The "Post Your Screenshots" Thread

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Comments

  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    Spacer, awsome ceeling, but the yellow stripes on the walls dont go to well w it
    try chaning it fore a darker one, like v_nos_wall3
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    STG: Nice work..... nothing else to add except great job.

    Mendasp: I hate to break it to you, but your four thousand tons of steam would have an effect on the light shining behind the fans in those vents..... namely that the whole thing would be much dimmer and more blurry..... be hard to get it to look right I think. Other than that, not too shabby.

    Spacer: I agree with grizzly.... either your ceiling texturing needs to change or the walls do.... and I too like the ceiling more. Other than that maybe you should expand the skybox and have something of the ship sticking out into view.... even just some little antenna stuff would look cool and add atmosphere. That or put some vents on those supports between the glass....with steam coming out.... outside or inside the ship, can't decide which.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2004
    <!--QuoteBegin-Reese+Apr 18 2004, 06:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Apr 18 2004, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mendasp: I hate to break it to you, but your four thousand tons of steam would have an effect on the light shining behind the fans in those vents..... namely that the whole thing would be much dimmer and more blurry..... be hard to get it to look right I think. Other than that, not too shabby. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The nanites are casting the shadows! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Maybe I'll remove the fan shadows, it's easier <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Edit: I could also use my scrollsmoke texture... would that work?
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    haha ! blame the nanites !
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    All the talk recently seems to be about nanites <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    ok, since co_unnamed's marine spawn was too dark, i've whipped up a little comparison...

    before
    <img src='http://www.another-world.org.uk/spacer/co_unnamed/3.jpg' border='0' alt='user posted image' />

    after (opposite side of the room)
    <img src='http://www.another-world.org.uk/spacer/co_unnamed/4.jpg' border='0' alt='user posted image' />

    apart from perhaps fiddling with the big walls and adding a few more lights round the CC (and adding doors once i get them working <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), thats marine spawn finished. Yay :]
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    hmmmmmmmmm...

    you know what?

    I say:

    <i>"keep it dark!" </i><!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I like the newer MS... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    omg, no, change it back!!!!!!!!!!
    dont conform!!!
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    edited April 2004
    ns_enceladus' Command Center <i>WIP</i>:

    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/20.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_20.jpg' border='0' alt='user posted image' /></a>

    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/21.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_21.jpg' border='0' alt='user posted image' /></a>
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    spacer, the dark version is HOTT, very good work coming from you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    theh, this map has been done ages ago, but I had to show this shot. This' actually the first time I've ever seen so many HAs (almost whole team) working as a team in a combat map.
    Map itself is pretty alien favoured so this stunned me and I got all excited, this' how combats should be played! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    looks extremely neat and real Sir pepe, i love it.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Some more work on ns_gothica to assist you in finding inspiration to forcibly remove your eyeballs with the nearest tined instrument: (3 pics)
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    First one is of an unusually high quality <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    just the first?

    really, Reese, those shots look so good it friggin' <b>hurts</b>!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • DrAgOnPkErDrAgOnPkEr Join Date: 2004-04-22 Member: 28084Members
    hello i m a noob <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> so blur in this game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    here's a comparison pic for #2... same room with a window and some blue lighting.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    naaa...

    I really much prefer the <span style='color:red'>red</span> windowless claustrophobic version... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Red... definitely red.. yeah... definitely, definitely red.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    ok, after some more mendaspy reccomendations;

    this pic:
    <img src='http://www.another-world.org.uk/spacer/co_unnamed/6.jpg' border='0' alt='user posted image' />


    was improverated into this pic:
    <img src='http://www.another-world.org.uk/spacer/co_unnamed/7.jpg' border='0' alt='user posted image' />


    yay <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited April 2004
    That looks cool, but it looks a bit crazy on the lights. My suggestion would be to keep all the architectural changes, but remove those small rectangular lights on the bottom of the pipes, and perhaps put the orange backlighting back in (the light shining on the pipes behind the big panel things in the right of shot #1).
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Reese: Much better with blue! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Spacer: You know what I think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited April 2004
    <a href='<font color="white">Uploadit is being filtered thanks to a recent rager attack. Sorry for all inconveniences.</color>files/Afrafr-korridor_afr.JPG' target='_blank'>Click Me!</a>

    I need a better texture on the floor to make it more shiny .. any suggestions?
  • GneralasGneralas Join Date: 2004-01-20 Member: 25523Members
    <!--QuoteBegin-ShdwStal+Apr 22 2004, 03:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Apr 22 2004, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Reese: Much better with blue! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i must agree!!!
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    co_angel, about to release.

    <img src='http://blueman.thezazi.net/pics/angel/co_angel0000.jpg' border='0' alt='user posted image' />

    <img src='http://blueman.thezazi.net/pics/angel/co_angel0004.jpg' border='0' alt='user posted image' />

    <img src='http://blueman.thezazi.net/pics/angel/co_angel0007.jpg' border='0' alt='user posted image' />

    <img src='http://blueman.thezazi.net/pics/angel/co_angel0009.jpg' border='0' alt='user posted image' />

    <img src='http://blueman.thezazi.net/pics/angel/co_angel0008.jpg' border='0' alt='user posted image' />
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Solid work blue.... only problem I see is that the blue lights in the first pic are giving off white light. I'm going to suggest changing them to the white textures and leave the lighting alone, it looks spot on to me.

    Other than that (which happens again in a few more screens I noticed), it looks really good. GJ and hopefully i'll get a chance to play it sometime.
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