What Could You Do With Half-life 2?

245

Comments

  • iFireiFire Join Date: 2002-07-31 Member: 1038Members
    I want some sort of dungeon keeper mod for hl2.
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    edited May 2003
    With all those like fighting games how about a realistic one.

    Like in a bar almost passed out trying to swing at people. Double vision means double the fun! You can shank people with broken bottles. Hit people with chairs. Like the maps could be diffrent bars and pubs from all over the world.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Cyborgguineapig+May 30 2003, 12:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyborgguineapig @ May 30 2003, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've already been beat to the game my post apocalyptic Friends. There is already a mod similar to mad max I think being made for HL2 with junky offroad vehicles and the like. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They got the SDK nice and early, obviously. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Also, I'd like to make a mod like Action Half-Life except w/o the elitist **** community. :P
    Also maybe mix some elements from The Opera in there, minus the crashing.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    What about a bank robbing sim where you go around hitting up different banks based on you're experience in the field, you're money, you're crew and equip etc. You can start off with rinky dinky small town banks and work your way up to big ol' federal ones you have to siege.

    The addition of vehicles to the engile lends itself well to this, as well as a fully destroyable enviorment. There can be demolition experts that blow up walls, and hackers to bypass security system and you would sort of work it from a commander mode when you hit the banks and then drive the getaway car/bus/tank and kill swat and such.

    It'll be an RTS/FPS/RPG no joke heh. you're crew would get experience from doing jobs and you will save up dough to put in Caymon Island bank accounts until you have enough to retire, or become and international terrorist whatever floats you're boat.


    feedback?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Bloodlines aka Ultima Ratio

    To sum up the combat in <10 words:
    The weapon swings where the mouse goes

    The lengthy version:
    You move the mouse away from you, your character does an upward slice with his sword; you swipe the mouse left to right on the mousepad, your character does a horizontal slice with his sword. Similar antics occur with hand to hand combat.


    There are three directions I want to try with this
    - Gladiator style arena combat
    - RPG
    - MMORPG

    BTW: Tycho, I really am considering this.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Get ready for a BIG read. I wrote this up some time ago and I've been adding bits and peices to it ever since.

