Nancy Remake Team.

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Comments

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    I guess Flay will put nancy immediately into the playtesting of 3.0, if nancy gets released soon.
    Well, I hope so.
  • DiabolusCaligoDiabolusCaligo Join Date: 2003-09-05 Member: 20585Members, Constellation
    I sure hope so....

    I loved mining the crap out of the entrance to the marine start.... very fun........... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • GrevenGreven Join Date: 2002-12-24 Member: 11495Members
    edited January 2004
    Yea that was always fun until they got fades.....

    Marine Start go BOOOM!!!!!
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Yeah it was also fun as a skulk. Marines would slap a few mines around the entrance, and I'd do some fancy footwork to get around them... eat the ip... 'rines would rush back... meanwhile my teammates would take back mess hall... (usually I blew up or got own3d by the comm) Sneaking through minefields was so much fun.

    'twas a good time it was.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited January 2004
    Minor update:
    WolfWings has been in a car accident. He's dealing with the aftermath (paying for repairs) and a medical bill.

    Needless to say, he isn't going to be able to work on Nancy. However, he did explain what needed to be done.. changing his custom NULL brushes on the ceiling/walls/a few floors (previously used for skulk walking) to clip-brushes (since Skulks can walk on them in 3.0). Something he'd intended to do with a text editor, but is confident that it shouldn't be too much of a problem to convert the brush types.
    He didn't think any optimizations would be needed (or doable by him, thanks to the VHE/GTK thing) beyond changing those brushtypes and throwing it through a hard-compile.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    THATS LIKE!!!! 30 MIN OF WORK MAX!!!! **** I COULD DO THAT IN 15 MIN DO IT AND SEND IT TO FLAY SO THEY CAN PT IT A BIT!
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    30 minutes you say?

    THEN DO IT. AND DO IT FAST.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I'm worried about WolfWings more. How is he?
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited January 2004
    <!--QuoteBegin--JezPuh+Jan 2 2004, 11:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Jan 2 2004, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm worried about WolfWings more. How is he? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ya same.

    Anyway... I'll try to convert it to clip brushes and do the finishing things. :[
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    I am glad to hear ns_nancy is almost done, but more importantly, I hope WolfWings was not hurt badly in the accident
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    Well if there are no other null textures used in the map you can just use the search and replace function of a text editor.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I really hope he'll get better soon! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Hey, he is already paying the bills! And Talesin would surely have told us if he was hurt badly. Wouldn't you? Well, WolfWings that was not a happy new year, but I wish you a 'gute Besserung'! (what's this in English?)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--NerdIII+Jan 2 2004, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Jan 2 2004, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, he is already paying the bills! And Talesin would surely have told us if he was hurt badly. Wouldn't you? Well, WolfWings that was not a happy new year, but I wish you a 'gute Besserung'! (what's this in English?) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's german for "good improvement". Or "Get well" better translated.

    ~ DarkATi
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    No, no real injury, it's just that he has a bit too much on his plate to deal with. Has to pare things down, and honestly, this is almost done (as noted, it shouldn't be too much work just to change the brush types) so is one of his lower priorities.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin--Talesin+Jan 3 2004, 12:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Jan 3 2004, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, no real injury, it's just that he has a bit too much on his plate to deal with. Has to pare things down, and honestly, this is almost done (as noted, it shouldn't be too much work just to change the brush types) so is one of his lower priorities. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    so let lazer finish it. AND FAST!!!!!!!!!!!!!!!!!!!!!1111111111
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ya ya I'm trying but you have no idea how hard lowering r_speeds is. I'm gonna shoot another build Flayra's way soon and see what he says. It should have some reduced r_speeds and better lighting. Hopefully he'll accept it this time.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--kann_nix+Jan 3 2004, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kann_nix @ Jan 3 2004, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Talesin+Jan 3 2004, 12:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Jan 3 2004, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, no real injury, it's just that he has a bit too much on his plate to deal with. Has to pare things down, and honestly, this is almost done (as noted, it shouldn't be too much work just to change the brush types) so is one of his lower priorities. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so let lazer finish it. AND FAST!!!!!!!!!!!!!!!!!!!!!1111111111 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dude, get off their backs man, done when it's done.
    They can deside when they finish it.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited January 2004
    r_speeds have been reduced quite a bit now. I'm still having trouble figuring out the right placement of hintbrushes to keep that hallways looking into mother interface from giving really high r_speeds. Anyone really good at hint brushes?

    EDIT: Nevermind I looked at a few tutorials and I think I'm good to go. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    What's current max rspeed? Inquiring minds wanna know!
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--QuoteBegin--LagDemon+Jan 3 2004, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LagDemon @ Jan 3 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's current max rspeed? Inquiring minds wanna know! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a good question too. The original nancy had r_speeds generally around 500-600 max. There were some places where r_speeds were higher though, and the max was about 950. If I can make this corner in the subspace hallway cap out at that I'll be happy, but I'm still getting in the 1000-1100 range at a couple of angles.
  • GrevenGreven Join Date: 2002-12-24 Member: 11495Members
    Just so i don't feel lost would anyone who is mapper savvy care to explain what r_speed's are so that i can have some idea whats going on? Thanks
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited January 2004
    'r_speeds 1' is a console command of the HL engine that allows the mapper to check the speed-related data of the view currently drawn on the screen. There's multiple values there, but usually, people talk about the 'w_polys' ('w' for 'world'), which show how many solid polygons are currently being drawn. Average values pend between 400 and 600, [edit]700, thx ss[/edit] is the devteams official limit to r_speeds within official maps in possible combat zones.
    R_speeds above 1000 are generally considered a big no-no because HLs software mode can only draw that many w_polys.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ok, so would I be good to go if for the most part r_speeds are generally below 600 throughout the map, 900 in corners of some of the most "revealing" areas and very rarely hitting 1000 in corners of bent hallways where hintbrushes just wouldn't be able to help?
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Er...aren't bent hallways the places where they should work best?
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Been working like mad. I have yet to go over 950 in first person mode in the most detailed and revealing of places. Commander mode cap is about 1050 in the most revealing places. Just checking back on a few things before I send to Talesin for a compile.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    NS doesn't "officially" support software mode, so unless that has changed I wouldn't worry about being 50 over 1000 for rspeeds. I think the limits set by the NS team are more for speed's sake than anything else.
  • Alurcard2Alurcard2 Join Date: 2003-07-30 Member: 18614Members
    edited January 2004
    I think i read in the 3.0x changelog that they even disabled the possibility to play in software mode
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    i thought the cap was 700 now.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    <!--QuoteBegin--Lazer+Jan 3 2004, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Jan 3 2004, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Been working like mad. I have yet to go over 950 in first person mode in the most detailed and revealing of places. Commander mode cap is about 1050 in the most revealing places. Just checking back on a few things before I send to Talesin for a compile. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Some tips to help you reduce r_speeds, if you did'nt already do it is; first find the brushes that are being broken--use gl_wireframe 2. See which ones are being broken, look at the celing and floors--if you have brushes touching the floors, walls, or other brushes and see them breaking up, lift them off 1 unit from the ground, wall, or object.

    If you already know this, then just ignore this post.

    Hint brushes are useful, but don't always work well. I'm pretty good with hint brushes, but didn't ever really have to use them much in my experience mapping for HL.

    Also, how big is your skybox outside of Rinestart? Did you try to just make the windows sky brushes instead of making a box like in the original?
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