Flayras Post In Beta Discussion

FoDJohnnyAppleWeedFoDJohnnyAppleWeed Join Date: 2003-05-31 Member: 16888Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">Most of us understand....</div> ....that you're doing the best you can to make it balanced, but the part I do NOT understand, is why you almost completely trashed 1.04. Didn't you notice how many people loved the game? And how few complaints you got (well I know u got alot still, but compared to now). Sure clan matches were biased to marines side, but instead of practically trashing the old great game that everyone got addicted to and 'practically' starting over, why not just make changes necessary to that old version?

I know my last post was harsh, which I mention later in this, but I figure I'd edit and add it here before you close this because of my prior post. Sorry for the steam I let out, k?

The old versions res system was great, now I know you wanted interaction between teams, but here's a solution that'll kill 2 birds with one stone. Now i know its too late to go back to 1.04, considering you won't want to throw out 'all your hard work' put into 2.0. But anywho....starting aliens with more res woulda been a great solution to interaction between enemies, all aliens at 1 hive = good idea. They need RT's to survive, currently marines will lose unless they either A) Successfully rush the hive (not easy with OC's or sensories), or B) Rush RT's to stop mass onos' from generating. Me and a friend rambo'd 5 RT's in a row 1 game, granted the aliens werne't very good, but we still did it, we saw 1 onos in a 15-20 minute game. I say you shoulad kept the res system the way it was back then (although I don't mind 1 res per click at half the speed, for those times you got 24 res and need 1 more for that HMG and don't wanna wait 6 seconds ;P) , added more res to all starting aliens (25 is still a bit much considering thats all it takes to gorge/drop res tower). But like 20 res would be great, that way they take a little time before they can mass drop RT's, and the fact that all the aliens can drop RT's in a matter of minutes would force the marines to either A) Rush those RT's constantly to prevent tons of fades/onos, or B) lose.

Hmm I shoulda spaced thsi out, such a drag to read a post like that...

Well yeah, you coulda kept turrets/oc's the way they were, well no, oc's needed help with accuracy, crouch next to a wall and you're immortal lol....but maybe either make their spike attack like they are now, accurate but less damage, or reduce their HP.

I know skulks were getting pounded in 1.04, especially in clan matches, heck I could take out 10-20 skulks without dying (occasional ammo/med from comm). All you had to do was make LMG damage a bit weaker to make skulks last longer, keep the chambers the same as they are now, keep turrets the way they were before, maybe slightly more accurate but not aimbots. The only REAL problem was the hive lock down (solution is all life forms at 1 hive, easy), when aliens have tons of res and marines have hives, no fun. Then when the pansy marines decided to JP/HMG rush, keep the HMG damage lowered, like 70% though, not 50%, bit harsh taking out OC's with 1-2 HMG clips and you only get to hold 3 at a time heh....but who knows.

I liked shotties the way they were, not everyone, not even a big percentage could use shotties effectively. I liked it when me and some friends were the few smart enough to time the shot, instead of saying "AH SKULK" and firing randomly at the skulk from a distance, making shotties pointless, I often got 1 hit kills on skulks just cause I wait for them to get really close, then BOOM.

Now shotties are almost a must in every game since they're so inexpensive and HMG's aren't too great anymore, LMG's are a joke against anything but skulks.

See this is how I see it, skulks that charge in openly and directly against a skilled marine deserve to die right away, since they're meant (I sure hope so anyway) to be sneaky and jump their enemies from ceilings/vents/etc., rather than just charging in against guns. In 2.0 the solution wasn't to make skulks super fast without celerity and give them more hp AND lower LMG damage, that just makes newbie public games lame. Now that sensories have some negative effect on Motion, marines in clan matches don't have that super advantage which prevents sneaking.

I'm sick of seeing nothing but HA/Shotties now, I liked it when everything had a purpose, HA/JP were for different situations, all a JP is good for now is getting in to places like 'red room' near Viaduct on ns_nothing.

Honostly, everything had a purpose on 1.04, nothing was over used or under used, except the jp/hmg rush, which can be fixed with JP and HMG changes you have now.

