Knife

DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
edited July 2003 in NS General Discussion
<div class="IPBDescription">semi-rant</div> ya would ave thought a close combat slashing device wouldn`t last a second against a fericious beast with big teeth and bone crunching jaws.

but its just ridiculuous at how effectice it is, that very fast rate of fire means u can just hold down fire and run towards them.

BAHH humbug!
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Comments

  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    OMG KNIFE IS IMABALNCED NERF NEFR!! Except not.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    usually when u have ur knife out vsing 2 skulks unless your god at knife ur going to die even one skulk if they strafe and get behind u ur dead, its part of the game
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    edited July 2003
    I've seen one marine own 4 or 5 skulks with the knife and a little help from the commander.

    just an observation.
  • Mjr_BeatingsMjr_Beatings Join Date: 2002-12-21 Member: 11283Members
    Can you say "Crap skulks" ?

    When you take into consideration it takes 2 bites to kill an un-upgraded marine, and 3 knife slashes to kill an un-upgraded skulk, and the skulks massively superior mobility the knife is definately not overpowered, vary rarely will anyone take a skulk down <b>solely</b> with his knife.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    well i dunno about u ppl but i see knife kills all the way through games.

    if it makes any diffrence, on roos it seems more frequent <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    NS 2.0

    Both Vets and PT's were owned by him (a Vet).

    The commander was spamming health, but he still owned every single one with the knife.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    In three and a bit years of online HL I've managed TWO crowbar/knife kills in any game other than DoD (wher it's practically insta-kill). Either I suck or my cruddy ping screws it up for me.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    track the skulk keeping mbutton pressed

    if the skulk is crappy you WILL kill him
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    you guys gotta keep in mind the knockback effect. Yes, we are assuming both are melee, and getting knockback doesnt really help either player, but it drags out the fight, and one longer second usually means the marine getting that medpack.
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    edited July 2003
    Piff u havent played FA then if your moaning about the NS knife put it this way u can run faster then u can turn ya mouse with sprint and 1 knife hit in the head is an insta-kill nomatter what armour u have.

    Put it this way on close combat maps people get 50-60 kills with knife and nothing else.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    All I can say is that a decent marine with a low-medium ping can totally annihilate a hpb skulk knife vs. bite.

    Trying to hit a moving target with bite with a 250-300 ping is nearly impossible.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    that's what client-side hit-prediction is for
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    but that's because it doesn't work that it happens
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited July 2003
    <!--QuoteBegin--Maus+Jul 18 2003, 04:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jul 18 2003, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Either I suck or my cruddy ping screws it up for me. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hmmm that's a toughy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Knife kills are a combination of alot of gun fire and a bit of luck for the knifer.

    So it's just a bit of luck imo, but it makes the game more fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I was lucky enough to knife two oni once, one after the other in 2 seconds (I had 2 hmg's backing me up, but I got the kills with my knife <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) At first they were all laughing... then I got banned... *cries*
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    Knifes range is longer than bite.

    again, just a comment
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Aminal+Jul 18 2003, 06:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aminal @ Jul 18 2003, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Knifes range is longer than bite.

    again, just a comment <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In 1.04

    I've seen alot more knife kills in 2.0 but I think it just has to do with the marine needing more ammo to take on skulks, thus by the time he kills 2 skulks and a 3rd is running for him, the skulk is dmged and the marine can only knife or reload, knifeing a hurt skulk isnt hard.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--{DoA}DrunkMonkey+Jul 18 2003, 05:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ Jul 18 2003, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i dunno about u ppl but i see knife kills all the way through games.

    if it makes any diffrence, on roos it seems more frequent <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i use a knife when i run out of pistol or lmg ammo and i know itll take to long to reload so i whip it out and start hacking away (not hacking as in cheats)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I kind of find it rediculous that the marine has a 500 dmg LMG, a 200 dmg Pistol backup, and then a 30 dmg every .65 second knife (yes, knife kills faster than a bite, which fires one bite every second) which also has more range than a skulk bite (kind of dumb since all other marine weaponry has longer range than alien weaponry, at least in general, why should they even have more in melee) and the knife requires no stamina. The only advantage skulks have against marine knifers is FAR supperior movement speeds, which is more than enough for good players to ultilize, however, new players tend not to reconize this considerable advantage and rush a marine knifer head on, resulting in the new player's death. Oh well.


    If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG.
  • KaniranKaniran Join Date: 2003-01-19 Member: 12465Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I can see it now, parasite that fires 50 rounds per second....

    Yes, I think the knife is very powerful if used correctly. Hey, I once went around on a server without LMG or Pistol, and racked up over 10 knife kills in a single game. I WAS just being a moron though.

    I'd say that knife is fine the way it is, as the better movement speed of the skulk should easily be able to overwhelm a knifing marine.
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    <!--QuoteBegin--Forlorn+Jul 18 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 18 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and then a 30 dmg every .65 second knife (yes, knife kills faster than a bite, which fires one bite every second. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Knife kills faster than a bite....

    Bite damage = 75 per second (I believe it to be less than a second, but for arguments sake....)

    Knife damage = 46.14 per second, if indeed it swings every .65 second.

    What the hell are you talking about, knife kills faster than bite?

    The skulk is vastly superior to the marine in every aspect of melee combat.

