Nancy Remake Team.

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Comments

  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    So, since someone is having system troubles, give it to someone else to test it so you can get it out faster. 3.0 is nearing it's release--should be 2 or 3 weeks at most.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    3.0 is farther than that, if they try to release it like that, umm, lag is evil atm. Hopefully they can get it controlled.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Now that I've cleared <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=55656&st=0&#entry809160' target='_blank'>this mess</a> up. I can complete the RAD file. I'm compiling right now. We'll see how it turns out. If it looks good then just for kicks I'll post some screenies from a few areas.

    ~ DarkATi
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Hee hee... sorry, I believe the 'Holiday release' is a very optimistic statement. I'll be surprised if all the bugs are fixed, much less the balancing measures are emplaced, before 2004.

    And no, as I said at the time, I'm GOING down *next* saturday. Meaning the saturday after this saturday coming up. Which has passed by, making it *this* Saturday now. Bah. Read with context!
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited December 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And no, as I said at the time, I'm GOING down *next* saturday. Meaning the saturday after this saturday coming up. Which has passed by, making it *this* Saturday now. Bah. Read with context!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I...
    am...
    soooooooooooooo confused...
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--DarkATi+Dec 7 2003, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 7 2003, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now that I've cleared <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=55656&st=0&#entry809160' target='_blank'>this mess</a> up. I can complete the RAD file. I'm compiling right now. We'll see how it turns out. If it looks good then just for kicks I'll post some screenies from a few areas.

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not sure if you already knew this DarkATI, but if you're just tweaking RAD values there's a way to get HLRAD to save 80% of the work it does and make future compiles much, much faster. You need to have enough disk space to hold all of the lighting information (which is usually several hundred megabytes), but loading it from disk is much faster than calculating it from scratch. For your first compile, use HLRAD's -incremental switch. For each compile after that, tweak your RAD settings, run only HLRAD, and leave -incremental checked.
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    Woo nice. Can you give some more detail on this?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--XP-Cagey+Dec 8 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Dec 8 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 7 2003, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 7 2003, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now that I've cleared <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=55656&st=0&#entry809160' target='_blank'>this mess</a> up. I can complete the RAD file. I'm compiling right now. We'll see how it turns out. If it looks good then just for kicks I'll post some screenies from a few areas.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not sure if you already knew this DarkATI, but if you're just tweaking RAD values there's a way to get HLRAD to save 80% of the work it does and make future compiles much, much faster. You need to have enough disk space to hold all of the lighting information (which is usually several hundred megabytes), but loading it from disk is much faster than calculating it from scratch. For your first compile, use HLRAD's -incremental switch. For each compile after that, tweak your RAD settings, run only HLRAD, and leave -incremental checked. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sounds fun to me.

    So it only recalculates the tweaked values?

    ~ DarkATi
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--DarkATi+Dec 8 2003, 11:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 8 2003, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--XP-Cagey+Dec 8 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Dec 8 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 7 2003, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 7 2003, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now that I've cleared <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=55656&st=0&#entry809160' target='_blank'>this mess</a> up. I can complete the RAD file. I'm compiling right now. We'll see how it turns out. If it looks good then just for kicks I'll post some screenies from a few areas.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not sure if you already knew this DarkATI, but if you're just tweaking RAD values there's a way to get HLRAD to save 80% of the work it does and make future compiles much, much faster. You need to have enough disk space to hold all of the lighting information (which is usually several hundred megabytes), but loading it from disk is much faster than calculating it from scratch. For your first compile, use HLRAD's -incremental switch. For each compile after that, tweak your RAD settings, run only HLRAD, and leave -incremental checked. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sounds fun to me.

    So it only recalculates the tweaked values?

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It saves the patch vis and distance information, so that you can skip the following steps:

    BuildVisLeafs
    MakeScales
    SwapTransfers

    If you look at your RAD log from your last compile, those steps should be taking up the majority of your compile time. Running -incremental writes out the result of those steps to file the first time, and then reads the data back in from file each time after that instead of running those steps over again. It still needs to calculate all of the light values, but it's starting with many of the input variables (distances and falloff values) already solved.

    It's much, much faster, but it only works if the level geometry hasn't changed.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    You guys should have 1 goal in mind!

    GET THE MAP INCLUDED WITH THE RELEASE OF 3.0

    I'm sorry but I can't take it any longer, Nancy has been in the works for too long and I am freaking out when I read this thread.

    I NEED HER

    I love you guys to death for remaking this map, but if you don't all hurry the hell up, I'm going to have to make threats to each of you. If you think that I'm kidding, just you wait till I show up outside your bed room window, kidnap you, dress you up in a cub scout uniform and drop you on Michael Jacksons door step! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Agreed, us NS fanboys need our nancy fix. Oh, so much love...
    Not to mention that I can start calling my fellow marines "nancy boy" again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    guys, let these guys do their thing, give them time to make the map as good as possible again.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ok with this whole -incremental thing we should have a hell of a lot less to worry about. Lighting was one of our biggest concerns for some places llike the vents. But with DarkATi able to make quick compiles one after another I'm sure he'll get it really nice. Now it's up to me to try and do some optimizing this week and hand it over to WolfWings for the final optimizations and then maybe a compile by the end of the weekend for Flayra? I hope...
  • 5EuroSchein5EuroSchein Join Date: 2003-03-31 Member: 15077Members
    sounds great.
    keep on the good work.
    i think all ns player love you for doing this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    not only did I get post #1000, but I'm also getting page #100 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Never_PingNever_Ping Join Date: 2003-11-04 Member: 22298Members
    Omg, NANCY PWNZ!

    I can see it! It's now more closer now...! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited December 2003
    Has a thread ever hit 100 pages..?
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    only 38 pages for me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> yey.

    Anyway, glad its coming along nicely.
  • FeanorFeanor Join Date: 2003-01-09 Member: 12071Members, Constellation
    edited December 2003
    VERY pleased to see this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Yes, a number of threads have hit 100 pages (default forum view mode)... most of them are locked though. As this one will be once its purpose has been served.
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    or, as you put for the 2.1 changelog, "sealed for freshness"
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    So, I guess there's no chance of it being stickied then.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    I feel a sudden urge to make a useless post.

    Well, perhaps not that useless, if I contribute this:

    Keep up the good work guys!
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    edited December 2003
    <!--QuoteBegin--Lazer+Dec 9 2003, 07:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Dec 9 2003, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has a thread ever hit 100 pages..? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Take a look at the artwork forum, the official sig and avatar post is reaching page 119 soon!

    Keep up the good work guys, i luvs Nancy

    ND
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    guys put the DCs in the vent above mess. woot
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Lazer+Dec 9 2003, 07:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Dec 9 2003, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has a thread ever hit 100 pages..? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Im pretty sure you guys have the honour of the first to hit 100 in the mapping forum.

    much <3 for your hard work, guys.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--Umbraed Monkey+Dec 11 2003, 11:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 11 2003, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im pretty sure you guys have the honour of the first to hit 100 in the mapping forum.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Mmm, not so sure about that one. There was a huge big fiasco about ns_eclipse way back in the day, where KFS was going to give up on it and hand the source files off to someone else. I think that and what followed in that thread probably hit about 100pages.

    But the first to hit 100 in <b>this</b> mapping forum, sure. The other was on the ikonboard.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    dahm j00 and your long history with this mod...
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    edited December 2003
    Wow. Can't wait!

    EDIT: 400th post and 101 page!
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