I miss ns_nancy. WAS my favorite map ;(

I kinda like the graphical changes I"ve noticed, but I really can't stand how much you've altered all the great maps ;(

Spores were never fun, maybe to some sadists but, they're so hard to escape, just place spores in front and back of marines and they'll take atleast half damage, then while they run toward you to kill you just keep making a poison cloud trail or just finish him with spikes. That's not a huge issue, just thought I'd mention it since its boring.

I used to love lerking, now it's just....I feel so weak and light with them. Did you weaken spikes? I mean it seems like I do less.....kill them alot slower now it seems heh.

Great job with the 2.01 changes, devour + redeem was lame, this is a fair and balancing solution.

I was so thrilled to see 2.0 finally coming out and now the game that was <b> fun </b> was taken away....

You coulda saved alotta time just adding important balancing changes to 1.04, rather than taking away and adding.

And yes, JP's are very much under used, with their higher cost and the fact that OC's are auto aim now, JP'ing is hardly useful against half witted aliens....

Please consider what I've wrote. I know I had a harsh post before but I was a bit ticked to see my favorite game go down the crapper.

You say the purpose of this game is <b> fun </b>, but I can't seem to find that feature in NS anymore, and alot of very skilled players that I play with (take my word for it), dislike it as well. Most people I seen cheering for 2.0 (not all, don't think I'm assuming, just most) are newbies, newbies not like, by skill mainly, but newbies in the sense that they didn't play 1.04 as long as alot of us and enjoy the great quality and depth, I mean lets face it, some people are easy to please. Eye candy helps alot, which 2.0 brought alot of.

I would not be complaining if there was atleast 1 decent 1.04 server up, but the few I've seen up are empty during the times I play, or full during the times they play *sniff*. (Only seen about 8 1.04's).

Now you might say "well gee it seems 2.0 must be really popular since theres little to no 1.04 servers up", but fact is, everyone wants the official new version to try it out. And everyone knows that the crowd is drawn to the NEW AND "IMPROVED" version. Now people are too scared to change it back to 1.04 because they'll lose players who are used to this new version.

Now this game is a bit more balanced in 2.01 than 2.0, but balance isn't the only issue, fun is a great issue.

Not to mention I loved ocmming in 1.04 and can't now.....because of those infernal hot keys. Please make an option to remove them.....PLEASE. I miss comming and just can't anymore......

Oh yeah and, I liked it when gorges didn't own marines. Gorges are SUPPOSED to be helpless buildlings with little to no defense, now having a small defense like the old spit and heal spray is more than fair, but making them 5 hit kill with spit....honostly I've seen 2 gorges take out 4 marines simply cause they dind't have the super shotties. LMG should still own a builder, you don't see the comm chair on wheels with rocket launchers and gatling guns attatched -_-.
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Comments

  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I found 1.04 to be extremely fun. I'm finding 2.0 to be so much more fun.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    2.0 is more fun because of the vast amount of stratigical possibilities that have arisen. It's so much fun to try some strat now, instead of a tried-and-true one and have it work very well. There is simply so much more variety in 2.0 than in 1.04. 1.04 was ALL about the HMG/JP rush. It worked every friggin time. So boring.
  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    i find 2.0 less fun cuz marines are my favorite....
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited August 2003
    Understand this that many people WILL resist any change of any kind. It is a part of our nature, I guess. We grow used to one way of living, one rythm, and when that changes we resist.

    That's where nostalgia has its roots. "Everything was better before ______" (fill in anything).

    And because of that, I don't think you really miss all those features you list. And I don't really believe you think the new version suck. But you miss playing 1.04 because you knew it well and had grown used to it.

    And that's fair enough, really. Each to his/her own. I, for one, like the challenge of a new environment.

    (Edit: And concerning skill -- does the game require less skill than before? No, the game requires just as much skill as before. There is no change in that. But there is much more emphasis on skills in <b>communication</b>, and <b>teamwork</b> intelligence than before. And less on the individual hand-to-eye-coordination. There are many other games for that.)
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I'm really starting to love 2.0. At first i was blown away by it, then the frustration set in, now it's fantastic.

