(please don't tell me to up the detail in here, because the r_speeds already get kinda silly - I should really learn how to use hint brushes) Also, the cylinder above the hologram has been changed so it doesn't look as crappy anymore. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-MrMojo+Feb 2 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Feb 2 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That looks pretty good, but it's very open. Marines would dominate this room easily. Perhaps a vent or more crates would help. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yep, it's not quite finished yet. I think I'm gonna add a crane + more crates. Also, there's a steam outlet in the back underneath the "platform", which will provide some cover. I'm going to add vents when (if) my map gets finished. But don't worry, hopefully it'll be balanced. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Hmm love the third pic Dr Zenz. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> The others...look more like CS or something? I dunno - not enough detailed textures imo - not fitting with the NS theme and quality in general. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Screenshots from the second version of elegance. Marine spawn, sublime engines. <img src='http://imagination.hlgaming.com/Elegance2P1.jpg' border='0' alt='user posted image' /> <img src='http://imagination.hlgaming.com/Elegance2P2.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-JezPuh+Feb 2 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Feb 2 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o.0!! Meh.. you put way too much effort in it. The lightning isn't anything special and it's way too open. Imagine 2 people with GL's in here... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I was making it GL / Jetpack friendly. As I am finding many marine spawns are small and cramped, and are not as marine biased as they should be. Although Lerks will help un-bias it for the aliens with the height advantage.
Too much effort? I really don't get that. The lighting is also just bright to help marines a bit more, as many marine spawns are dark, making them alot more alien biased too.
Dr. Zenz, I love shots 3 & 4, nice style. The others are: 1. Too Bright, and I thought the Default Invisionboard skin blinded me too much! 2. Too much like CS, especially with the mini market place. Perhaps incorporate some tunnels leading to the hive(s) etc...
Beautiful, imo. Best marine spawn i've seen in a while <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Keep it up.
Dr. Zenz ... that second to last shot, it has doorways positioned in the exact same place as Fenris Nano Grid. It also has the feature on the floor, like Fenris Nano Grid, in actual fact, it looks alot like Nano Grid area from Fenris, but still its nice.
Dr.Zenz: It's a nice idea, but I'm not really sure that those outdoor parts fits the "NS-theme" very well... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Oh no! Not Blueman! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Woo-hoo! This thread is now a member of the "100 page"-club. I wonder how many of all the maps shown over these 100 pages, that have actually been completed, or ever will be. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ok, let's celebrate with a picture of my combat-map Ether. It will be release in a very short time.
<!--QuoteBegin-JezPuh+Feb 2 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Feb 2 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o.0!! Meh.. you put way too much effort in it. The lightning isn't anything special and it's way too open. Imagine 2 people with GL's in here... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You're speaking rubbish. The bigger an area, the less a Grenade Launcher can cover, and the less effective it is. Just look at co_angst for how NOT to do a spawn: cramped and downright ugly, Grenadiers can squat in there for hours and aliens have little to no chance of driving them out.
<!--QuoteBegin-Thursday-+Feb 2 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 2 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dr. Zenz ... that second to last shot, it has doorways positioned in the exact same place as Fenris Nano Grid. It also has the feature on the floor, like Fenris Nano Grid, in actual fact, it looks alot like Nano Grid area from Fenris, but still its nice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It IS the Nano Converter from Fenris.
Zenz, i quite like it despite it not being what i'd consider a "real" NS map. It has sparked off some ideas though, stay tuned for ns_forsaken update <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-nightdragon+Feb 2 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Feb 2 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dr. Zenz, I love shots 3 & 4, nice style. The others are: 1. Too Bright, and I thought the Default Invisionboard skin blinded me too much! 2. Too much like CS, especially with the mini market place. Perhaps incorporate some tunnels leading to the hive(s) etc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I have a suggestion for the good doctor. Try adding some power lines, pipes, satelite dishes, a water tower, and maybe a heavy piece of farming or hydroponics equipment to the topside area to make it look more NS-y.