    "If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG. "

    If you ask me, however, I say upgrade the knife into a two handed sword with a base damage of 150 (triple damage to structures) and a five foot range. Marines would be able to swing the sword once every 1.2 seconds. Those umbraed fades wont even know what hit em....

    (for those with no sense of humor, I was being sarcastic... even though swords would be cool in NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    <!--QuoteBegin--Forlorn+Jul 18 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 18 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I kind of find it rediculous that the marine has a 500 dmg LMG, a 200 dmg Pistol backup, and then a 30 dmg every .65 second knife (yes, knife kills faster than a bite, which fires one bite every second) which also has more range than a skulk bite (kind of dumb since all other marine weaponry has longer range than alien weaponry, at least in general, why should they even have more in melee) and the knife requires no stamina. The only advantage skulks have against marine knifers is FAR supperior movement speeds, which is more than enough for good players to ultilize, however, new players tend not to reconize this considerable advantage and rush a marine knifer head on, resulting in the new player's death. Oh well.


    If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i`am just quoting this becuase it sums up wat i wanted to say but couldn`t find the correct words to put in the right order to express my hatred as a snarling beast with giant teeth who runs fast and around walls ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ) some how gets killed when a marine can get close enough and still slash at it, only requireing under a few seconds contact due to ROF and dmg inflicted.

    anyway <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> flayras choice, if he reads this. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    <!--QuoteBegin--Electrical Tape+Jul 18 2003, 08:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ Jul 18 2003, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Jul 18 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 18 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and then a 30 dmg every .65 second knife (yes, knife kills faster than a bite, which fires one bite every second. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Knife kills faster than a bite....

    Bite damage = 75 per second (I believe it to be less than a second, but for arguments sake....)

    Knife damage = 46.14 per second, if indeed it swings every .65 second.

    What the hell are you talking about, knife kills faster than bite?

    The skulk is vastly superior to the marine in every aspect of melee combat.

    "If you ask me I say nerf the knife anyhow, knife should be a weapon of last resort, not some weapon that rivals the competetor's weapon. Seriously, if the knife stays the way it is then by this logic skulks should get a backup weapon that rivals the LMG. "

    If you ask me, however, I say upgrade the knife into a two handed sword with a base damage of 150 (triple damage to structures) and a five foot range. Marines would be able to swing the sword once every 1.2 seconds. Those umbraed fades wont even know what hit em....

    (for those with no sense of humor, I was being sarcastic... even though swords would be cool in NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    err, bit damage is 41 per bite.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    edited July 2003
    Bah, bite does 80 (onos is 120, I think). Don't complain about 30. If you don't want to be knifed, parasite the bugger. If he pulls out a gun, bite him in the time before he can shoot.

    Where on earth did you get 41? All of the large values are quite even.
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    <!--QuoteBegin--Eplekongen+Jul 18 2003, 09:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eplekongen @ Jul 18 2003, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->err, bit damage is 41 per bite.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    /sigh.

    Did you even think about what I said for 3 seconds, and think how it could be possible for the skulk bite to do 75 damage, Eplek? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Total bite damage is 75, as you can prove if you are biten without any armor on.

    When you have armor, the armor itself absorbs 20% of the damage, and depending on level of armor, completely mitigates another 10 - 40% of the damage.

    Which leads to the question...

    Were the hell do you get 41? That makes no sense, as neither 70%, 60%, 50%, nor 40% (total possible damage per bite with armor on depending on level) of 75 is 41.

    ... and if thats not enough, then turn on cl_autohelp 1 and check the damage when you select bite on skulk...

    Lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    Lerk bite is 50, Skulk is 75, Fade is 80, and Onos is 125. The weapon descriptions are not lying <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    The lerk bite one lies. I can two bite marines as a lerk if they don't have armor upgrades, just like a skulk can.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited July 2003
    <!--QuoteBegin--Electrical Tape+Jul 18 2003, 10:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ Jul 18 2003, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk bite is 50, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The autohelp is incorrect. Lerk bite is as damaging as Skulk bite. 75 damage points per bite.


    <!--QuoteBegin--Electrical Tape+Jul 18 2003, 10:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ Jul 18 2003, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When you have armor, the armor itself absorbs 20% of the damage, and depending on level of armor, completely mitigates another 10 - 40% of the damage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That is incorrect. If it were correct, marine armor upgrades would be completely ineffective.

    For a marine with level 0 armor, 30% of the damage recieved goes to armor. That percentage increases by 10 per armor upgrade. All damage to armor is halfed before being applied.


    An uncarapaced Skulk dies from 3 knife slashes. A level 3 carapaced Skulk dies from 7 knife slashes.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    How to kill a knifing marine as a skulk: Back off a few paces (you're faster than the marine). Run forward, jump at the marine, bite. Don't stick around if he doesn't die, back off a few paces. Repeat as necessary. He will get at most one knife hit each time you do this, and bite has more range than knife, so if you time it well, you'll hit him first. I win 90% of my fights in this way, and if that doesn't help, I'm sure somebody knows advanced techniques.
  • DubbzDubbz Join Date: 2002-11-02 Member: 3824Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->which also has more range than a skulk bite (kind of dumb since all other marine weaponry has longer range than alien weaponry, at least in general, why should they even have more in melee)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I dont know if you have noticed..but a knife is only functional with an arm. An arm is longer than a bite range (see if u can bite someone before they punch u in the face). You see where I'm going here. Use common sense.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    bite his arm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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