<!--QuoteBegin-DarkMantiZ+Feb 6 2004, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkMantiZ @ Feb 6 2004, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Feel free to complain, I know I do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Boys, the sign of a great mapper! Telling yourself your work sucks. Like me! But I'm not a great mapper... Mendasp is... and he denies it... ANYWAY... Comments like those are signs of a great mapper.
<!--QuoteBegin-Zazi+Feb 7 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 7 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkMantiZ+Feb 6 2004, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkMantiZ @ Feb 6 2004, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Feel free to complain, I know I do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Boys, the sign of a great mapper! Telling yourself your work sucks. Like me! But I'm not a great mapper... Mendasp is... and he denies it... ANYWAY... Comments like those are signs of a great mapper. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Don't lie Zazi <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Anyways most people are great mappers, they're just limited by the HL Engine =)
<!--QuoteBegin-Zazi+Feb 7 2004, 07:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 7 2004, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkMantiZ+Feb 6 2004, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkMantiZ @ Feb 6 2004, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Feel free to complain, I know I do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Boys, the sign of a great mapper! Telling yourself your work sucks. Like me! But I'm not a great mapper... Mendasp is... and he denies it... ANYWAY... Comments like those are signs of a great mapper. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That might have been a prank, a joke, ironic or whatever, but to me, that was great to hear. Because then you know, that it is not insanity.. it's actually sane insanity. Thank you.
<!--QuoteBegin-Zazi+Feb 7 2004, 08:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 7 2004, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But I'm not a great mapper... <b>Mendasp is...</b> and he denies it... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> WHAAAAAAAAT?
<!--QuoteBegin-Mendasp+Feb 7 2004, 09:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 7 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zazi+Feb 7 2004, 08:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 7 2004, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But I'm not a great mapper... <b>Mendasp is...</b> and he denies it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> WHAAAAAAAAT? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's the truth.. it might be hard.. but that's the way live goes.
Pics from my marine start. (map co_abyss - map name may change. I can never decide on one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<img src='http://shdwstal.temporal-sands.com/marinestart1.jpg' border='0' alt='user posted image' /> Armory has not been placed. The ground is a work in piece, and will have more rocks for cover plus possibly crates. There will be more places on the cliffs to hide on, right now there's one big enough for a standing marine (if he has a jp).
<img src='http://shdwstal.temporal-sands.com/marinestart2.jpg' border='0' alt='user posted image' /> Yes, that is a forcefield blocking players from accessing the sky. I may make a trigger_hurt on it too, set to a low value like 5 so people will learn that walking on a forcefield isn't a good idea.
Crits please, but keep in mind it's still a WIP. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
wow thats red <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> But it looks really great, like your on your way to hell or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
You need some light spots, or different lighting, preferably white, because if you try to put red and orange or green there it will look like a 70's Disco with all the colored lighting...
Looks like the future Hera. It could use some different shaping, possibly make forcefields over the area to show lerks and jp'ers the maximum extents. Looks like there was global warming though, you need to do something about that.
[edit] never noticed the force field before [/edit]
<!--QuoteBegin-Mendasp+Feb 7 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 7 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You didn't say anything about the lighting so...
it's very red!
You need some light spots, or different lighting, preferably white, because if you try to put red and orange or green there it will look like a 70's Disco with all the colored lighting...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yup, it's indeed very red. I might add spotlights for the doors or so, but I'd like the CC/landing pad to remain red. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Thursday-+Feb 7 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 7 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looks like there was global warming though, you need to do something about that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You mean it's too red? I might lower the red value in the light_environment...
Yeah, I agree. Leave it as it is for now, because it really reminds me of the sheer intense red of Total Recall. This is a good thing, just make sure the interior lighting is more traditional and contrasting to the harsh outdoors. Also: change the rock texture, it's ugly. Find a one that is close in hue but better quality. At the moment it's more like processed meat than rock.