Not every place in the NS universe is a dank, dark space station, but every place with a nanotech grid should have a significant ammount of technology lying around. There should be visible utilities even if the architectural style is old.
Sorry to jump on the bandwagon, but the wagon is right! The map pic burns my eyes; it's beyond redemption from critique so I'll just silently weep at the abuse of the HL engine.
Comments
<img src='http://shdwstal.temporal-sands.com/test0010.gif' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/test0011.gif' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/test0012.gif' border='0' alt='user posted image' />
(please don't tell me to up the detail in here, because the r_speeds already get kinda silly - I should really learn how to use hint brushes)
Also, the cylinder above the hologram has been changed so it doesn't look as crappy anymore. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yep, it's not quite finished yet. I think I'm gonna add a crane + more crates. Also, there's a steam outlet in the back underneath the "platform", which will provide some cover. I'm going to add vents when (if) my map gets finished. But don't worry, hopefully it'll be balanced. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://e.jenz.bei.t-online.de/doktorzenz/half-life/ns_dust06.jpg' border='0' alt='user posted image' />
<img src='http://e.jenz.bei.t-online.de/doktorzenz/half-life/ns_dust07.jpg' border='0' alt='user posted image' />
<img src='http://e.jenz.bei.t-online.de/doktorzenz/half-life/ns_dust08.jpg' border='0' alt='user posted image' />
The others...look more like CS or something? I dunno - not enough detailed textures imo - not fitting with the NS theme and quality in general. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<img src='http://imagination.hlgaming.com/Elegance2P1.jpg' border='0' alt='user posted image' />
<img src='http://imagination.hlgaming.com/Elegance2P2.jpg' border='0' alt='user posted image' />
I was making it GL / Jetpack friendly. As I am finding many marine spawns are small and cramped, and are not as marine biased as they should be. Although Lerks will help un-bias it for the aliens with the height advantage.
Too much effort? I really don't get that. The lighting is also just bright to help marines a bit more, as many marine spawns are dark, making them alot more alien biased too.
1. Too Bright, and I thought the Default Invisionboard skin blinded me too much!
2. Too much like CS, especially with the mini market place. Perhaps incorporate some tunnels leading to the hive(s) etc...
@ Thursday- <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
muahahahahaah
phear the blueman!!!
Woo-hoo! This thread is now a member of the "100 page"-club.
I wonder how many of all the maps shown over these 100 pages, that have actually been completed, or ever will be. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ok, let's celebrate with a picture of my combat-map Ether. It will be release in a very short time.
You're speaking rubbish. The bigger an area, the less a Grenade Launcher can cover, and the less effective it is. Just look at co_angst for how NOT to do a spawn: cramped and downright ugly, Grenadiers can squat in there for hours and aliens have little to no chance of driving them out.
This marine start looks fine, Thursday.
Edit: Made it a bit brighter. Looks a lot better.
It IS the Nano Converter from Fenris.
open for comments
amckern
the cc is in the crate, and the crate has to be broken into, though any player can use into the cc, with out geting into the crate
also big thanks to daza400 for the model conversion from avp2
Zenz, i quite like it despite it not being what i'd consider a "real" NS map. It has sparked off some ideas though, stay tuned for ns_forsaken update <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
1. Too Bright, and I thought the Default Invisionboard skin blinded me too much!
2. Too much like CS, especially with the mini market place. Perhaps incorporate some tunnels leading to the hive(s) etc... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have a suggestion for the good doctor. Try adding some power lines, pipes, satelite dishes, a water tower, and maybe a heavy piece of farming or hydroponics equipment to the topside area to make it look more NS-y.
Not every place in the NS universe is a dank, dark space station, but every place with a nanotech grid should have a significant ammount of technology lying around. There should be visible utilities even if the architectural style is old.
..or hell.