Where Did The Fun Go In 2.0?
chowder
Join Date: 2003-01-28 Member: 12883Members
Let me preface by stating that I'm speaking from a wealth of experience as I've played CS and NS since their infancy, when you could count the number of servers on 2 hands. I've witnessed the griping sessions that have accompanied each and every update. This is the first time I've felt compelled to chime in.
I will not discuss balance of 2.0, mostly because it's secondary to my main focus: fun.
I had fun playing both 1.0 and 1.04. I haven't found much fun at all playing 2.0.
My favorite parts of 1.04 for were skulking for leap kills, offensive gorging for web trap/healspray/babblers, jetpack/shotgun attacking as marine, and finding creative ways to win as commander. Those things were challenging,.
Now in 2.0:
Gone is the fun of leap. The delay in fastswitch has greatly hindered the effectiveness of leap strikes or leap-biting.
Gone is the fun of webbing. Webbing was an essential skill in 1.04 to protect first two hives. It's only a nice-thing-to-have in 2.0, and almost an afterthought.
Gone is the fun of babblers. They were hilarious and humiliating. Enough said. Devour can't hold a candle to babblers.
Gone is the fun of jetpacks. Flying is fun. Jumppacks are not. I'd rather only be able to fly with an lmg, than be able to jumppack with a hmg/gl.
Gone is the challenge of using shotguns. It's child's play now.
Gone is the fun of Nancy. Best map in 1.04.
Gone is the significance of being gorge. It's more like jury duty now.
Gone is the interdependency of aliens (common res pool). Now I feel like I can just take care of my own needs with kill res.
Gone is the fun spam that is chuckle, taunt, meds. Gone is the helpful spamming calls for healspray. Instead, for marines, we now get global spam of waypoints and commander activity. Do I need to know that my commander has dropped 3 medpacks on the other side of the map? Chinese water torture, anyone?
Here's a newsflash: building turret farms is not fun, nor is killing them. Why on earth would you encourage them. Hunting for fellow humans controlling marines/aliens is fun.
To see how commanding has lost fun, look no further than the hassle of scanning.
The only definite improvement I see in 2.0 is in the visuals. Sadly, visuals don't add to my definition of fun.
Win or lose, I'd rather play a round that was unbalanced, fun, or short over one that was balanced, drawn out, or predictable.
Communism is balanced, playing golf against Tiger Woods is not. Which is more fun?
I'm truly unimpressed.
It seems fun wasn't a priority.
I will not discuss balance of 2.0, mostly because it's secondary to my main focus: fun.
I had fun playing both 1.0 and 1.04. I haven't found much fun at all playing 2.0.
My favorite parts of 1.04 for were skulking for leap kills, offensive gorging for web trap/healspray/babblers, jetpack/shotgun attacking as marine, and finding creative ways to win as commander. Those things were challenging,.
Now in 2.0:
Gone is the fun of leap. The delay in fastswitch has greatly hindered the effectiveness of leap strikes or leap-biting.
Gone is the fun of webbing. Webbing was an essential skill in 1.04 to protect first two hives. It's only a nice-thing-to-have in 2.0, and almost an afterthought.
Gone is the fun of babblers. They were hilarious and humiliating. Enough said. Devour can't hold a candle to babblers.
Gone is the fun of jetpacks. Flying is fun. Jumppacks are not. I'd rather only be able to fly with an lmg, than be able to jumppack with a hmg/gl.
Gone is the challenge of using shotguns. It's child's play now.
Gone is the fun of Nancy. Best map in 1.04.
Gone is the significance of being gorge. It's more like jury duty now.
Gone is the interdependency of aliens (common res pool). Now I feel like I can just take care of my own needs with kill res.
Gone is the fun spam that is chuckle, taunt, meds. Gone is the helpful spamming calls for healspray. Instead, for marines, we now get global spam of waypoints and commander activity. Do I need to know that my commander has dropped 3 medpacks on the other side of the map? Chinese water torture, anyone?
Here's a newsflash: building turret farms is not fun, nor is killing them. Why on earth would you encourage them. Hunting for fellow humans controlling marines/aliens is fun.
To see how commanding has lost fun, look no further than the hassle of scanning.