<!--QuoteBegin-Tequila+Feb 7 2004, 06:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 7 2004, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I agree. Leave it as it is for now, because it really reminds me of the sheer intense red of Total Recall. This is a good thing, just make sure the interior lighting is more traditional and contrasting to the harsh outdoors. Also: change the rock texture, it's ugly. Find a one that is close in hue but better quality. At the moment it's more like processed meat than rock. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I like that rock texture thankyou very much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Keep it
<!--QuoteBegin-Tequila+Feb 7 2004, 12:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 7 2004, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I agree. Leave it as it is for now, because it really reminds me of the sheer intense red of Total Recall. This is a good thing, just make sure the interior lighting is more traditional and contrasting to the harsh outdoors. Also: change the rock texture, it's ugly. Find a one that is close in hue but better quality. At the moment it's more like processed meat than rock. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> roflmao
That's actually the rock from the wall_rock set, with red colors. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also, I've added a couple of white lights in the MS to see how it looks. Compiling right now...
yeah, it looks great. Really get the sense of galactic planet, like tequila said..Total Recall...classic film.
OH, and this is a great example of how stressed lighting can work. Take note Amckern <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Hammer shot of a crane type arm. Thinking about going for the full powerloader. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Hammer shot of a crane type arm. Thinking about going for the full powerloader. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Very nice. If I remember correctly you've used that massive 256x256 texture from ns2.wad, and had to manually align each face. Extra points for that!
Also: the rock just looks muddy to me, probably looks better in-game but consider a fresh one. And don't change the lighting!
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<!--QuoteBegin-Tequila+Feb 7 2004, 09:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 7 2004, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice. If I remember correctly you've used that massive 256x256 texture from ns2.wad, and had to manually align each face. Extra points for that! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think it's easier if you start out with a block that shows the whole texture and then cut out the pieces you need. Then all you have to do is set the edges to something that doesn't look that bad.
I love that robotic arm. Would fit in my work shop area of my ns_ map perfectly. Your not by any change going to release a prefab RMF / MAP are you Moultano? I beg of you, really cool.
<a href='http://ironiguden.no-ip.com/grizzly/New%20Directory/co_tiber_b10000.JPG' target='_blank'>http://ironiguden.no-ip.com/grizzly/New%20...iber_b10000.JPG</a> the rr is bigger, the pic makes it lock wery tiny, yes i know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and some things have changed...
Cant really see how your map looks from them screenshots. I cant get a feel or style...
The ready room looks a bit confusing, but thats just the pic...the amount of text nearly killed me.
The 1 pic looks nice, the crate etc has a nice touch. THe 3 pic is just of a corridor, which looks good, if not a little bare...it just looks like any other corridor. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
you have to dl when i post the link and play then, i cant see whathels you coud do ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Dr Zenz I think that rock texture is absolutely destroying the feel of your screenshot <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-Cobra^+Feb 8 2004, 09:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Feb 8 2004, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dr Zenz I think that rock texture is absolutely destroying the feel of your screenshot <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that rock texture is what makes the area so unique and special. Normally NS has dark rock, a different lighter rock has come in. Looks nice.
<!--QuoteBegin-Thursday-+Feb 8 2004, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 8 2004, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that rock texture is what makes the area so unique and special. Normally NS has dark rock, a different lighter rock has come in. Looks nice. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> True, but I'm afraid I have to disagree with you. I think that the texture looks seriously stretched and of a poor quality at the back there and it is that which is making the room look slightly wrong. I think that the darker rock would fit better, but I suppose neither of us can really say until we've played the game or seen some more screenies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Pepe, excellent work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Boys, the sign of a great mapper! Telling yourself your work sucks. Like me! But I'm not a great mapper... Mendasp is... and he denies it... ANYWAY... Comments like those are signs of a great mapper.
Boys, the sign of a great mapper! Telling yourself your work sucks. Like me! But I'm not a great mapper... Mendasp is... and he denies it... ANYWAY... Comments like those are signs of a great mapper. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't lie Zazi <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Anyways most people are great mappers, they're just limited by the HL Engine =)
Hah, I knew that all along! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Boys, the sign of a great mapper! Telling yourself your work sucks. Like me! But I'm not a great mapper... Mendasp is... and he denies it... ANYWAY... Comments like those are signs of a great mapper. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That might have been a prank, a joke, ironic or whatever, but to me, that was great to hear. Because then you know, that it is not insanity.. it's actually sane insanity. Thank you.
WHAAAAAAAAT?
WHAAAAAAAAT? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's the truth.. it might be hard.. but that's the way live goes.
