The "Post Your Screenshots" Thread

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  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Everyone seems to be breakin out hte green lighting lately <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    It's a holdover from St Patrick's day.... all the maps forgot to take their green off, or are still wearing it from some morbid fear of pinching.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    green is good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    For some WIp screens and such of my ns_orion check out <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=397' target='_blank'>THIS LINK!</a>
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/12.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_12.jpg' border='0' alt='user posted image' /></a>
    generic room (<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=358' target='_blank'>ns_enceladus</a>)
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Only bad thing is the textures infront of the doors on the ground. Don't blend or even seen they could fit together. Other then that, good job.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    my work on ns-freedom. The latest!

    <img src='http://www.freewebs.com/nznexus/ns_freedom0009.jpg' border='0' alt='user posted image' />
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    nw nz

    keep it up

    though u might want to upgrade to ns glass - the hl glass looks a little out of place - fx mayb?

    amckern
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    wee


    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/13.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_13.jpg' border='0' alt='user posted image' /></a>

    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/14.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_14.jpg' border='0' alt='user posted image' /></a>
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Pepe rox me in teh faec.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    nw sp

    /me likes the blue

    amckern
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited April 2004
    Final pic before beta release of Toxic which will hopefully be tomorrow...or the next day,or even the after that........ <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Looking good there, is toxic ns or co?

    btw im making some progress on ns_orion

    <a href='http://www.geocities.com/hlorion/nsmap' target='_blank'>Check it out!</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    that green is looking very toxic <b>Moconnor100</b>, I like the atmosphere the green is creating.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <img src='http://www.freewebs.com/nznexus/freedom1.JPG' border='0' alt='user posted image' />



    <img src='http://www.freewebs.com/nznexus/ns_freedom0003.JPG' border='0' alt='user posted image' />



    <img src='http://www.freewebs.com/nznexus/ns_freedom0007.JPG' border='0' alt='user posted image' />



    <img src='http://www.freewebs.com/nznexus/ns_freedom0013.JPG' border='0' alt='user posted image' />



    <img src='http://www.freewebs.com/nznexus/ns_freedom0011.JPG' border='0' alt='user posted image' />


    <img src='http://www.freewebs.com/nznexus/ns_freedom0015.JPG' border='0' alt='user posted image' />


    to see them all www.nz-nexus.tk I know my maps sux.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Four pics of co_sava <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    1.-
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    Moconnor- As I've said before, I like your style a lot.. can't wait to see the finished product.

    Nexus- Give yourself more credit, you've got some really nice shots there. Lots of nice detail on the architecture, and a great lighting balance between atmospheric contrast and playable luminance.

    Mendasp- Your pics are hawt, as always. If you don't mind sharing your trade secret, what rad settings did you use for those pics? The lighting looks a lot smoother than I've been able to produce.. did you just bump the chop values down a bunch, or are there some other settings that give you those nice even fade-outs?
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    One pic of an unnamed Combat-map (will probably be my only Combat-map) I've started working on. Outside the windows there's a sandstorm, which will be a contribution to the atmosphere on the map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-taleden+Apr 4 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taleden @ Apr 4 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mendasp- Your pics are hawt, as always. If you don't mind sharing your trade secret, what rad settings did you use for those pics? The lighting looks a lot smoother than I've been able to produce.. did you just bump the chop values down a bunch, or are there some other settings that give you those nice even fade-outs? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    -extra -dscale 2 -gamma .8 -sparse

    Also, the light spots are close to the floor, instead of being on the "light source".

    Hope that helps...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Wow, hawt stuff in this thread. Love the pic on toxic, freedom pics are looking good too, sava is *awesome*, and Zyndrome... fantastic. Even though I saw that screenie before, it's still really cool. Good job.

    Do you guys think I should post a few pics from co_abyss?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Thanks guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Nz-Nexus: That map is looking sweet, very atmospheric, keep it up and i dont ever wana hear you say that it sucks...you hear!!!!

    Mendasp: Sava is looking great im sure you know that by now. BUT...on the third pic that railing going down the stairs looks a bit small in height and a bit too "chunky".

    Zyndrome:Its looking good so far maybe add a bit more detail,pipes are my fav <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    ShdwStal:POST THOSE PICS!!!!I wana see abyss.

    moconnor
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <img src='http://shdwstal.temporal-sands.com/co_abyss1.jpg' border='0' alt='user posted image' />

    <img src='http://shdwstal.temporal-sands.com/co_abyss2.jpg' border='0' alt='user posted image' />

    <img src='http://shdwstal.temporal-sands.com/co_abyss3.jpg' border='0' alt='user posted image' />

    <img src='http://shdwstal.temporal-sands.com/co_abyss4.jpg' border='0' alt='user posted image' />

    <img src='http://shdwstal.temporal-sands.com/co_abyss5.jpg' border='0' alt='user posted image' />

    <img src='http://shdwstal.temporal-sands.com/co_abyss6.jpg' border='0' alt='user posted image' />

    <img src='http://shdwstal.temporal-sands.com/co_abyss7.jpg' border='0' alt='user posted image' />

    These are not gamma corrected. Also, pic #6 (above the last) is a wip, needs more color at the moment.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mendasp+Apr 4 2004, 02:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 4 2004, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-taleden+Apr 4 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taleden @ Apr 4 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mendasp- Your pics are hawt, as always.  If you don't mind sharing your trade secret, what rad settings did you use for those pics?  The lighting looks a lot smoother than I've been able to produce.. did you just bump the chop values down a bunch, or are there some other settings that give you those nice even fade-outs? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    -extra -dscale 2 -gamma .8 -sparse

    Also, the light spots are close to the floor, instead of being on the "light source".

    Hope that helps... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What does -sparse do again?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-ZHLT Documentation+Command Reference--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZHLT Documentation @ Command Reference)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Enable low memory vismatrix algorithm
    The original vismatrix algorithm was limited to 65535 patches due to its design. Its memory usage also grew exponentially with the number of patches (patches * patches / 16 bytes). This option enables a compressed vismatrix, which at the cost of extra CPU time, breaks the 65535 limit, and also uses about 10% of the memory the vismatrix would.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mendasp+Apr 4 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 4 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ZHLT Documentation+Command Reference--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZHLT Documentation @ Command Reference)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Enable low memory vismatrix algorithm
    The original vismatrix algorithm was limited to 65535 patches due to its design. Its memory usage also grew exponentially with the number of patches (patches * patches / 16 bytes). This option enables a compressed vismatrix, which at the cost of extra CPU time, breaks the 65535 limit, and also uses about 10% of the memory the vismatrix would.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah, cheers. Here's another one: what does -precise do in CSG?
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