The only definite improvement I see in 2.0 is in the visuals. Sadly, visuals don't add to my definition of fun.
Win or lose, I'd rather play a round that was unbalanced, fun, or short over one that was balanced, drawn out, or predictable.
Communism is balanced, playing golf against Tiger Woods is not. Which is more fun?
I'm truly unimpressed.
It seems fun wasn't a priority.
This discussion has been closed.
Comments
Exactly what has happened here.
Take out everything distinctive about aliens, but give them sense, it's alright.
Don't bother improving marines, they already had overkill tech, just get rid of jp rushes by making them so expensive no-one uses them.
GG.
I do however agree whole heartedly about most of what you say... NS 2 is far from the fun NS 1 was, perhaps some servers should still be 1.04 and allow metamods to balance it, I assume the 1.0 game with the 2.0 maps is possible and will lower system resourse usage.
One of my main problems with 2.0 is the damned sensory chambers, ok they have a global effect that early game is efective, but their upgrades are far from anygood. MC and DC still hold the best upgrade choices, and sensory chambers were fun for 5 minutes after release, but now they are pointless, wastes of res again, as an ivisible OC is much easier to kill than a visable one with DC near, sad but true.
I can't really tell the difference with jetpacks. I've never tried them with HMGs or GLs, but that's what HA is for. JPs are, in this version, more suited to scouts and Onos killers (w/ shotgun) They aren't for hovaring around a hive blasting it with HMG fire while skulks cry tears of frustration waiting for you to come down. They give marines all important access to the vent system, and they increase their speed through the map (though flying in general is harder due to all the cieling overhangs trapping you)
I agree that webbing comes too late to really provide any actual usage besides humiliation at the marine base. But bilebomb is definately more important as a 2nd hive ability.
2.0 makes a lot of things less the "uber-all-around" element, and more situational. Personally, I think that's a good thing, and it will just take for people to adjust to these new theories of how to play.
There really just is a lot of truth to the "wait two weeks and see" claims of the playtesters. There are a LOT of things that really have to shake out before they can be judged: the game is much more tactical and strategic now, with distinct moves, gambits, and countermoves.
I will not discuss balance of 2.0, mostly because it's secondary to my main focus: fun.
I had fun playing both 1.0 and 1.04. I haven't found much fun at all playing 2.0.
My favorite parts of 1.04 for were skulking for leap kills, offensive gorging for web trap/healspray/babblers, jetpack/shotgun attacking as marine, and finding creative ways to win as commander. Those things were challenging,.
Now in 2.0:
Gone is the fun of leap. The delay in fastswitch has greatly hindered the effectiveness of leap strikes or leap-biting.
Gone is the fun of webbing. Webbing was an essential skill in 1.04 to protect first two hives. It's only a nice-thing-to-have in 2.0, and almost an afterthought.
Gone is the fun of babblers. They were hilarious and humiliating. Enough said. Devour can't hold a candle to babblers.
Gone is the fun of jetpacks. Flying is fun. Jumppacks are not. I'd rather only be able to fly with an lmg, than be able to jumppack with a hmg/gl.
Gone is the challenge of using shotguns. It's child's play now.
Gone is the fun of Nancy. Best map in 1.04.
Gone is the significance of being gorge. It's more like jury duty now.
Gone is the interdependency of aliens (common res pool). Now I feel like I can just take care of my own needs with kill res.
Gone is the fun spam that is chuckle, taunt, meds. Gone is the helpful spamming calls for healspray. Instead, for marines, we now get global spam of waypoints and commander activity. Do I need to know that my commander has dropped 3 medpacks on the other side of the map? Chinese water torture, anyone?
Here's a newsflash: building turret farms is not fun, nor is killing them. Why on earth would you encourage them. Hunting for fellow humans controlling marines/aliens is fun.
To see how commanding has lost fun, look no further than the hassle of scanning.
The only definite improvement I see in 2.0 is in the visuals. Sadly, visuals don't add to my definition of fun.
Win or lose, I'd rather play a round that was unbalanced, fun, or short over one that was balanced, drawn out, or predictable.
Communism is balanced, playing golf against Tiger Woods is not. Which is more fun?
I'm truly unimpressed.