    Every game is different, long gone are the JP/HMG rushes now you find LMG'ers taking down Onii, hives taken by shotties, stealthy sieges in full force, HA/HMG trains tearing apart fades only to get eaten in a second before the mad rush to rescue him.

    I am really loving this, the diversity is amazing and the games are heated. I've never had the excitement of a squad of 4 stock marines tearing down an Onos to rescue your last HA.

    1.04 is dead, long live 2.0.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    A week into the game and this.. 2.0 is a new game. You could always make 1.04 servers, but I will never go to them. I am tired of 1.04 because I did everything there was to do in it, and it was mostly repetitive - something that draws me away from games. "Ok, aliens have 2 hives, jp/hmg com, minespam plz, etc." and on the other side "Ok, marines with jp/hmg, prepare to jump them, lerk them, etc." With all the new possibilities in 2.0, I actually want to play the game more. It is a fresh change, in all aspects. So if you are feeling nostalgia, the feeling is not mutual here. In all aspects, I believe that 2.0 > 1.04, and an excellent job by Flayra, the team, and everyone else involved.

    The current version puts a lot of emphasis for the marines to not just stand there but "<b>do something</b>", as in secure resources, hives, without dying, without giving away too much resources. The current level of teamwork on both Marine and Kharaa sides is appalling. Teamwork is especially important for the Marines, as there is much less margin for error in 2.0 than in 1.04. However, I'm seeing improvement on the servers I play on. Given only a week, this is a good sign. Now, maybe a month from now, we may see a radical change of circumstances.
  • White_Kite_FaunaWhite_Kite_Fauna Join Date: 2003-05-08 Member: 16133Members
    I agree with JonnyAppleWeed.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    I don't think going back to 1.04 would be a good idea. Don't forget that 2.0 not only changed features, but also added some bugfixes that I consider very important, such as the fps-dependent damage, building and jetpack.
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not to mention I loved ocmming in 1.04 and can't now.....because of those infernal hot keys. Please make an option to remove them.....PLEASE. I miss comming and just can't anymore......
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You serious? The hotkeys added more skills and usefulness to the commander interface... if you don't like them dont' use them.

    I was a huge fan of starcraft and in starcraft crazy hotkeying is the key to sucess since every second was precious. In NS i feel the same way that is why people call me the best commander ever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.

    So that suggestion was pretty rediculous man why would the commander use mouse only that's nonsense the hotkeys are suppose to make things quicker and shorter.

    Your just not in the mood yet give ns 2.0 more time and it's future patches you'll love it soon enough once you see it's full potential.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--a civilian+Aug 7 2003, 09:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 7 2003, 09:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I found 1.04 to be extremely fun. I'm finding 2.0 to be so much more fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Give this man a cookie.
  • DougDoug Join Date: 2003-08-02 Member: 18723Members
    oh the diversity- shotty rush, HA train or turret farm.

    gotta love the team work, watching all your lil troopers build the mass turrets weee, i mean if it was only one guy it would take too long and teh ohnos would eat em.

    farms are getting boring, i hope to god someone thinks up a fun strat =(

    shotty rush isn't really gratifying either :P

    doug
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    I going to be honest here, I liked 1.04, but then it got repetetive.

    I liked 2.0, but already it has become repetetive.

    If Marines win, it will either through, as Doug said, shotty rush (lame), HA train (not so bad since there ARE ways to counter it) or turret farming the entire map (the ultimate of lameness).

    If aliens win, marines will retreat to their little base and spend 1 hour or more holding out even though it is obvious they can' win. I blame the crappyness of Umbra (in part) tbh, it lasts about 2 seconds and doesn't block enougth bullets, so it's no longer the uber weapon it once was. In fact, it's barely even useable!