    <b>Ultimate RTS</b>

    • 3D Independent camera (Dark Reign II, Homeworld)
    • Veterinary Status (Red Alert 2, Tiberian Sun) this can be increased by positioning a unit in close proximity to another elite during battle or putting them together in a training facility. Alternately, you can send them straight into battle to learn the hard way. The longer the unit stays in the training facility, the more effective the unit becomes in battle. Units that are of a race that has higher intelligence will learn faster and become more effective and vice versa. There can be a medium variation of intelligence in each species to account for smart individuals.
    • If you come across a species that is extremely smart or effective in combat, you could opt to send them to the armed forces and/or R&D to keep them happy. If you find a species with a lower overall intelligence, you can assign them to menial tasks such as farming and manufacture without a loss of morale.
    • Lots of units. (Dark Reign 1, Tiberian sun) More than just a few air, sea, space and ground units.
    • Upgradable Buildings (Dark Reign, Dark Reign II)
    • Controllable Units: If you click on a unit and select control, you can control that unit directly (in cockpit view). When you do this it will load up an independent game engine. For example:
    Unit Engine (Like)
    Space Fighter Decent Freespace
    Mech. Mechwarrior 2
    Infantry Half-Life
    Tank Recoil
    Space Cruiser Independence War
    EVERY unit is controllable, from the lowliest harvester to the most powerful orbital bombardment satellite.(Dungeon Keeper 2)
    • The battlefield ranges from space (Homeworld) to the ground (C&C).
    • You can select where to play.(On different planets and everywhere in between.[space]) The entire galaxy is a big battlefield, What you do on one planet might affect others. As an example, if you get defeated and you lose a ammo factory you will not be able to fight as effectively later in the campaign.
    • The mission progression is non-linear. For example, if a mission dependant unit is lost, the mission does not end immediately, the unit is merely unavailable for the rest of the campaign. And if a stronghold is lost during a previous mission your forces will be weaker in the next.
    • Unit morale status. If a unit is posted alone, out in the middle of nowhere, its morale will decrease. This will decrease its efficiency in combat. Also if a unit is not fed well or is equipped with ancient weaponry its morale will decrease as well. But if you station a couple of units together around a campfire (guard post), their morale will increase, along with their effectiveness.
    • There are a large number of different teams (sides) available to control. (like red alert 2 but with more units for each team)
    • Each team has radically different forces (Starcraft). There are no equivalent unit for each team (Dune: Empror, Each team has a light and heavy infantry and tanks, both teams are identical except for the special units.)
    • Diplomacy. You can ally with or declare war on the various races in the galaxy (Master of Orion 2/3). Allying with them gives you the option of sharing technologies or resources, Whereas if you declare war on them, your units will automatically attack their forces if encountered.
    • Cumulative research. If you research a technology (Starcraft) in the previous battle it is still available in the next. Research in single player games takes a lot longer than in multiplayer games. There are lots of units and weapons to research, when the player has researched them all, he/she can keep researching and make the existing units cheaper/faster/more powerful etc. without any fundamental change in the units. (Master of Orion 2)
    • Customizable units. When you design a unit, you select a chassis, a weapon (or weapons), Armor, special bits (sensors) and propulsion (Extreme Tactics, Earth 2150) When you research new technologies you have more stuff to fit.
    • Traitorous units. If a unit gets too far low on the morale scale, it might desert your forces, or even defect to the enemy's team.
    • Food, ammo supplies. Factories are needed to produce ammo, fuel and food for your forces. These factories could be on another planet if a supply route is established. If this line is disrupted, the planets
    that it is leading to will be at a disadvantage.
    • Making better food and ammunition takes more resources and research, but troop morale will improve with better supplies. Supplies can be kept in storage, but after a while, it will begin to deteriorate. Food and ammo higher on the research ladder will be able to last longer in storage. Different warehouses can be constructed based on what supplies need to be stored in them, and the climate of the planet on which they are constructed. Better storage facilities keep supplies "Fresh" longer.
    • Not all units look and sound the same. All the units of one type are identical in most games. Each unit should have a slightly different look. For instance. There might be a different paint job on one type whereas on another there are a number of bullet holes in the chassis on another. Each unit has a unique sound profile, this could be done by varying the pitch and timing of a set, standard sound profile (Beast and Hiigaran units in Homeworld:Cataclysm). The same can be done with the paint job by randomly generating a new skin for the unit model based on a standard.
    • Easy Mod Support (Dark Reign II, Half-Life). A menu within the program to enable and disable mods.
    • Can dig trenches and other temporary defensive structures. (Not just turrets)
    • Units are available that can take advantage of the above defensive structures. (I.E an acid squirters to fill up trenches with acid or napalm)
    • Every order is queueable. I.E you can cue a construction unit to build an entire base. Or you can plan a route of attack for your units to travel along.
    • Can pause the game to plan the next step in the attack. (Age Of Empires 2). In multiplayer, there must be a 75% agreement of players to pause the game.
    • Offensive neutral forces. (The sandworms in Dune 2, earthquakes, thunderstorms. Asteroid hits can be avoided by positioning of anti-asteroid satellites or taking them out beforehand with a spacecraft.) Asteroid hits are much more of a hazard on planets inside asteroid belts.
    • Wide range of resources. Need different types of minerals to build more advanced units or produce better or more ammo, and grow crops to produce food. Some resources may be abundant on some planets. Whereas other, more valuable resources can only be found in some asteroid belts/fields.
    • Realistic line-of-sight. Some units can see further. Terrain and weather conditions regulate where and how far you can see.
    • Terrain type affects unit movement. Such as a slope will speed up or slow down a unit's movement.
    A swamp will slow down a ground unit (Dark Reign 1) or an asteroid field will slow down a big star cruiser but a small fighter will be able do dodge between the asteroids.
    • Controllable civilian structures and cities. You can convert the civilian population to fight for you with offers of food or protection from their enemies or native forces or extort by threatening to kill them all.
    • Wide range of different type of weapons, (space-ground, ground-space, air-ground, ground-air, sea-air, etc.)
    • Reconnaissance satellites give full visual coverage over the surface of planet.
    • Can hire mercenaries rather than building barracks for training your own troops. This has a periodical payment cycle.
    • Decent path finding abilities of AI controlled units. IE NOT: Dark Reign 2, Earth 2150 and other games in which the units that have been directed to move to a particular location, do so in single file.
    • A wide range of formations can be selected. Alternatively, the user can create their own formations and save them for later use. (Homeworld: Cataclysm)
    • Certain races have benefits associated with certain environmental conditions (Master of Orion 2). For example, if a race evolved on a planet with high gravity, they would have an advantage with farming and building on a planet with low gravity. Alternately a race the evolved on a water planet would be disadvantaged if they tried to inhabit a desert planet, maybe to the point that the planet is uninhabitable by that species.
    • Planets can be terraformed to be more productive for farming or to suit the inhabiting species' homeworld so they will have greater productivity (See above).
    • Resistances to certain attacks (Diablo 2). Units can be customized to have armor that is especially resistant to certain types of weapons. Like flak-jackets for when infantry is expected to come under artillery fire, or extra-thick armor for tanks (At the expense of speed) for tanks that are expected to be shot at by armor piercing ammunition.