It seems fun wasn't a priority. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Byebye now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
NEXT
The biggest problem that people are having with 2.0 seems to be with the fact that it is new and so are most of the players.
In 1.04 what would happen when someone would jump in the comm chair not knowing that a 2 hive lock down or a JP HMG rush were the best strats. or when someone would Gorge not knowing the order was Def, Movement, Sense. The answer is simple that team would usually lose and everyone would complain and moan just like whats happening now.
Just wait it out and try to enjoy the game if your not at least trying to enjoy it you won't.
yeah... 1.04 was fun alright....
2.0 is a blast.. i am sorry you dont like it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Yet we have tried countless marine stratagies, and the aliens need only use one strat and they win everytime :/ I find it highly insulting to my intellegence to be told i cannot judge a game after X amount of time, when they judged it after 4 days (the time they had for this version, i hear), but please i dont want to go thro this again.
The fact remains the game is going down the road most of HL mods have, to be shunned by other game players as the newbie games (As all the half-life games are because they all got made "newbie friendly"), A very bad move. Generally the version with skill moves in it is more fun, and thank god they left in alien bunnyhop, and if u time the marine jump right you get a boost in speed and no slowdown (didnt know that one did ya), again found in the FIRST game i played. The feel of the game is gone, Marines can kill 200+ aliens and still the marine team loses in a game, no fun there... As aliens well they die 200+ times then end up winning, always getting more cocky cause "they pulled it back" even although it takes a really unlucky alien team to lose (yes all your marine games who won, due to bad alien team or very unlucky alien team)......sigh where as the alien teams skill can be less than the marines team skill and they still win.... sigh
I'd agree with you on some things, but it seems you're simply focussing on all that was lost. Kind of like getting your arm out of the cast, and complaining that you have nothing for people to sign anymore.
This game is beautiful now, man. Let go. This was never meant to be a rambo game, it is a team game. From the day it came out, I've seen Marines acting like <i>marines,</i> not like people who couldn't figure a system out until the aliens already have three hives. Now, you can get that precious Onos even if the marines camp the next two hives. Now, you can mess with a marine by chilling near a sensory chamber, biting at him, and then fading back into invisibility. Or, just taunt at him and chuckle. The only downfall to jetpacks now is that if you hit your head, you can't regain altitude without landing. You can still speed down hallways, which usually are so low you had to land anyway. Seriously, the only time you ever stayed permanently in the air was for hiding or ramboing the hive. That might have made it fun for you, but frustrated the hell out of an entire team. One marine loses a lame advantage, and an entire team can relax over a huge balance advantage. Who is more important?
Oh, and I do miss babblers. However, they were like the onos once were: a mockery to the marines. Once again, one person's joy vs the shame of an entire group of players.
If you feel the need for that kind of humor, there's still skulk kamakaze.
Before, there were very few ways for a team to win. Now, it's a battle all through the game, and the front lines shift all the while. There no longer is a "hopelessly lost" situation when one team has a minor something.
I could go on, but I'm tired. Needless to say, all I miss about 1.04 is being able to hide in particular spots when our base was aliminated.
So, I don't know...
<a href='http://mobianwarrior.tripod.com/monster/main.html' target='_blank'>Read "Monster."</a> It's my unofficial 1.04 to 2.0 transition fiction. When you're done with that, send me money and build a shrine in my honor.
