The "Post Your Screenshots" Thread

15960626465125

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-moultano+Mar 26 2004, 10:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Mar 26 2004, 10:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That green seems a bit intense though and it contrasts pretty sharply with the rest of the room. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats what i wanted the whole room is dark and spooky and the hive is just above a pool of the toxic and is lite up.

    Thanks for the feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> much appreciated.

    ShdwStal: i totally forgot about ps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> concentrating on other features a bit too much i suppose . I must get to work on that right away.

    moconnor
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    I like that TallGuy, maybe a bit to dark, but i like it dark! O_O
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    "Bit dark"
    ROFLMAO <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    You know when it's dark you feel you some scared..I do anyway.. And i like dark maps..But not soo dark like (ns_widow readyroom) or ns_siege007 readyroom...it's fits but yow i'ts nice "some tall guy"

    Good Luck. I want to post soon some screenshots here in, but i dont know how to do. I cryes. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> .Why? i't doesnt work anyway for me..I need someone who explains for me how to set in images in this topic/all topics..
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    rather nice, STG, i'd leave it dark.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    If your wondering, that dark object in background is a pile of infestation (r_speeds were high when you walked in that corner, so I blocked it off completely <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i know i havent done any thing in a while so this is my littel tyle tes fro part of my new ns map comments?

    <img src='http://www.confusionville.net/whee.jpg' border='0' alt='user posted image' />


    anyway enjoy it
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited March 2004
    The architecture looks great.

    Two things.
    The pipes would look a lot better with a pipe texture on them. I know it will be a pain, but aligning pipe textures builds character! Pipes gotta shine man!

    Secondly, the lighting seems too localized. Think about white lights dotting the rim of those circles in places, maybe red or white lights at the base of the supports.
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    richmond looks divine.
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Its rolling forwards <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <img src='http://tailgunner.250free.com/nsmap/ns_tail_t_1.JPG' border='0' alt='user posted image' />
    <img src='http://tailgunner.250free.com/nsmap/ns_tail_t_2.JPG' border='0' alt='user posted image' />
    <img src='http://tailgunner.250free.com/nsmap/ns_tail_t_3.JPG' border='0' alt='user posted image' />
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    what is?

    the red <span style='color:red'>x</span>'s? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2004
    i went for a sort of monchrome feel in my ms style test. i am hoping that increases teh sense that the marines are somewhere that it less than friendly and like they dont belong there. how do you think i did?

    <img src='http://www.maps.confusionville.net/maps/ns_richmond/r_ms0003.jpg' border='0' alt='user posted image' />

    oh and another picture of the area for those who are interested

    <a href='http://www.maps.confusionville.net/maps/ns_richmond/r_ms2.jpg' target='_blank'> look here</a>
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    VERY NICE - good work with the greys, that map should become offical b/c of its origanl

    amckern
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    ns_enceladus is alive:

    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/11.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_11.jpg' border='0' alt='user posted image' /></a>
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-amckern+Mar 29 2004, 01:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Mar 29 2004, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /c of its origanl

    amckern <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Huh?

    Looks saucy, but make sure you at least run an -extra compile in the final thing to smooth out that light_spot.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    amckern confuses me
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Well for those of you confused, he actually said :

    VERY NICE - good work with the greys, that map should become offical because of it's originality!

    (i think) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • spit_firespit_fire Join Date: 2003-07-21 Member: 18311Members
    Woah , I saw some Nice work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    amckerns maps confuse me.

    joke.
  • TriPhaseTriPhase Join Date: 2002-11-03 Member: 6110Members, Constellation
    Mr Mustard from 1.04 alien infested ?! ( a][ ) ??
    :O
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    little progress on co_sava...
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Looks pretty neat Mendasp. I'm filled with excitement. Althought that corridor looks pretty wide and clean I think you could leave it that way. I especially like the contrast you have there. Gotta go, classes are taking place. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    looks like it came out of the Cov's ship in Halo

    GW
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    Looks pretty good Mendasp, I'm not the best mapper but I know what I like and, well, it's too wide / open / symetrical /clean at the moment I think, not too sure on a fix, other then adding some box or something, or maybe grottier textures (I mean that as in dirtier not gross :\ )

    :D

    (btw: don't take amckerns comment to heart, I know you don't seen to think much of his taste in levels O.o )
  • NoMercyNoMercy Join Date: 2003-11-11 Member: 22501Members
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(btw: don't take amckerns comment to heart, I know you don't seen to think much of his taste in levels O.o )<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ROFL

    Anyways mend, I think that the architecture is rather flat and boring. Try to spice it up a bit by adding some variation. The lighting is supberb btw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> keep it up
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <!--QuoteBegin-amckern+Mar 31 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Mar 31 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks like it came out of the Cov's ship in Halo

    GW <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uh, maybe in an architectural sense because it's a corner point for an ascending corridor... but visually it looks nothing like the smooth purple and blue hallways of the Truth and Reconciliation.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    Omg Co darkness pics !!!


    <img src='http://ironiguden.no-ip.com/redhead/Bilder/Darkness.JPG' border='0' alt='user posted image' />

    <img src='http://ironiguden.no-ip.com/redhead/Bilder/Darkness2.JPG' border='0' alt='user posted image' />

    <img src='http://ironiguden.no-ip.com/redhead/Bilder/Darkness3.JPG' border='0' alt='user posted image' />

    im making stedy progress, only hive, random corridor to hive, figguring out the stupid weldpoint and playtesting left !
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Go grizzley go! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
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