    Hopefully commanders will soon see turrets are not the way, (pls Flayra nerf teh turrants!!1one)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Didn't you notice how many people loved the game? And how few complaints you got (well I know u got alot still, but compared to now).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Don't you notice that far more people love the game now? There are far more players on NS 2.0 than there ever was on 1.04. 1.04 died out to a couple of hardcore community members, and nothing more.
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I miss ns_nancy. WAS my favorite map ;(<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    obviously a well researched piece of writing
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    As a permaskulk (most of the time anyway), or as otherwise known as, SuperSkulk, I can definitely say I like 2.0 a hell of a lot better than 1.04. I can now eat those nubs I should have been able to eat in 1.04, because now they can't crouchhitboxhax, or bunnyhop like a crazed rabbit on LSD, and it's a case of finding a way to get close - which does sometimes involve a few head on charges, but I stealthily close the distance as much as I can, or lie in wait for them ^-^ There has never been a better time for pscychological warefare than in 2.0. IF you are the first onos, go near marine base, and stomp once. Then hide somewhere. Make sure one or two marines heard it. They will likely get really scared and hide in their base, and start to worry. Then, while waiting for someone to come out, just devour a random marine as he comes out of base <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I can only imagine what their cries would be over voice comm "ARG SH** ONOS!! ONOS!!! GET ME OUT!!!!"

    In short, 1.04 was fun, 2.0 is pure joy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I came in at 2.0

    I'm not biased by what went before, I'm not thinking of my glory days when I thrashed all the aliens with some chewing gum and a steak knife, hell I'm not even a CS player.

    Now, for all that, I love, LOVE this mod. The balance is just right. The theme is right. And the only thing crippling it is the unbelievable amount of gripes not more than 1-2 weeks after release.

    I play a lot of wargames. When the rules are changed, for the first month people complain. When a new army comes out, everyone complains its unbeatable.

    Then, people LEARN. The new rules aren't unbalanced. The new army IS defeatable. Its only MONTHS into new rules or armies that the REAL problems come out.

    IMHO we all need to take a deep breath, sit back, and play the game for longer. Older players can fall into a rut of "this worked, so it should still work" or they don't grasp the nuances of the new rules because they miss so much of the old.

    I'm not attacking established players, I'm just highlighting a common trend among ALL strategy games. NS is fine as it is, real problems (if any) are weeks away.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    I miss 1.04, and I wish that there were a 1.05/1.04 plugin with the following simple changes:

    <i>-Flattened res curve to 6 marine level.

    -Increased jetpack research cost to 40.

    -Jetpacks/leap/building no longer fps dependant (plugins were doing this for the last couple of months of 1.04 anyway).

    -Hitbox issues corrected.

    -Lerk abilities rearranged (I apologize in advance to the bite enthusiasts).
    0 = Spikes
    1 = Umbra
    2 = Bite
    3 = Spores</i>

    It's, of course, impossible to say that that simply making these changes would "fix" 1.04 without testing it, but this seems quite reasonable. By increasing JP tech costs, the aliens are given an extra couple of minutes to get fades. By giving the lerk umbra at hive 1, aliens have a viable means to counter a two-hive lockdown. It wouldn't be easy (no movement chambers for the umbra), but with enough teamwork, the aliens could still take out a turret farm mid-game without it being considered a holy miracle.

    We could call it 1.0good. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • omletteomlette Join Date: 2003-07-27 Member: 18457Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Great job with the 2.01 changes, devour + redeem was lame, this is a fair and balancing solution.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    NO. <i>YOU</i> got eaten. <i>YOU</i> went back to the hive. <i>YOU</i> will die now.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IMHO we all need to take a deep breath, sit back, and play the game for longer. Older players can fall into a rut of "this worked, so it should still work" or they don't grasp the nuances of the new rules because they miss so much of the old.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    THANK YOU!!!!!!
  • StoneMonkStoneMonk Join Date: 2003-06-11 Member: 17279Members, Constellation
    Hey Omlette, great game last night, you devoured me so many times <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    So with the Oni/redeem thing, when it gets changed, the Onos cannot redeem when devouring? I think it would be better if he just left the marine on the ground if he gets redeemed. IMO