That made me sceptical about your post before i even started reading it, none the less i carried on.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the fun of leap. The delay in fastswitch has greatly hindered the effectiveness of leap strikes or leap-biting.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Reasnable point, i personally noticed no difference however if there is a bug fixed then i can see how not exploiting it anymore is no fun.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the fun of webbing. Webbing was an essential skill in 1.04 to protect first two hives. It's only a nice-thing-to-have in 2.0, and almost an afterthought.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Webbing is no longer the game winner it once was. In 1.04 the main fear of 2 hives was webs, fades were an afterthough. Web has been changed to 3 hives which is an appropriate change and are still as potent as ever, as long as people can be bothered to put them up.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the fun of babblers. They were hilarious and humiliating. Enough said. Devour can't hold a candle to babblers.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Babblers were buggy and tbh not a good idea, they werent humiliating as there was very little most marines could do against them. Although devour isnt a particularily strong addition to 2.0.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the fun of jetpacks. Flying is fun. Jumppacks are not. I'd rather only be able to fly with an lmg, than be able to jumppack with a hmg/gl.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ive got a fix for you! play a lerk! Tell me what the fun was in marines jp/hmg rushing every game? Jetpacks were originally designed to allow marines to access vents and other 'hidden' sections of the map. Like webs they became too powerfull.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the challenge of using shotguns. It's child's play now.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Have they changed?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the fun of Nancy. Best map in 1.04.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Dont agree it was the best, for me that award goes to ns_bast, however it was a very good map and its disappointing technical issues saw it removed from 2.0.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the significance of being gorge. It's more like jury duty now.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Rubbish, Gorge is the same as in 1.4 except you get less res.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the interdependency of aliens (common res pool). Now I feel like I can just take care of my own needs with kill res.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then you would lose, strangly NS was designed for teamwork, if you dont work as a team, you lose.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gone is the fun spam that is chuckle, taunt, meds. Gone is the helpful spamming calls for healspray. Instead, for marines, we now get global spam of waypoints and commander activity. Do I need to know that my commander has dropped 3 medpacks on the other side of the map? Chinese water torture, anyone?
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Laughable critisim, its good to know where the commander is spending his res, if on bast your over holding refinary and your comm is spending all his res defending engine room, wouldnt you like to know where you phase gate and TF is?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here's a newsflash: building turret farms is not fun, nor is killing them. Why on earth would you encourage them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Agreed
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To see how commanding has lost fun, look no further than the hassle of scanning.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not alot of difference to 1.04, except that sensory is now a viable option and is more commonly used. Also scanning is not much of a hassle, make ur obs 'squad 5' and just press 5 and scan sweep when you need to.
Perhaps 2.0 isnt suited to your style of play, im not gonna be abusive but perhaps youd be more comfortable with quake? It is a FPRTS and unlike 1.04, is actually starting to feel like one.
yeah... 1.04 was fun alright....
2.0 is a blast.. i am sorry you dont like it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yet if you did not do this there was a 50-50 win ratio, publics needed a 2nd hive fixing, as bizarely people were scared of fades..... but as i said, get metamods to change the most common problems and there you go a fun game, now i play NS 2 as i love NS, and i even payed for NS, i was suggesting what he could do.
But i do agree 2.0 doesnt have the fun 1.0 has
I agree with that to a point. Gorgeing in the begginning of the game is more of a chore than it was in prior versions. But its a minor gripe as its over shadowed by the insane amount of fun to be had in 2.0. Well im not here to convince you to play 2.0, and I dont think its your job to convince us not to.
I also agree with that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
One of my main problems with 2.0 is the damned sensory chambers, ok they have a global effect that early game is efective, but their upgrades are far from anygood. MC and DC still hold the best upgrade choices, and sensory chambers were fun for 5 minutes after release, but now they are pointless, wastes of res again, as an ivisible OC is much easier to kill than a visable one with DC near, sad but true. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Have you tried the new Scent of Fear? Its amazingly good, to the point I'm beginning to think it might be a bit overpowered. Far better than cloak or pheremones (which could definately do with some work).
Also, yes, a DC healed OC chamber is harder to kill in a straight fight, but four cloaked OCs shooting a marine in the back doesn't need to be hard to kill. Add to this invisible skulks running around everywhere and sensory looks like quite a nice addition. Especially when it seems that most marines don't seem to understand that its worth checking whether that res nozzle really is uncapped.
Back to the original post, Im finding 2.0 to be a lot more fun, even if only because everything hangs together so much better (i.e. no more blinking into walls, Onos being able to move without getting stuck, not being chance whether you bite a crouching marine or not. Yes, I do play aliens a lot).
Maybe they should scale the res you get if you are a gorge longer then xx minutes.
I think DC now has the weakest upgrades personally, redmeption is only really worth for onos and gorge while cara is all but pointless now. Regen is the only one that i would sensibly take.
There is no reward in gorging untill the end of the game.
It's pretty hard to kill people to get some res :/
If you skulk rush everything, then no its no good, ultimately it does what it says on the tin.