    Multiplayer:

    • Built in full-duplex VoIP (Half-Life, Roger Wilco)
    • When a player joins a server, it (The server) sends a query to a central server and requests previously gathered information (A profile) on that person. During their play on the server, it records kills, accuracy, speed, proficiency for a certain type of unit, team kills, etc… When the player leaves the server, it sends the updated profile back to the central server. By using this method a profile can be gradually built up according to the players behavior when playing online. Useful profile analysis can be made to ascertain if the player is the fast-paced action (UT, Quake) type, or a more methodical planning type (C&C). Based on this analysis, the player can be assigned a command role or a unit role.
    • There is an almighty commander that can give orders to other human-controlled units (Half-Life: Natural Selection)
    • When a player joins the game, he/she is prompted to choose their preferred unit type. If there is a unit that matches their preferences being built or is waiting in the workshop for a pilot, the new joiner can nominate to pilot that unit. Alternatively, they can check the "Don't care" box and the commander can open up the players profile and chose the best unit suited to the players based on their profile.
    • Units are controlled by AI as normal until a human joins and takes over from it.
    • Servers can be configured to allow people to join servers only if they have a good profile I.E they have few/none team kills and have a record of following the commanders orders.
    • If the commander begins to give nonsensical orders, he/she can be voted off the commander seat and into the reinforcement pool. Then there will be a period in which people can nominate themselves or others to be the commander. The server will then decide who gets the job based on who has the best profile and who got the most nominations.
    • Players can offer advice on tactical maneuvers to the commander by using a "Point and Suggest" Interface. For example, if a player in the field sees a hole in the enemies defenses, he/she can point their cursor at the hole and bring up a menu and select "Move <Number of Units> <Type of units> here". The commander will then see a blinking indicator of who made the suggestion and what they suggested. From here is should be easy for the commander to open up a profile quick-reference to see if the suggesting player has a history of being a good commander and/or giving good suggestions. Based on this information, the commander can decide to take the player's advice or not.
    • For larger units, more than one player can control the unit. Many different players can separate parts of the ship. For instance, in Tribes 2, one person controls the drive of the tank and another player controls the turret. For a large cruiser, each player can be assigned a turret to control on the hull (Secret Weapons of the Luftwaffe).
    • Sub-Commanders can be assigned to their own aerial command platforms if the main commander is unable to cope with the whole battle. Also, if a carrier (Starcraft) is built, a commander is selected to command that particular vessel. More players are assigned by the carrier commander to fly the craft from the carrier.
    • The research level you start out at is dictated by the map or is randomly generated.
    • The commander's rating could come from their win percentage.


    Not really that good ideas:

    • "Tweakable" weapons. The player gets given a number of points to allocate to different aspects of their personal weapon. You could put points on increasing rate of fire and HE round compatibly, but neglect to put points on anti-jamming or cooling aspects of the weapon. The weapon would then have a greater change of jamming or ceasing to work altogether. The jam could be cleared by reloading the weapon, if the jam cannot be cleared, a new weapon will have to be supplied to the player by the commander.
    • Can go on a solo infiltrator mission. (Project IGI)


    AND:

