What Renderer And Resolution Do You Play Ns In?

FinaFina Join Date: 2002-11-01 Member: 3267Members
I was curious as to what the most popular renderer and resolution is among other NS players.

I would have made a poll, but it doesn't appear that standard members can do so.

Anyway, let's get started!


<b>OpenGL
1024x768x32</b>
«1

Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    On my old PC had to use....

    <b>Software
    320x300</b>

    Now I use.....

    <b>OpenGL
    1280x1024</b>

    Nice change <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EvilDeurknopEvilDeurknop Join Date: 2003-06-11 Member: 17238Members
    OpenGl
    1152x864 32 bit
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    OpenGL
    1024*768*16
  • InfraRedInfraRed Join Date: 2003-01-20 Member: 12508Members, Constellation
    <a href='http://valve.speakeasy.net/' target='_blank'>Survey Goodness</a>
  • no_use_for_a_nameno_use_for_a_name Join Date: 2003-05-06 Member: 16090Members
  • SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
    Looking at that link...I can't believe how many people use software rendering...rather amazing. *makes mad face at people using software mode, thus preventing everyone from getting a bigger fov when skulking*

    Anyhoo, generally it's
    1280x960 32bit openGL
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    ogl 800x6000x16 its runs slow, but its better than the rather cramped 640x480
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    1024x768 32bit openGL
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--FaT CaM+Jul 3 2003, 03:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FaT CaM @ Jul 3 2003, 03:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ogl 800x<b>6000</b>x16 its runs slow, but its better than the rather cramped 640x480<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No wonder it runs slow. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    OpenGL 800x600x32bit IN A WINDOW. (Yes, I am a pervert. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--SecretFire+Jul 3 2003, 02:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SecretFire @ Jul 3 2003, 02:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looking at that link...I can't believe how many people use software rendering...rather amazing. *makes mad face at people using software mode, thus preventing everyone from getting a bigger fov when skulking*

    Anyhoo, generally it's
    1280x960 32bit openGL <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nearly half using software mode? how can they stand it? the numbers must be skewed by the fact that it's a survey built into the update package. How many people are going to start HL and change to OpenGL or D3D before installing the latest version of HL? Or not, ignore me, it's late. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    I use the maximum OpenGL resolution thx to my GeForce 2 Ti graphics card <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think its 1600x1200, and it looks sweeeeeeet! (the console splash piccy looks crappy on higher resolutions though, I saw it on 640x480 once and was like 'wow, that looks incredible!' - on my res setting its just a couple of blurry marines...)
  • GhostlyPeaGhostlyPea Join Date: 2003-03-12 Member: 14431Members, Constellation
    1024*768*32

    OPEN GL

    works best for me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    OpenGL 1024x768

    Runs a little slow at times, but well enough so that I don't need to change to 800x600.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    1024*768 OpenGL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> works wonders on a Geforce4 TI4200 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i used to have it OC'ed but now i undid it cause it was gonna fry :O
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    1600*1200 OpenGL, smaller just blow my eyes out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Like the refreshrate problems with WXP at the moment...
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    1280x960 16bit GL. It's the highest I can go and maintain a near-constan max framerate on my new comp, though sometimes I go to 1600x1200 for the prettiness.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    600 X 800 X 32bit

    Methinks I should turn 32 bit colours off and make my resolution higher.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    640x480 software renderer, tho 1600x1200x32 OpenGL looks and runs a lot better, plus on the 54" HDTV it look darn nice too...
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    OpenGL 1024x768x32
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    PC 400MHz celeron + Voodoo3 3000 + 128MB SDRAM
    (my old PC, but now it have my small brother)
    1024x768x16 (10 - 40 FPS)

    PC XP1800MHz AMD + ATi 9100 + 128MB SDRAM
    (my new PC)
    1024x768x16 (always 100 FPS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    800x600
    1600x1200 makes the text and icons to small though i could live with that i like small res with bigger cartoonisher text more.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    I would really like to use 1600x1200 but my monitor only takes 12xx*7xx*32 so its:

    OpenGL
    12xx*7xx*32
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    1280x960x16 OpenGL
    Works fine with a GeForce II MX.
  • CantideCantide Join Date: 2003-04-03 Member: 15161Members
    1280x960, OGL. Runs more than fine on my Athlon XP 2100+ with Radeon 9500 Pro.
  • Pr0phecyPr0phecy Join Date: 2002-04-04 Member: 381Members
    Direct3d
    640x480

    and people plz stop talking about ur super good computers,make me wanna punch u in the face for being rich <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    I play with:
    <b>Software - 1x1x1</b>
    The picture is a little blocky but I get 100fps! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Nah only kidding (OpenGL - 1024x768x32)
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    1024*768 4x antialiasing, 8x antisotropic filtering, texture sharperning, plus max mip mapping (one of the gl_texture options).

    tbh aiming is easier in lower resolutions, but I dno't want to waste my geforce 4 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZupiCoZupiCo Custom titles rule&#33; Join Date: 2003-03-22 Member: 14792Members
    1024*768*32, no v-sync, antialias or anisotropic filtering, can't turn that on with my crappy radeon 9700 pro, my fps gets way too low. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited July 2003
    <!--QuoteBegin--SecretFire+Jul 3 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SecretFire @ Jul 3 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [snip]*makes mad face at people using software mode, thus preventing everyone from getting a bigger fov when skulking*
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, it was found out before 1.0 that software people can't run NS ANYway, and the skulk is getting a slightly increased fov in 1.1(option).
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