    2.0 is great, dont let the Flayra-haters get you down. People are comparing the 4th version of the 1st game to the 1st version of the 2nd game, and that doesnt fly.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    <!--QuoteBegin--StoneMonk+Aug 7 2003, 07:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StoneMonk @ Aug 7 2003, 07:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.0 is great, dont let the Flayra-haters get you down. People are comparing the 4th version of the 1st game to the 1st version of the 2nd game, and that doesnt fly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    GJ you just totally supported EVERYTHING johnny just said.
    Why did a 2nd game need to be made? The "1st game" was excellent, it just had some balance issues. Who here played 1.04 a lot, while at the same time whining about how repititive it is? The point is that even though you hated the balance you still loved the game. What was the point of making a new game when everyone loved the old one?

    There are some points that I don't agree with johnny on. I do think that 2.0 made a lot of really good changes, but early game is just fubar now. Aliens control the map right from the start and marines have to turret farm just to secure one or two res nodes because marines alone can't fight off a determined offensive by skulks (anyone who sees the irony of the words "skulk" and "offensive" used in the same sentence, please stand up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
    Plz made skulks suck at frontal assaults again =(
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GJ you just totally supported EVERYTHING johnny just said.
    Why did a 2nd game need to be made?  The "1st game" was excellent, it just had some balance issues.  Who here played 1.04 a lot, while at the same time whining about how repititive it is?  The point is that even though you hated the balance you still loved the game.  What was the point of making a new game when everyone loved the old one?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually I never really liked 1.04 that much when the novelty wore off. Now I think it is a very interesting game that has far more options. 1.04 needed a massive retooling and that is exactly what 2.0 was.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but early game is just fubar now.  Aliens control the map right from the start and marines have to turret farm just to secure one or two res nodes because marines alone can't fight off a determined offensive by skulks (anyone who sees the irony of the words "skulk" and "offensive" used in the same sentence, please stand up  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
    Plz made skulks suck at frontal assaults again  =(<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No because A: They have to engage in them in many situations and B: Marines are meant to be in groups, not running around independantly. The 1.04 skulk was just generally useless against marines (and the massive raping of skulks attests to this) and marines taking out 2-3 skulks by themselves was a plain joke in itself.

    However, you are right that aliens quicky own too much of the map, but that doesn't have to do with the skulk.
  • stellerwindsstellerwinds Join Date: 2003-05-18 Member: 16459Members, Constellation
    I wish people would stop blaming marine players and "people who dont want change" as the Only reason so many have a problem with 2.0

    I stopped playing a couple months back because I got tired of the same old strategies being used in each and every game over and over and over. I don't mis 1.04 at all.

    But 2.0 is Not fun. I play as an alien and we have such an easy time whomping on the marines that it litterally steals the fun out of it because its so easy. Its a hollow victory almost each time. Half the game is clean up!

    So I start playing exclusively marine to see if all this "marines just suck now, thats why its bad" has any merit. And it does NOT fly. Marines are just as if not More organized than aliens and they still get their rears handed to them almost every time. It takes a herculan strategic and team effort to pull off a team victory as marines while it only takes a average amount of cooperation for the aliens to do the same.