    <b>Ultimate FPS</b>

    • Possible name: Spirit.
    • You are a "spirit".
    • There are no objectives that you are forced to complete, the game is totally open-ended.
    • You play on earth, the entire planet is yours to explore. You can go anywhere and do anything.
    • You can inhabit or possess people/animals by looking at them and clicking (Messiah). There is a nifty rushing effect as you pass between the two people.
    • Inhabit: You lay dormant in the persons body monitoring their daily routines and going about their life as normal oblivious to your presence. You can influence their decisions but you cannot control them directly. Possess: You take complete control of a person.
    • Time compression is available to skip over the boring bits
    • You communicate with NPCs using plain english typing, possibly voice recognition. You can talk sub-consciously to your "host" if you are inhabiting them. You can talk to NPCs as normal if you are possessing a speech capable host.
    • You can access your host's memory and view it like you view their life in the present but as a recorded series of snippets and maybe some sort of table for addresses, phone numbers and other facts.
    • People will get suspicious of you if you act out of character when you are possessing a host. If you wish to stay inconspicuous, you must monitor your host for a length of time before you grasp control of them to learn their habits and routines.
    • There is a realistic day-night cycle.
    • The game would have to be stored on one or more DVDs or higher capacity disks.
    • The HUD is nonexistent, important things are displayed as ghostly, floating images.
    • The main menu GUI is like the ingame HUD, mostly black with soft white buttons (Or vice-versa). Very sparse and simplistic layout.
    • No explanation is given about the "Spirit's" past other than a small spark/meteorite streaking out of space towards the ground shown in a ingame rendered cutscene.
    • As few controls as possible to keep the interface simple.
    • Can only save at midnight local time.
    • Possible objectives:
    • Return to space from whence you came.
    • Take control of the planet as a major leader.
    • Get to a certain artifact/place before the humans discover it.
    • Make lots of money.
    • Kill a number of people.
    • Take control of a certain person
    • You can pilot all sorts of vehicles: Planes, helicopters, trucks, trains, cars, buses, tanks, submarines
    etc…
    • You can use many types of communication mediums, Internet, e-mail, phone, fax, radio etc… like you would in real life. EG by keeping a list of phone numbers/emails.
    • The ENTIRE game INCLUDING source code and design tools would be publicly available to allow for massive community involvement for developing new aspects of the game. (Half-Life)
    • Multiplayer (Mp) is intimately combined with single player (Sp). You can see other spirits going about the world if you are online. You and a group of other spirits can get together and have fun together.
    • You can perform complex actions using text (Hugo's house of horrors) like dialing a number on a phone or starting the engine in a car. The "Action" text entry would be similar to the talking text input.

    Examples:

    • You could find a member of the air force and pilot a jet fighter. If you were to try to walk into an airbase as a normal person, you would be arrested.
    • You could work your way up the social ladder and get to a major city/country leader and have fun trying to run a city/country.
    • You could get someone that can drive a car and go on a GTA-style spree.
    • You could find someone that is planning to fly overseas and leave the country you are currently in.
    • You could find a shop keeper and try to make a profit running a store.
    • When playing online, You and a group of spirits could all go to the same restaurant and stuff around.

    Thanks for reading. ^_^

    --Scythe--
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Well you know Scythe, and don't take this the wrong way, the RTS idea pretty much seems *TOO* complicated. So much stuff to worry about, it probably wouldn't be any fun. Might wanna tone it down a bit so that you don't have to brush each soldier's teeth twice a day least they die. ;)
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited May 2003
    pfft, guess no one likes bank robberies here, I know you'd all play it too........


    edit: Did I mention you get to use AK's with teflon coated bullets on bank tellers if you're so inclined?
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    When I first decided to get into computer science at school, i figured i would be one day programming for games. I had my big idea ready to go and everything, but then anthother game came along and stole it before i could finish school: Hitman
    I've played a little bit of Hitman and its pretty good, its close to my original vision for such a game. Well my hl2 mod would be a Hitman thing, large crowds of people "going about their business" while the player attempts to blend in, all the while trying to set up a place to drop his target.
    Multiplayer wasn't really big back when i thought this up, but hows about each player gets the description of one other player during the beginning of the game. Now you have one person out to get you (who knows what you look like) and you have to find someone else whom you must kill.

    Oh. and it needs awp's and orcs, i'll figure out some way of fitting those in of course.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Make it less like "hitman" the game and more like "Leon" the movie - pedophelia aspects please :D
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    I'll probably 'have a fiddle' with the HL2 mod capabilities by making a few tech demo style levels.

    Basically I'd probably aim at 1 on 1 sword fighting.
    A rather simple concept, yet with the hundreds of sword styles available an extremely difficult technical feat to achieve.
    Perhaps I'd model it after the the JKII system....
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited May 2003
    Inf, for a second there I thought you wanted to make a First Person Violin mod! I really need some coffee...