Personally, I've found 2.0 to be very entertaining, even more so than 1.04 (the endless JP-rushing was starting to get tedious). Although there are a few issues at the moment (mostly because people haven't adjusted to 2.0, yet, I'm sure), I really think NS 2.0 is one of the best (if not the best), and "funnest" online games I have ever played.
Yet now i cannot go lerk and eat the JP-Shotgunners out the air, i can only spike them to death, making lerking no fun, and very non supportive in a defencive role.
The thing i found fun in 1.0 (you will notice i dont talk about 1.04, as it was fun thro out all the 1.0 games) was lerking and biting JPers out the air, Nothing has come close to the thrill of getting them where they think they are invincible, and now the most fun on the alien team would be skulking the living daylight out of them, just to get called hax!
and as i said I love NS, and will play 2.0 regardless, but everyone is allowed their oppinions, dont come on to this topic and say <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why bother whining? If you don't like it, simply don't play.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> because the only reason he would comment on this is because he WANTs to play, ignorance is high on these boards...
yeh that was awsome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Especially killing 2 hmg/jp's in the air without dying.
The good old days xD
Spores make up for that though
Its much faster to play as the aliens, and people do like fast paced games, werein the marines take their sweet time base building. For example, in any average game, 5 minutes into it aliens would have around 3 to 4 rts up already, and marins would have a measly 1 rt. 10 minutes into the game, and the aliens would have some sort of strong foothold onto the map, and the marins would supposedly have 2 rts and possible a weapon upgrade. A 3rd rt for the marins would be rather hard to get, due to the slow reaction speed of the marins, and the quickness of the aliens.
There has only been ONE possible way for marines to win. Which is if they had four rts up. Which can be accomplished by rushing to the double res on the map (if any) and secure it. Then proceed to a empty hive and turret farm them both. Tech up, and roll out the heavys. GG aliens.
And some of the more common problems is that people still have that need to kill.
I do agree, that some interesting and amusing parts of the game have been taken out, and perhaps they shouldn't have, but the game is still A LOT OF FUN. The devs are working overtime to fix all these problems (the balance issues, the problem with it not being as fun, etc.), hell, they even changed several things just before they started handing it out, which totally ruined balance in competitive play, but made the game more fun!
Although I'm afraid I'm preaching to the deaf here, but: The devs are doing their best (which is very, very, very good) to solve all these problems, and they sure as hell don't need a forum full of whiners, flamers, haters and trolls complaining about everything, while they spend much (if not all) of their hard-to-get spare time to create a fun game for us. What have we done that gives us the right to torment these people, who've created this game that we all(?) love and play, with hundreds of thousands of annoying rants about things you don't like?
Start focusing on the good parts, and less on the bad, and you'll start to feel better, I'm sure. If you are unable to do this, I feel sorry for you. But don't ruin it for US.
Money = more toys = fun.
Therefore Aliens are bound to be the more fun team to play. Since its easier to cap res (25 res at start), and easier to defend them (hivesight/skulk). Not to mention that the fate of your entire team rests solely on one man.
Turretfarming in base just prolongs game.... but an organised alien team (VERY uncommon on pubs) can easily take them out quite fast unless they grenadespam, then you are looking at a LONG game...
The thing that get some annoyed is the fact that most things are viable, and nothing is "just for fun" anymore. People that play often but not organised might find 2.0 a lot less fun since the emphasis on teamplayhas increased.
That being said i just think that we need to play, play, play and play some more... however i also think we should give feedback on the way. Even though some people think only "veterans" (people who have playd for at least weeks) can give correct feedback, i think its important so post opinions and tendencies, cause even if this is the greatest game ever (in my not so humble opinion) its not completly balanced yet, however not that far that some might think.
That being said: The focus of Fun has changed from deathmatch-style to xtreme-teamplay-style... adapt people =b
Skulk isn't any fun for me. I'd much rather help the entire team than be a selfish ****bite.
Which is why I like marines more. Everything you do on marines helps the team. You kill stuff, your TEAM gets res. You build stuff, your TEAM benefits. I like teamplay more than rambo stuff.
....of course....The Specialists Beta 2.0 is SO MUCH FUN.