    I go out each time with at least 1 or 2 other marines and we are always getting owned anyway by a skulk or two or a fade or even a bloody gorge. It takes 3 marines to equal 1 aliens and the teams are even so do the match, marines are screwed. Everyone with this "marines just need to stop sucking and cooperate" bs are just in denial.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I go out each time with at least 1 or 2 other marines and we are always getting owned anyway by a skulk or two or a fade or even a bloody gorge.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I don't find that very much myself. If I'm with about 3 marines I rarely get killed by 1-2 skulks. Maybe 5 or so but rarely ever 1-2. :/
  • stellerwindsstellerwinds Join Date: 2003-05-18 Member: 16459Members, Constellation
    Not in the first minutes of the game when they don't have upgrades. But give it a short while and aliens will have 20 different ways to kill you while you still only have a piddly little gun to fight back with.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.04 needed a massive retooling and that is exactly what 2.0 was.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    besides making move/sensory useful for first hive, nerfing jp/hmg, and solving the 2 hive lockdown problem, I really don't see anything glaringly wrong with 1.04.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines are meant to be in groups, not running around independantly<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree completely. But why is it that a group of skulks can run headlong in to a group of marines and win? The skulks should get picked off easily, but LMG's are so weak and skulks are so uber now that the marines have no prayer without shotties or excellent pistol aim. Marines shouldn't be required to be amazing pistol users (I find it even more difficult to use pistol in 2.0 because it seems like the skulk model is a little smaller or something...and skulks are faster so they can just sidestep back and forth while running at you making easily half your pistol shots miss unless you're an aimbot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) just to have a <i>chance</i> against skulks.
    For a perfect example of this, just examine the success of skulk rushes on ns_eclipse. Skulk rushing used to be SUICIDE on that map. 6 skulks could go in and not get a single kill. Now 4-6 skulks can rush 8 marines and kill half of them. WTH is that. And it's not the redesign of the start either, it still favors the marines very very much.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    edited August 2003
    <!--QuoteBegin--stellerwinds+Aug 7 2003, 08:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stellerwinds @ Aug 7 2003, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not in the first minutes of the game when they don't have upgrades. But give it a short while and aliens will have 20 different ways to kill you while you still only have a piddly little gun to fight back with. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think that is more a problem of comms not realising that shotguns DEMOLISH skulks in a SINGLE hit. Every game I've given out 3-4 shotguns near the start I've won. The games where I haven't I've lost.

    Incidently, I can still kill aliens with the LMG with fair regularity. The thing is, I should be shooting an alien WITH help, which makes all the difference.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But why is it that a group of skulks can run headlong in to a group of marines and win? The skulks should get picked off easily, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Because they were massacred in 1.04? No. Skulks SHOULD be able to compete with marines and being pitifully weak like in 1.04 they couldn't. When they were bought back down to 1.04 levels in 2.01a they were massacred en masse again. Quite simply marines need to realise that they have to aim better or they won't kill skulks. There seems to be this ridiculous expectation that you point LMG in skulks direction click and kill him.

    I've to date, NEVER seen a skulk win directly rushing a marine, the skulks that do and come out on top are very skilled (move around).

    I agree that skulk vs marine is biased towards the skulk, but the fact is if the marine has a shotgun nearly any skulk is screwed if the marine has even half decent aim.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    <!--QuoteBegin--a civilian+Aug 9 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 9 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--altairian+Aug 7 2003, 09:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (altairian @ Aug 7 2003, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But why is it that a group of skulks can run headlong in to a group of marines and win?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because the disorganized marines unload their clips into each other's backs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Quite true kids, quite true.
  • FoDJohnnyAppleWeedFoDJohnnyAppleWeed Join Date: 2003-05-31 Member: 16888Members
    <!--QuoteBegin--Mr.KNifey+Aug 7 2003, 02:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.KNifey @ Aug 7 2003, 02:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.0 is more fun because of the vast amount of stratigical possibilities that have arisen. It's so much fun to try some strat now, instead of a tried-and-true one and have it work very well. There is simply so much more variety in 2.0 than in 1.04. 1.04 was ALL about the HMG/JP rush. It worked every friggin time. So boring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL that's the biggest load of horse manure I've heard in a while. JP/HMG, although common, was not what it was all about. I liked the weapon variety, granted, HMG's were good again'st just about anything, but handing out alot of these to incompitent players (those were common in public games) would leave you dry of your resources quite fast. I on the other hand favored LMG or shot gun. I dind't like the fact that I was carrying so much resources with me. Jet packs, yes, over powered, they coulda been changed along with alotta other GOOD changes from 2.0 , but too many bad ones followed.

    You can't possibly tell me that there are more strategic possiblities. Tell me them please, tell me some cool strategies, more than 3 for each race. Try it, and I mean strategies that aren't used for the sake of having more options, I mean strategies that actually get something done.

    All I see now is HA's with big guns. And redeeming onos'. Oh don't forget the turret farms, haven't gone a game without those yet (and no, I ahven't commed but once, because I *gasp*, can't use voice comm without hitting a stupid commander hot key).

