<!--QuoteBegin-moultano+Mar 26 2004, 10:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Mar 26 2004, 10:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That green seems a bit intense though and it contrasts pretty sharply with the rest of the room. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats what i wanted the whole room is dark and spooky and the hive is just above a pool of the toxic and is lite up.
Thanks for the feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> much appreciated.
ShdwStal: i totally forgot about ps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> concentrating on other features a bit too much i suppose . I must get to work on that right away.
You know when it's dark you feel you some scared..I do anyway.. And i like dark maps..But not soo dark like (ns_widow readyroom) or ns_siege007 readyroom...it's fits but yow i'ts nice "some tall guy"
Good Luck. I want to post soon some screenshots here in, but i dont know how to do. I cryes. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> .Why? i't doesnt work anyway for me..I need someone who explains for me how to set in images in this topic/all topics..
If your wondering, that dark object in background is a pile of infestation (r_speeds were high when you walked in that corner, so I blocked it off completely <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited March 2004
The architecture looks great.
Two things. The pipes would look a lot better with a pipe texture on them. I know it will be a pain, but aligning pipe textures builds character! Pipes gotta shine man!
Secondly, the lighting seems too localized. Think about white lights dotting the rim of those circles in places, maybe red or white lights at the base of the supports.
Its rolling forwards <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
the red <span style='color:red'>x</span>'s? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
i went for a sort of monchrome feel in my ms style test. i am hoping that increases teh sense that the marines are somewhere that it less than friendly and like they dont belong there. how do you think i did?
Woah , I saw some Nice work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Looks pretty neat Mendasp. I'm filled with excitement. Althought that corridor looks pretty wide and clean I think you could leave it that way. I especially like the contrast you have there. Gotta go, classes are taking place. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Looks pretty good Mendasp, I'm not the best mapper but I know what I like and, well, it's too wide / open / symetrical /clean at the moment I think, not too sure on a fix, other then adding some box or something, or maybe grottier textures (I mean that as in dirtier not gross :\ )
:D
(btw: don't take amckerns comment to heart, I know you don't seen to think much of his taste in levels O.o )
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(btw: don't take amckerns comment to heart, I know you don't seen to think much of his taste in levels O.o )<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ROFL
Anyways mend, I think that the architecture is rather flat and boring. Try to spice it up a bit by adding some variation. The lighting is supberb btw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> keep it up
<!--QuoteBegin-amckern+Mar 31 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Mar 31 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks like it came out of the Cov's ship in Halo
GW <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Uh, maybe in an architectural sense because it's a corner point for an ascending corridor... but visually it looks nothing like the smooth purple and blue hallways of the Truth and Reconciliation.
Comments
Thats what i wanted the whole room is dark and spooky and the hive is just above a pool of the toxic and is lite up.
Thanks for the feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> much appreciated.
ShdwStal: i totally forgot about ps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> concentrating on other features a bit too much i suppose . I must get to work on that right away.
moconnor
ROFLMAO <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Good Luck. I want to post soon some screenshots here in, but i dont know how to do. I cryes. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> .Why? i't doesnt work anyway for me..I need someone who explains for me how to set in images in this topic/all topics..
<img src='http://www.confusionville.net/whee.jpg' border='0' alt='user posted image' />
anyway enjoy it
Two things.
The pipes would look a lot better with a pipe texture on them. I know it will be a pain, but aligning pipe textures builds character! Pipes gotta shine man!
Secondly, the lighting seems too localized. Think about white lights dotting the rim of those circles in places, maybe red or white lights at the base of the supports.
<img src='http://tailgunner.250free.com/nsmap/ns_tail_t_1.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/nsmap/ns_tail_t_2.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/nsmap/ns_tail_t_3.JPG' border='0' alt='user posted image' />
the red <span style='color:red'>x</span>'s? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<img src='http://www.maps.confusionville.net/maps/ns_richmond/r_ms0003.jpg' border='0' alt='user posted image' />
oh and another picture of the area for those who are interested
<a href='http://www.maps.confusionville.net/maps/ns_richmond/r_ms2.jpg' target='_blank'> look here</a>
amckern
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/11.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_11.jpg' border='0' alt='user posted image' /></a>
amckern <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Huh?
Looks saucy, but make sure you at least run an -extra compile in the final thing to smooth out that light_spot.
VERY NICE - good work with the greys, that map should become offical because of it's originality!
(i think) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
joke.
:O
GW
:D
(btw: don't take amckerns comment to heart, I know you don't seen to think much of his taste in levels O.o )
Anyways mend, I think that the architecture is rather flat and boring. Try to spice it up a bit by adding some variation. The lighting is supberb btw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> keep it up
GW <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Uh, maybe in an architectural sense because it's a corner point for an ascending corridor... but visually it looks nothing like the smooth purple and blue hallways of the Truth and Reconciliation.
<img src='http://ironiguden.no-ip.com/redhead/Bilder/Darkness.JPG' border='0' alt='user posted image' />
<img src='http://ironiguden.no-ip.com/redhead/Bilder/Darkness2.JPG' border='0' alt='user posted image' />
<img src='http://ironiguden.no-ip.com/redhead/Bilder/Darkness3.JPG' border='0' alt='user posted image' />
im making stedy progress, only hive, random corridor to hive, figguring out the stupid weldpoint and playtesting left !