    Seems like if the HL2 'fan-lifted attack ship' you see in the demo is a playable part of the game, why not go for a helicopter attack mod? Or make it more sci-fi, but with the same type of combat. I bet you could make a modern sequel to the old (fantastic) Microprose 'Gunship 2000' game for the 386 that has never been duplicated since.

    And darnit, if everyone is going to suggest WW2 mods, someone at least bring up the concept of a Pacific War game! Every single gdamn game ever has been European - what were we Marines fighting towards Japan in the island-hopping campaign, chopped liver? Every one of those fights was about 100x hairier than the Normandy invasion, and they were repeated over and over and over. BF42 sort of touches on the subject, but their engine can't handle jungles and is too big on vehicle combat. Give me Marine infantry warfare from 42-45!

    And yes, I know MOH:PW is coming soon, but whatever, I felt like venting. Damned Normandy Invasion has a PR machine like Joseph Stalin (super-obscure joke that probably only former US Marines will get <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).

    PS: I love the bankrobber idea. Explain more!
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Some of these would do much better on a different engine, perhaps one that was designed to do what you want it to do? A single player fallout style mod would do much better on Morrowind, the RTS would do much better on an RTS engine etc. In an act of complete hypocrysy I'm going to say I want a persitent world planetside style fps in the Half-Life "world" with 3 teams (aliens, gman tr00pz, and whoever those commando guys are in the screenshots) and vehichles. Its possible, look at RPHL.
  • InfinityXInfinityX Join Date: 2003-04-07 Member: 15275Members
    I think a remake of System Shock 2 would be good.

    Imagine the Van Braun rendered in high-detail with real dynamic lighting and shadows. the new physics would be good too e.g. using PSI abilities ala StarWars to throw explosive barrels at enemies.

    Just thinking of what the cargo decks would be like gives me the chills <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--MonsieurEvil+May 30 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ May 30 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Inf, for a second there I thought you wanted to make a First Person Violin mod! I really need some coffee... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Feel the power of my 4th Mov 9th Symphony in D-Minor OP.125 'Choral' attack!
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    Ohhh robbing banks. Can we play as a teller?
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Could we play as the cops? It'd be so cool to try and catch the robbers in a police helicopter.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    /me looks at Infinitum's idea
    /me looks at his own idea
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    You know I'd make a better mod than you Mouse.

    "Infinitum's Fanstamical Wondermod"

    Yeah, top that if you can.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Hyperpuck 2!!11oneone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I?d like to see mods with use of vehicles, aiplanes, helicopters....etc etc.

    HL Rally 2?

    Monster Truck Madness. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Rally Cross.

    HL Bumper Cars 2 <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    Futuristic Spaceship fighter ?
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited May 2003
    Ok well I got some requests for more info on the bank robbing mod so here goes. Basically it's going to be an FPS with RPG undertones, the basic premise is there will be two groups to play, good guys and bad guys, at first I thought it should be just bad guys but I realize there's some goody-two-shoes out there. There will be two single player campaigns one will be the robbers, and one will be the FBI Mobile Division, as the robbers you start out with one partner and a certain amount of assets (a car, some sort of weapon, some cash, and a list of names) the list will be a list of contacts that you can get throughout the game each has it's own price and level range, say you want to add a hacker to your crew you might have the 40 grand required to hire him but not the lvl 11 requirement, there will be many opprotunities to customize your crew. There will also be chances to buy information on FBI activity, disrupt operations, etc. all depending on assets and lvl. You would start out the campaign in some rinky dink town in southern Alabama with you're brother in-law as your partner, a beat up ford pickup, and a couple of .45s robbing money lending shacks run by a guy named Bubba and eventually work your way up to cruising around in APCs with a crew of uber hackers and ex navy seals hitting B of A's.


    The other campaign would put you in the ranks of the FBI Mobile Division; of course you would start as a lowly field agent who's 3 months on the job. At first this campaign wouldn't be nearly as exciting because it would be mostly investigating looking for repeat jobs, background checking, keeping track of hotspots, brining you're superiors their coffee, things like that. But eventually after you make some good progress in a case you will be promoted depending on you're lvl, you also get assets of sorts (weapons for operations, cash for operations, bugs, hidden cameras, all sorts of spy gear, and you also get a list) you're list has names on it too, the names of Mobile Division agents that will make up you're crew as you get promoted, they will also have asset and lvl restrictions. As you get promotions and build up your crew you can start getting more and more info on what the robbers are doing, getting patterns, tracing phone calls, following money trails, etc. So as the robbers you would have to be careful not to hit the same area too many times or you would draw serious heat and you have to be smart about how you buy stuff, if you buy 10 AK’s with a credit card your probably going to get busted. At a certain point your Mobile task force will be well enough on it's way to go on field missions to actually attempt to stop the robberies and apprehend the criminals, this is where the fun starts.