    The game was not only about jp/hmg, if it worked everytime, then the alien team sucked, me and various teams have defeated HMG/JP rush a billion times, sure it's alot harder than LMG's on foot, but what they put their cash into is their business. Besides, a quick fix for the HMG/JP rush problem could have been to add the changes they made in 2.0, simple changes would have made 1.04 way better, since it was already awesome. But nope, had to totally change the entire game.

    "If it aint broke, don't fix it". 1.04 had problems, like EVERY SINGLE GAME EVER, but it wasn't broken. VERY few and VERY easily fixable problems were in 1.04. A total game make-over was just a waste of time.

    I agree with the post that person made about how people dislike change, its true for alot of people, but I've always welcomed change, I get sick of the old stuff alot of the time, I wanted 2.0 for all the good changes I read about, didn't know they were gonna make last minute changes like, Ibelieve in the earlier changelogs for 2.0 it said they were to RAISE OC cost and LOWER their health, yet they did the opposite, and now you see cloaked OC's in various places making Jet packs virtually useless.

    I also did not like most of the map design changes, I liked eclipse, now its lame. I'm sure the devs had their reasons, or maybe it was just for something new to impress the people who look for eye candy rather than game play quality *shrugs*. ALl I know is the maps were fine before.
  • FoDJohnnyAppleWeedFoDJohnnyAppleWeed Join Date: 2003-05-31 Member: 16888Members
    <!--QuoteBegin--wlibaers+Aug 7 2003, 04:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wlibaers @ Aug 7 2003, 04:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think going back to 1.04 would be a good idea. Don't forget that 2.0 not only changed features, but also added some bugfixes that I consider very important, such as the fps-dependent damage, building and jetpack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I never said there weren't good changes in 2.0. Keep the bug fixes and the FEW necessary game play fixes like nerfing the jp/hmg rush, and add the fade/onos at 1 hive, cool with me, but other changes ruined it.

    1.The res system is quite lame, once again, you could max tech and get HA offa 2-3 RT's (not hard to hold at all) as long as you keep fighting, and most aliens DO keep coming after you. Not fun. I liked when it took alotta res/time to max upgrade marines.

    2.Turret farming, dear god......and the OC's accuracy/damage, players shoudln't rely on AI this much, this is a game meant to encourage team play and determine whos more skilled, as a team actually, not as individuals. Turrets are there to assist when you don't have the extra players to guard a certain location, not to be 50% your team. And don't say its not, I've played over 70 games now and have not played 1 single game without turret farming.

    3.Sensory cloaking in a range is a great idea, only cloaking should be a bit easier to see with flash lights, like before. Looking directly at a skulk moving toward yo uwhile cloaked is still nearly impossible to see, flash light or not. Also the sensory itself shoudln't be cloaked, thats rediculous.

    4.And finally, the skulks, there is absolutely no reason why skulks should pose a threat to skilled marines early game. Sure they were under powered in 1.04, but now its gone too far with the LMG damage reduction (not TOO bad), and the extra health, and finally , the auto-celerity. Imean cmon, skulks are so fast the only chance a marine had against on is at long range, now the gap between a marine and a skulk down a hall way is much smaller than before. The old system required skulks to use tactics, ambush marines at certain points instead of mindlessly charging into battle head first. Now they're encouraging it. Skulks are supposed to be sneaky and lurk about waiting for a kill in the darkness, not run in saying "LOOK AT ME I"M GONNA KILL YOU CAUSE I HAVE CARA AND I"M TWICE AS FAST NOW, in 1.3 SECONDS I"LL BE KILING YOU IN 2 BITES". Then our only defense against a skulk at melee range (other than the skulk being terrible at getting 2-3 measily bites off) was jumping backwards, which has now been screwed over. I udnerstand the bunny hopping complaints, but I killed bunny hoppers all day long in 1.04, cmon, slow it down a little but not like this.

    If you took away bunny hopping and kept all the changes EXCEPT the skulk speed, it'd be different. Now they're bullets with teeth.
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