<img src='http://shdwstal.temporal-sands.com/marinestart1.jpg' border='0' alt='user posted image' />
Armory has not been placed. The ground is a work in piece, and will have more rocks for cover plus possibly crates. There will be more places on the cliffs to hide on, right now there's one big enough for a standing marine (if he has a jp).
<img src='http://shdwstal.temporal-sands.com/marinestart2.jpg' border='0' alt='user posted image' />
Yes, that is a forcefield blocking players from accessing the sky. I may make a trigger_hurt on it too, set to a low value like 5 so people will learn that walking on a forcefield isn't a good idea.
Crits please, but keep in mind it's still a WIP. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
But it looks really great, like your on your way to hell or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
it's very red!
You need some light spots, or different lighting, preferably white, because if you try to put red and orange or green there it will look like a 70's Disco with all the colored lighting...
Looks like there was global warming though, you need to do something about that.
[edit] never noticed the force field before [/edit]
it's very red!
You need some light spots, or different lighting, preferably white, because if you try to put red and orange or green there it will look like a 70's Disco with all the colored lighting...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yup, it's indeed very red. I might add spotlights for the doors or so, but I'd like the CC/landing pad to remain red. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Thursday-+Feb 7 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 7 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looks like there was global warming though, you need to do something about that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You mean it's too red? I might lower the red value in the light_environment...
edit: oh, by the way, it looks better in-game.
Also: change the rock texture, it's ugly. Find a one that is close in hue but better quality. At the moment it's more like processed meat than rock.
Also: change the rock texture, it's ugly. Find a one that is close in hue but better quality. At the moment it's more like processed meat than rock. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I like that rock texture thankyou very much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Keep it
Also: change the rock texture, it's ugly. Find a one that is close in hue but better quality. At the moment it's more like processed meat than rock. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
roflmao
That's actually the rock from the wall_rock set, with red colors. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also, I've added a couple of white lights in the MS to see how it looks. Compiling right now...
update: ack! no! red+white = pink!
Really get the sense of galactic planet, like tequila said..Total Recall...classic film.
OH, and this is a great example of how stressed lighting can work. Take note Amckern <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Hammer shot of a crane type arm. Thinking about going for the full powerloader. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Hammer shot of a crane type arm. Thinking about going for the full powerloader. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Very nice. If I remember correctly you've used that massive 256x256 texture from ns2.wad, and had to manually align each face. Extra points for that!
Also: the rock just looks muddy to me, probably looks better in-game but consider a fresh one. And don't change the lighting!
I think it's easier if you start out with a block that shows the whole texture and then cut out the pieces you need. Then all you have to do is set the edges to something that doesn't look that bad.
<a href='http://ironiguden.no-ip.com/grizzly/New%20Directory/co_Tiber0002.JPG' target='_blank'>http://ironiguden.no-ip.com/grizzly/New%20...o_Tiber0002.JPG</a>
<a href='http://ironiguden.no-ip.com/grizzly/New%20Directory/co_tiber_b10000.JPG' target='_blank'>http://ironiguden.no-ip.com/grizzly/New%20...iber_b10000.JPG</a>
the rr is bigger, the pic makes it lock wery tiny, yes i know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and some things have changed...
<a href='http://ironiguden.no-ip.com/grizzly/New%20Directory/co_tiber_b10002.JPG' target='_blank'>http://ironiguden.no-ip.com/grizzly/New%20...iber_b10002.JPG</a>
I cant get a feel or style...
The ready room looks a bit confusing, but thats just the pic...the amount of text nearly killed me.
The 1 pic looks nice, the crate etc has a nice touch.
THe 3 pic is just of a corridor, which looks good, if not a little bare...it just looks like any other corridor. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Still, looks nice.
I think that rock texture is what makes the area so unique and special. Normally NS has dark rock, a different lighter rock has come in. Looks nice.
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/5b.jpg' target='_blank'>Click to enlarge your p... the picture</a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
True, but I'm afraid I have to disagree with you. I think that the texture looks seriously stretched and of a poor quality at the back there and it is that which is making the room look slightly wrong. I think that the darker rock would fit better, but I suppose neither of us can really say until we've played the game or seen some more screenies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Pepe, excellent work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->