    The Bank Scene
    In this game there will be a very unique RTS component where each robbery is planned out in advance, as well as each attempt to stop it. As robbers or FBI before you participate in a bank robbery you will plan out courses of action for everyone in you're crew (it will be similar to a rainbow six dealy with waypoints paths and job details) you can plan for every second of the robbery or just throw together a quick overview the depth at which you plan will be entirely up to you. Once the plans would be complete the actual robbery would commence. You would be in charge of making sure things go according to plan once the poop actually hits the fan, and this is where the uniqueness comes in, during a robbery you're crew will be controlled by AI and you will have an interface to keep track of everything that is going on, this interface will let you go into a couple of different modes, one will let you view the robbery from a sort of commander view where you can see the plan you outlined for the job and what everyone is doing, here you can reassign waypoints and such, also from this view you can hop to FPS mode from crew member to crew member (if anyone has played a hockey game it will be kinda like passing the puck) if the guy you assigned to crowd control is having trouble you can hop in and take over from an FPS perspective and fix the mess, or if you're hacker is having trouble getting to the vault controls you can hop in and help navigate him.

    Basically things would run smoothly on their own (probably depends on difficulty setting) but this gives you the option of personalizing everything, or if you want to just sit back and watch everything from afar, or just play from one perspective. It would in no way be some over the top complicated thing where you would hop from person to person every 10 seconds just to make them move.

    Edit: Forgot there will be car/helicopter/boat/tank/bus/jet/aircraft carrier chases.
    quick note on this, chases would only happen if the FBI got to you during a bank robbery, if you make a clean hit they woudln't happen. Chases would never be planned and usually end with you getting busted unless you have enough assets (lots of weapons) to get away. Also if you get tips as FBI as to where the robbers are going/hiding out you'd be able to preform raids (very unlikely in single player, would require very dumb robbers)

    Multiplayer
    This is where the game can really shine you can play either FBI or Robbers in multiplayer, servers would have a persistent quality to them (think Neverwinter Nights) where the bank you robbed yesterday would still be robbed when you joined the next day. Experience would save and it would be mostly open ended, there would be more than one bank robber and more than one FBI crew in a server so there could even be conflicts between robber vs robber FBI vs FBI (of course FBI wouldn't kill each other they would just compete over jobs).


    Ok that's all I could think of, I'll fill anymore details as I go along

    Feedback?
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    <!--QuoteBegin--InfinityX+May 30 2003, 02:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InfinityX @ May 30 2003, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think a remake of System Shock 2 would be good.

    Imagine the Van Braun rendered in high-detail with real dynamic lighting and shadows. the new physics would be good too e.g. using PSI abilities ala StarWars to throw explosive barrels at enemies.

    Just thinking of what the cargo decks would be like gives me the chills <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was just going to say thta but you beat me to it! But I think it would be even better if whoever made SS2 made a 3rd System Shock on the HL2 engine.
  • InfinityXInfinityX Join Date: 2003-04-07 Member: 15275Members
    They might already be doin that though *crosses fingers*
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Fallout 3. Need I say more?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    the company who have done ss1 ss2 dont exist anymore...
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    everybody has awesome ideas . it just makes me even more excited for this game.
    I'm wondering about the netcode, -I havent read the threads back to back yet so if its already been posted i'm sorry-
    Will the netcode be..... good? It seems that there would be a lot of information in a download/upload needed to run HL2.

    Everybody is naming off, dod, cs, ns, ...... the mod I'm looking forward to is Rocket Crowbar. That mod is awesome.
  • InfinityXInfinityX Join Date: 2003-04-07 Member: 15275Members
    <!--QuoteBegin--sheena yanai+May 30 2003, 05:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ May 30 2003, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the company who have done ss1 ss2 dont exist anymore... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Irrational games are still around.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    I guess this is the post your idea for a sequeal on the HL2 engine thread heh.
  • AgentOrangeAgentOrange Join Date: 2002-11-18 Member: 9244Members
    Something wild west style, like cowboys and indians, or cowboys and not so good cowboys, yeah!
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