Knife
DoADrunkMonkey
Join Date: 2003-01-05 Member: 11902Members
<div class="IPBDescription">semi-rant</div> ya would ave thought a close combat slashing device wouldn`t last a second against a fericious beast with big teeth and bone crunching jaws.
but its just ridiculuous at how effectice it is, that very fast rate of fire means u can just hold down fire and run towards them.
BAHH humbug!
but its just ridiculuous at how effectice it is, that very fast rate of fire means u can just hold down fire and run towards them.
BAHH humbug!
Comments
just an observation.
When you take into consideration it takes 2 bites to kill an un-upgraded marine, and 3 knife slashes to kill an un-upgraded skulk, and the skulks massively superior mobility the knife is definately not overpowered, vary rarely will anyone take a skulk down <b>solely</b> with his knife.
if it makes any diffrence, on roos it seems more frequent <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Both Vets and PT's were owned by him (a Vet).
The commander was spamming health, but he still owned every single one with the knife.
if the skulk is crappy you WILL kill him
Put it this way on close combat maps people get 50-60 kills with knife and nothing else.
Trying to hit a moving target with bite with a 250-300 ping is nearly impossible.
hmmm that's a toughy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Knife kills are a combination of alot of gun fire and a bit of luck for the knifer.
So it's just a bit of luck imo, but it makes the game more fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I was lucky enough to knife two oni once, one after the other in 2 seconds (I had 2 hmg's backing me up, but I got the kills with my knife <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) At first they were all laughing... then I got banned... *cries*
again, just a comment
again, just a comment <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In 1.04
I've seen alot more knife kills in 2.0 but I think it just has to do with the marine needing more ammo to take on skulks, thus by the time he kills 2 skulks and a 3rd is running for him, the skulk is dmged and the marine can only knife or reload, knifeing a hurt skulk isnt hard.
if it makes any diffrence, on roos it seems more frequent <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i use a knife when i run out of pistol or lmg ammo and i know itll take to long to reload so i whip it out and start hacking away (not hacking as in cheats)
If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG.
I can see it now, parasite that fires 50 rounds per second....
Yes, I think the knife is very powerful if used correctly. Hey, I once went around on a server without LMG or Pistol, and racked up over 10 knife kills in a single game. I WAS just being a moron though.
I'd say that knife is fine the way it is, as the better movement speed of the skulk should easily be able to overwhelm a knifing marine.
Knife kills faster than a bite....
Bite damage = 75 per second (I believe it to be less than a second, but for arguments sake....)
Knife damage = 46.14 per second, if indeed it swings every .65 second.
What the hell are you talking about, knife kills faster than bite?
The skulk is vastly superior to the marine in every aspect of melee combat.
"If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG. "
If you ask me, however, I say upgrade the knife into a two handed sword with a base damage of 150 (triple damage to structures) and a five foot range. Marines would be able to swing the sword once every 1.2 seconds. Those umbraed fades wont even know what hit em....
(for those with no sense of humor, I was being sarcastic... even though swords would be cool in NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i`am just quoting this becuase it sums up wat i wanted to say but couldn`t find the correct words to put in the right order to express my hatred as a snarling beast with giant teeth who runs fast and around walls ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ) some how gets killed when a marine can get close enough and still slash at it, only requireing under a few seconds contact due to ROF and dmg inflicted.
anyway <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> flayras choice, if he reads this. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Knife kills faster than a bite....
Bite damage = 75 per second (I believe it to be less than a second, but for arguments sake....)
Knife damage = 46.14 per second, if indeed it swings every .65 second.
What the hell are you talking about, knife kills faster than bite?
The skulk is vastly superior to the marine in every aspect of melee combat.
"If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG. "
If you ask me, however, I say upgrade the knife into a two handed sword with a base damage of 150 (triple damage to structures) and a five foot range. Marines would be able to swing the sword once every 1.2 seconds. Those umbraed fades wont even know what hit em....
(for those with no sense of humor, I was being sarcastic... even though swords would be cool in NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
err, bit damage is 41 per bite.
Where on earth did you get 41? All of the large values are quite even.
/sigh.
Did you even think about what I said for 3 seconds, and think how it could be possible for the skulk bite to do 75 damage, Eplek? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Total bite damage is 75, as you can prove if you are biten without any armor on.
When you have armor, the armor itself absorbs 20% of the damage, and depending on level of armor, completely mitigates another 10 - 40% of the damage.
Which leads to the question...
Were the hell do you get 41? That makes no sense, as neither 70%, 60%, 50%, nor 40% (total possible damage per bite with armor on depending on level) of 75 is 41.
... and if thats not enough, then turn on cl_autohelp 1 and check the damage when you select bite on skulk...
Lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
The autohelp is incorrect. Lerk bite is as damaging as Skulk bite. 75 damage points per bite.
<!--QuoteBegin--Electrical Tape+Jul 18 2003, 10:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ Jul 18 2003, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When you have armor, the armor itself absorbs 20% of the damage, and depending on level of armor, completely mitigates another 10 - 40% of the damage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That is incorrect. If it were correct, marine armor upgrades would be completely ineffective.
For a marine with level 0 armor, 30% of the damage recieved goes to armor. That percentage increases by 10 per armor upgrade. All damage to armor is halfed before being applied.
An uncarapaced Skulk dies from 3 knife slashes. A level 3 carapaced Skulk dies from 7 knife slashes.
I dont know if you have noticed..but a knife is only functional with an arm. An arm is longer than a bite range (see if u can bite someone before they punch u in the face). You see where I'm going here. Use common sense.