Gaming Hints
zippy
Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
<div class="IPBDescription">1 sentences hints to add to list.</div> On my clan website, I have got a random 'gaming hints' section that when you refresh page it'll change to a new rando hint, but for it to work properly i will need loads say 50+
Plz post your hints here, keeping em to a sentence.
cheers
zippy
GOTO: <a href='http://www.zeroimpact.co.uk/e107_plugins/qotd_menu/quote.txt' target='_blank'>gaming hints list</a> : to see if yours has been added.
(no flames plz if they have not)
Plz post your hints here, keeping em to a sentence.
cheers
zippy
GOTO: <a href='http://www.zeroimpact.co.uk/e107_plugins/qotd_menu/quote.txt' target='_blank'>gaming hints list</a> : to see if yours has been added.
(no flames plz if they have not)
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The wise one embraces silence, the fool can be heard from miles. -- Gen, Street Fighter Alpha 3<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
- Many gorges are a high risk that can get overrun quickly.
- Dont attack the turret farm. Cover the bilebombing gorge.
- Silence, scent of fear, regen is a deadly combination for skulks.
- Without using scanner sweeps and multiple observatories marines are doomed.
- ... > attack > expand > defend > attack > ...
- Shootguns are the best offensive weapon, GLs are best for expanding, HMG are best in defense.
- JP. Shootgun. Observatories and scans (attacking) defeat sensory chambers and Onos (expanding).
- TF. GL+Mines. Sieges. Electrifiing (expanding) defeats defense chambers and Lerks (defending).
- HA. HMG+Welder. Turrets. (defending) defeats movement chambers and Fades (attacking).
- Upgrade guns before armour (attack > defense)
- Don't shoot a hive, let the siege do the work
- As commander in a public server, you should expect nothing from your soldiers, yet reward obedience, competance, and cohesion.
- Just because your soldiers ask for equipment doesn't mean they deserve it.
- Resource conservation should be oriented towards eventual progress.
- Learn the cost and prerequisites for every piece of equipment and structure in the game before opening your mouth and asking for it.
- Upgrade guns before armour (attack > defense)
- Don't shoot a hive, let the siege do the work <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well I think that depends and it WAS good in 1.04 but no longer in 2.0 .
one hive must have a TF sooner or later for sure, the alternative is having all but one RT that is not in a hive to dominate 3 hives with resources. (no alien has res to evolve then).
Flay changed damage math so that defense upgrades first are more important most times. (at least he aimed for that)
when there are sieges, scans are rare most times. shooting something to make the siege aim at it helps the comm.
...I don't do well in friendly fire environments <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
By the way, I think he's asking for things that can be applied to more games than NS.(Like mine could with other FPS games)
(A lot less true with new Scent of Fear, admitidly, but still a good idea)
Redemption pulls you out of the fight, even though you might win it. When guarding something, use regeneration instead.
A Fade is great when you need to combine power and mobility, as well as for ambushes.
When Onos are around, run for high ground and focus fire.
When retreating as an Onos, remember to stomp to stop pursuers.
Spore, retreat, heal, repeat.
Ambushes are your friend, no matter what side you're playing on.
Remember that aliens are now completely silent when holding the shift key, use it to your advantage.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Generally the one who first occupies the battlefield awaiting the enemy is at ease; the one who comes later and rushes into battle is fatigued.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Those skilled in warfare move the enemy, and are not moved by the enemy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the enemy is at ease, be able to exhaust him;
if the enemy is well fed, be able to starve him;
if the enemy is settled, be able to move him;
appear at places where he must rush to defend, and rush to places where he least expects.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Forgot the most important one:
It is important to be <b>Acting</b>, instead of <b>Reacting</b>, even if you act only by letting the enemy think he has the advantage and thus lure him into making a rash move.
keep em comin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
zippy
It is important to be <b>Acting</b>, instead of <b>Reacting</b>, even if you act only by letting the enemy think he has the advantage and thus lure him into making a rash move.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's called "getting a Lerk to play the limp bird and lure the ha squad into an onos ambush". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Use guns the way they are meant to be used; Use pistol for long range sniping shots, etc.
-When walking into unknown territory; walk, dont run.
And most importantly:
-Never **** off the commander (he controls the fate of your team).
If saving for a hive, what's the point of going gorge early?
- Upgrade guns before armour (attack > defense)
- Don't shoot a hive, let the siege do the work <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well I think that depends and it WAS good in 1.04 but no longer in 2.0 .
one hive must have a TF sooner or later for sure, the alternative is having all but one RT that is not in a hive to dominate 3 hives with resources. (no alien has res to evolve then).
Flay changed damage math so that defense upgrades first are more important most times. (at least he aimed for that)
when there are sieges, scans are rare most times. shooting something to make the siege aim at it helps the comm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well i think that if a skulk gets close enough to bite you then you're already dead so i'd rather kill them before they got to me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Maybe it's just because i'm a good shot, if you weren't so good then armour might be good first. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I see players shoot whole HMG and shotgun mags at the hive, and then once they run out of ammo get owned by the aliens. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->