caves <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Keep it up
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Lovely pics. Kawak, your outdoor light_environment reminds me the usinesmith one eh eh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    edited December 2003
    I'm also a crappy mapper (never finnished any maps yet) and here are some pictures of my very first NS map evar!!!11 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <img src='http://www.andosmedia.com/upload/ns_andos0000.jpg' border='0' alt='user posted image'>
    <img src='http://www.andosmedia.com/upload/ns_andos0004.jpg' border='0' alt='user posted image'>
    <img src='http://www.andosmedia.com/upload/ns_andos0012.jpg' border='0' alt='user posted image'>
    <img src='http://www.andosmedia.com/upload/ns_andos0014.jpg' border='0' alt='user posted image'>
    <img src='http://www.andosmedia.com/upload/ns_andos1004.jpg' border='0' alt='user posted image'>
    <img src='http://www.andosmedia.com/upload/ns_andos1000.jpg' border='0' alt='user posted image'>
    <img src='http://www.andosmedia.com/upload/ns_andos1001.jpg' border='0' alt='user posted image'>
    <img src='http://www.andosmedia.com/upload/ns_andos1002.jpg' border='0' alt='user posted image'>

    The colors are not yet corrected fully. (looks a bit better in-game)
    Also this was the old version of my map so texture alignments aren't that nice. I also corrected the wierd glass. Not it's not as 'shiney' as it is on the pics.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Yer get some overlays man, fullbright textures are yuck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ND
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Hmm, so, what can I say.
    I know what you are trying to reach, but you really should practise more.
    Also choose your textures wise, and don't use to much light.

    I like the style and architecture but you should work longer on certain areas.
    Inspire yourself by looking at other maps.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Old:


    <img src='http://members.lycos.nl/jezpuh3/testroom0009.JPG' border='0' alt='user posted image'>





    New:


    <img src='http://members.lycos.nl/jezpuh3/testroom0010.JPG' border='0' alt='user posted image'>
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    Yeah i know. I've been making the main structure on paper but i contantly change my map and retourches it. I added some new rooms and made som small twists that i think looks cool. I allready touched up the hive and other areas. I haven't have the third hive yet but it's gonna be much better than the one on the picture. I have a clear idea of what it should look like. Just hope i can transfer it to WC <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    loads of nice pics as always , quality of the maps keeps getting better and better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Kawak: that is quality work my friend , top notch , and looking at the r_speeds its built smart as well, thumbs up , i also liked those 2 shots of a RR or marines spawn you posted here a while ago.

    Drunken Monkey : really like that shot , solid brushwork and very clean texturing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Heres a shot of the dorm area , where one of the nozzle is situated . I plan to have some of the doors open to show a bit of detail, if ressources allow it. (im gonna fix that ressource tower , looks a bit weird with the leg sticking trought the floor) cheerz , later !
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    amazing maps guys keep it up! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    dude.. space. i like those struts. i like them much i do i do.
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    Still looks fantastic Space Ape, hope to see a beta soon ;-)
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited December 2003
    Very nice Space Ape! Man, I wish I was that good at mapping.

    I suppose that this will look pathetic in comparision to all the other great maps here, but it's just something I whipped up quite fast. It's a simple "rock" hallway, or something. It's kinda small though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <img src='http://shdwstal.temporal-sands.com/hallway1_new.gif' border='0' alt='user posted image'>
    <img src='http://shdwstal.temporal-sands.com/hallway2_new.gif' border='0' alt='user posted image'>

    edit: updated lighting, plus added a small room (you can see some of it in the second pic) which is currently empty and boring. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Not bad for something 'whipped up'. Too bright though.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Heh, I know. I just threw in that light there to test it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    I am bored... ns_ or co_ thats a problem.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    This thread gets better each time someone posts a pic.

    Nice work quaz! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited December 2003
    New marine spawn (dropship interior)

    Thanx to Drunken Monkey for help with lightning <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    reminds me of bast RR. Nice work guys. Hope i can post something of ns_angel soon.
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