Lmg Marine Vs. Skulk

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Comments

  • godzilla21godzilla21 Join Date: 2003-06-05 Member: 17022Members
    <!--QuoteBegin--Chopper Dave+Jun 22 2003, 06:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chopper Dave @ Jun 22 2003, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At least give the skulks the spawn advantage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And also give aliens some kind of "Beacon" .
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Chopper Dave+Jun 22 2003, 09:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chopper Dave @ Jun 22 2003, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frog-

    Right now you can kill an unupgraded skulk in about 15 shots. Maybe it should be more like 40 shots. That way, if you're a crack shot at short range, or have the long range advantage and time to aim, you can kill a skulk in a single clip. Or, if you have two players, you can take down a skulk in about the same time as a single player does now. Sounds fair to me... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah and an unupgraded fade in 51 shots so...
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin--Frogg2+Jun 24 2003, 02:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Jun 24 2003, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Chopper Dave+Jun 22 2003, 09:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chopper Dave @ Jun 22 2003, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frog-

    Right now you can kill an unupgraded skulk in about 15 shots. Maybe it should be more like 40 shots. That way, if you're a crack shot at short range, or have the long range advantage and time to aim, you can kill a skulk in a single clip. Or, if you have two players, you can take down a skulk in about the same time as a single player does now. Sounds fair to me... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah and an unupgraded fade in 51 shots so... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think the number of hits required to kill a skulk is fine right now. Besides. half the times the marine players cant aim. Also Thats what the point of getting carapace upgrades are for. Also a skulk can quickly close the distance gap and turn the ranged gun battle into a melee battle and quickly own the marines.
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