Only real beef I have with 2.0 is the turrets/oc's. I liked it when auto-defense systems were considered newbie, and the pros never used them and relied on their offense to get the job done, good offense = good defense. Such as starcraft, all the newbies went mass photon cannons and bunkers while the pros just made their huge army of mass destruction and won. All I want is the 1.04 style turrets/OC's back...I dont mind OC's being more accurate (as they should be), but less HP would be good, instead of 4 maxed out LMG clips for each one. "Comm I need an ammo spam to take out these few OC's".
It appears....at least in my opinion now....after playing more games where marines lost a lot.....that the early marine game depends upon the shotgun. It's the perfect weapon....kills everything from skulk to fade in 1-3 hits close range....decimates buildings very quickly.....and as you know....Killing more = more money which = more upgrades which = more guns and such. And, when you kill things....you don't die, which means aliens get no res. Every time we lost, it's because the comm did NOT use a shotgun in his offensive group. Shotty = new NS 2.0 marine starting strat.....at least to me.
Too bad it seems that people who've played the game on public servers since 1.0's release are marginalized compared to people who want clan play. <shrug>
I agree in that it is too early to make real balance considerations. I remember my first game of 1.0... Our command chair had been destroyed, the aliens had the run of the map... they never made more than one hive and we actually won just by using groups of spawn marines to hunt them down and take out their structures. Practically the only thing we had for the entire game was an armory and some infantry portals.
And then a few days later I was again on the marine team, and our commander seemed to think that every single freakin outpost across the entire map (as before, Eclipse) needed to have an advanced armory, prototype lab, arms lab, etc, just to work... Getting out of the base took longer than the rest of the gameplay. We won, though, since we could apparently afford this due to the resource bugs... Ahh, the memories.
first three games, night it was released: all marine, all losses. After that I got into a game where the commanders had figured out that turrets were needed at the start so that more marines could get out of base, and it still be safe. We won.
One thing I have to speak out against: the auto-win once teams get unbalanced, nothing is more thrilling than underdogging it, and even the victors consider it lame... especially after one match were they -intentionally- did it...
so if it's a server option, turn it off, if its a hard-coded thing, fix it.
ok im obviously not gonna read all those posts.... but 2.0 is THE most balanced version I have ever seen. Once the marines actually know to use teamwork it is a win for them if they do it right. Aliens are very sneaky and i love it. Keep up the good work... Can their even be 2.01?? its soo balanced!
The ignorance to clan games in this thread is absoloutly unbelievable.
I dont think most people relise that public play is <b>completely different</b> to clan games. Clan games consist of: - Far more team work - Far more individual player skill (i.e - not random skill levels in a team) - People actually <b>listen</b> - Commanders usually have a <b>pre-arranged</b> plan, which obviously the rest of the team knows...
Many people have been saying "take your time, get to know the game". Although this maybe true to an extent, the number of good <b>clans</b> which have expressed concern cant be ignored. Additionally, a number of leagues are due to start. The UKNSL for one starts next week. It will be funny to see how the first couple of weeks will be all drawn games until the balance issues are resolved.
bah...the ns2.0 command chair thing is messed up the boxes in the command menu are screwed there over-lapping eachother and when i "reshearch" sumthing i crash...as for the aliens theres nothing wrong.....how do i "devour" a marine as an onos i heard you can eat em...how do i do it iin ns2.0? the onos only has the bite and charge attack! was does eating a marine do to an onos?
I reinstalled Half Life for this alone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hard counters to soft counters...in nothing the idea of JP > Onos just doesnt hold. There are plenty of problems with NS that can't be solved by counters anyway. I see balance as a non-issue.
<!--QuoteBegin--Kar-aK+Aug 4 2003, 06:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kar-aK @ Aug 4 2003, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The ignorance to clan games in this thread is absoloutly unbelievable.
I dont think most people relise that public play is <b>completely different</b> to clan games. Clan games consist of: - Far more team work - Far more individual player skill (i.e - not random skill levels in a team) - People actually <b>listen</b> - Commanders usually have a <b>pre-arranged</b> plan, which obviously the rest of the team knows...
Many people have been saying "take your time, get to know the game". Although this maybe true to an extent, the number of good <b>clans</b> which have expressed concern cant be ignored. Additionally, a number of leagues are due to start. The UKNSL for one starts next week. It will be funny to see how the first couple of weeks will be all drawn games until the balance issues are resolved.
- Kar <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Interesting point of view. Might I introduce you to our 160 veterans...? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
I agree in that it is too early to make real balance considerations. I remember my first game of 1.0... Our command chair had been destroyed, the aliens had the run of the map... they never made more than one hive and we actually won just by using groups of spawn marines to hunt them down and take out their structures. Practically the only thing we had for the entire game was an armory and some infantry portals.
And then a few days later I was again on the marine team, and our commander seemed to think that every single freakin outpost across the entire map (as before, Eclipse) needed to have an advanced armory, prototype lab, arms lab, etc, just to work... Getting out of the base took longer than the rest of the gameplay. We won, though, since we could apparently afford this due to the resource bugs... Ahh, the memories.
first three games, night it was released: all marine, all losses.
After that I got into a game where the commanders had figured out that turrets were needed at the start so that more marines could get out of base, and it still be safe. We won.
One thing I have to speak out against: the auto-win once teams get unbalanced, nothing is more thrilling than underdogging it, and even the victors consider it lame... especially after one match were they -intentionally- did it...
so if it's a server option, turn it off, if its a hard-coded thing, fix it.
I dont think most people relise that public play is <b>completely different</b> to clan games.
Clan games consist of:
- Far more team work
- Far more individual player skill (i.e - not random skill levels in a team)
- People actually <b>listen</b>
- Commanders usually have a <b>pre-arranged</b> plan, which obviously the rest of the team knows...
Many people have been saying "take your time, get to know the game". Although this maybe true to an extent, the number of good <b>clans</b> which have expressed concern cant be ignored.
Additionally, a number of leagues are due to start. The UKNSL for one starts next week. It will be funny to see how the first couple of weeks will be all drawn games until the balance issues are resolved.
- Kar
(had to add that point)
I left one server where aliens were dominating to go to another server where Marines were slaughetering aliens- and they had 3 hives.
I dont think most people relise that public play is <b>completely different</b> to clan games.
Clan games consist of:
- Far more team work
- Far more individual player skill (i.e - not random skill levels in a team)
- People actually <b>listen</b>
- Commanders usually have a <b>pre-arranged</b> plan, which obviously the rest of the team knows...
Many people have been saying "take your time, get to know the game". Although this maybe true to an extent, the number of good <b>clans</b> which have expressed concern cant be ignored.
Additionally, a number of leagues are due to start. The UKNSL for one starts next week. It will be funny to see how the first couple of weeks will be all drawn games until the balance issues are resolved.
- Kar <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Interesting point of view. Might I introduce you to our 160 veterans...? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->